Why do people keep saying the meta is balanced when the hsreplay data reveals there is a 65% win rate deck with 200k plays since 1 April 2020. A deck so strong that its ONLY counter has just a 55% win rate over it. A deck so strong it has significant edge on galakrond secret rogue (a deck that might be thought to be pretty overpowered). A deck so strong that it has 70 - 80% win rates vs shaman and paladin, making them not even classes. A deck so strong that it crushes every control deck because their taunts and healing do nothing yet at the same time has an even matchup with face hunter and crushes every midrange deck.
We are in a meta where control doesn't beat aggro. This is wrong. It always was supposed to be rock paper scissors. Aggro beats midrange. Midrange beats control. Control beats aggro. This is a meta where even control warrior, a deck which was traditionally the pick vs people who did not want to die to aggro, just loses on turn 7 or 8 because its armour is not enough. Shield block would need to give 15 armour instead of 5 for control warrior to not die lol. The funny thing about egg warrior is that people think well its the skipper/armorsmith combo but it's really not. Egg warrior wins since it races the DH and smacks them in the face. If you rely on drawing armorsmith you're going to have a slightly unfavourable matchup since you won't always draw it (which is why a control warrior with risky skipper/armorsmith and all the other control tools is barely break even with most DH lists and very unfavoured vs the best list).
The thing with stats is people look at rogue vs DH and say well rogue is 50/50. That's because some people are playing unoptimal lists like OTK DH or highlander lists. Some play pure aggro and drop priestess. The best tempo DH list though on hsreplay crushes rogue for a 57% win rate which is saying something given how strong rogue is. Vs other decks the win rate can be as high as 80%.
They should give everyone 40hp again OR they should adjust hp based on class. For example, Dh gets a 1 mana hero power? Great. Make them start with 20hp. Fits with the class being so aggressive.
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