So the wretched tiller combo now needs Silas to continue?
Ehhhhhh.... No! If you give your opponent an immune Wretched Tiller, it would damage your OWN hero.
The only hysteria combo possible is with Neferset Thrasher, Treachery, etc. N for that you'll need two ticks with emperor if want it to be infinite (until 30 attacks).
i play since start of the game and my feeling when i meet the priest ? I want to concede even before the game starts just because i know it is one sided beatdown. ( in wild) Big priest or raza priest. no other priests decks are played in wild , i made my own deck to kill every big priest and my winrate against big priest is 99% they just have no chance and i want to say that i run control deck , not aggro. but when i see they dropped raza on board im hitting concede button only because it saves me next 30 minutes of "movie" in which i will die.
Wild would be more healthy if only WILD card will be allowed in it. seeing new evolve shaman without single wild card playing wild is the thing which makes it broken. libram paladin in wild is also broken and nobody cares about that. make the rule that not ALL cards are allowed but only the one that rotated out. so you wanna play librams in wild ? wait for it mate or play in standart.
and i still dont understand anyone who plays aggro in wild when u have like 3000 cards in there. and yes i hate demon hunter because it is "player hunter" ( class like normal hunter , predetermined to be only aggro) what the hell is he doing in wild ? DH have no wild cards, and seeing DH Ilgynoth in wild is what makes it broken.
just change it little bit and ban standart cards from wild.
Sorry but libram paly n evolve shaman r not as OP as Reno Priest n Secret Mage, they're not even high Tier 3 decks. They're OK, thats it.
And the idea of banning standard cards from wild is, IMO, terrible. Cause, ok, mage wouldnt have "Rigged Fair Game" neither "Sayge", but the deck will be playable next year. All you're doing is delaying the inevitable.
The other day I was wondering how much XP do I have to get to reach level 50; then I decided to do the maths and this is what I got:
The first level of the tavern pass requires 1000 XP, and this number will increase by 100 every level, so the last level of the tavern pass will require 1000 + 100 x 49 = 5900 XP.
This means that the total XP you'd have to get to reach level 50 is given by an arithmetic progression:
TOTAL OF XP = ((1000 + 5900) x 50) : 2 = 147.000 XP That's the answer to the first question.
Now, how much will it take to reach level 50?
You can calculate it by your own using this formula:
7 x 400yz + 7000z + 6000z = 147.000 where "y" is the number of hours you play a day, and "z" is the number of weeks. You just have to replace "y" with the time you spend playing hearthstone a day (in hours) and solve the equation.
If you play an average of 1 hour a day it will take you about 10 weeks to reach level 50 without buying the tavern pass (only if you complete all of your daily and weekly quests).
Hope this solves some of your doubts about the new rewards system. :)
So you will get an average of 5500 gold + 1 legendarty + some packs in "only" 10 weeks.
I haven't played 100 games. I've played 33 so far (almost all on my climb from d5 to legend). Once I reached legend I started having some fun with other decks too, but so far this is my most successful one. Below is a screenshot from my deck tracker
It comes down to this. Hearthstone isn't going to be as generous as other CCG's out there because it doesn't need to. It's an e-sport with a huge following that gives away real money. Other CCG's out there are not an e-sport and need more incentives to keep people playing and spending real money in the shop.
3
Palm reading is leaving standard, the card is good though
2
No cuz u can only attack once per turn
4
Discover can only show cards from your class or the neutral pool.
It's gonna be difficult to get a Rattlegore or an Envoy.
As I said before...
2
I think you're missing something: "Discover"
3
No, cause if u bounce Alex it'll cost 9 MANA n not 9 health
2
It's actually a "one card" board clear, as u can tutor the two murlocs with Ice Fishing
2
Ehhhhhh.... No! If you give your opponent an immune Wretched Tiller, it would damage your OWN hero.
The only hysteria combo possible is with Neferset Thrasher, Treachery, etc. N for that you'll need two ticks with emperor if want it to be infinite (until 30 attacks).
1
Sorry but libram paly n evolve shaman r not as OP as Reno Priest n Secret Mage, they're not even high Tier 3 decks. They're OK, thats it.
And the idea of banning standard cards from wild is, IMO, terrible. Cause, ok, mage wouldnt have "Rigged Fair Game" neither "Sayge", but the deck will be playable next year. All you're doing is delaying the inevitable.
2
Hi guys,
The other day I was wondering how much XP do I have to get to reach level 50; then I decided to do the maths and this is what I got:
The first level of the tavern pass requires 1000 XP, and this number will increase by 100 every level, so the last level of the tavern pass will require 1000 + 100 x 49 = 5900 XP.
This means that the total XP you'd have to get to reach level 50 is given by an arithmetic progression:
TOTAL OF XP = ((1000 + 5900) x 50) : 2 = 147.000 XP That's the answer to the first question.
Now, how much will it take to reach level 50?
You can calculate it by your own using this formula:
7 x 400yz + 7000z + 6000z = 147.000 where "y" is the number of hours you play a day, and "z" is the number of weeks. You just have to replace "y" with the time you spend playing hearthstone a day (in hours) and solve the equation.
If you play an average of 1 hour a day it will take you about 10 weeks to reach level 50 without buying the tavern pass (only if you complete all of your daily and weekly quests).
Hope this solves some of your doubts about the new rewards system. :)
So you will get an average of 5500 gold + 1 legendarty + some packs in "only" 10 weeks.