Huge change for Arena if it works as described. They clearly have data that accounts are mass retiring decks if they are implementing this.
- MimirOfTheBifrostTeats
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Member for 3 years, 11 months, and 20 days
Last active Tue, Apr, 23 2024 09:46:28 -
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GrapeDrink posted a message on Unauthorized Bot-Ban Update – April 2024 & Arena Queue Change for Exploitive AccountsPosted in: News -
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TheOddScotty posted a message on 29.2.1 Patch Notes - Small Adjustment to Quest Requirements - Armor Changes for Battlegrounds & Bug FixesPosted in: NewsI have played this game for 10 years, almost everyday but just for quests and to get new packs etc.
Blizzard style push me finally to uninstall game.
Good 4 years, 6 meh but it`s over.
BYE HEARTHPWN and HEARTHSTONE
HELLO Ben Brode - we meet again :)
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Y2Cra posted a message on 29.2.1 Patch Notes - Small Adjustment to Quest Requirements - Armor Changes for Battlegrounds & Bug FixesPosted in: NewsI can barley be bothered to win 5 games never mind 10 when the meta is this shit.
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Alliera posted a message on Update on Weekly Quests - Quests Will be Easier to CompletePosted in: NewsIt's called "anchoring."
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horsyhs posted a message on Update on Weekly Quests - Quests Will be Easier to CompletePosted in: NewsI really don't understand it. Why don't create chained quests, like in events? For example, "win X ranked games" quest would be split into 3 parts:
"Win 3 ranked games" – 1200xp. Upon completion next quest pops up: "Win 3 ranked games" – 1000xp. Upon completion last step pops up: "win 3 ranked games" – 800xp.
Well, you can toy with numbers obv, but this change will eliminate frustration to those players, who are struggling even now – with this system they can guarantee to earn at least something, and not stuck at 8/10 on saturday, realizing that on sunday they will not be able to play, thus not receiving anything at all.
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b1ak1ce posted a message on Staff of the Primus bug?Posted in: General Discussiontoo busy making the economy bullshit to make sure basic functionality works
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NovaFrost posted a message on Update on Weekly Quests - Quests Will be Easier to CompletePosted in: NewsI always thought the outrage about blizzard was exaggerated. Now I understand it's holistically justifiable, this company constantly screws over it's customers without any morals or emotions holding them back. The top will make the entire company squeeze it's playerbase dry while in the process evaporating any residue of respect or trust that is left. Shameless. Just the fact that they even did this should be enough to make most of us quit, however most can't because we are addicted and have spent way too much already..
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b1ak1ce posted a message on Update on Weekly Quests - Quests Will be Easier to CompletePosted in: NewsThe problem still is they are increasing it at all.
They went super hard on the increase, to begin with, so when they "decrease" it by 20-30% (to the actual goal amount that they wanted to increase it to) you will think it's a fix when it's still a bad change to a non-gameplay, purely financial, management-instituted objective. -
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Distemper94 posted a message on Update on Weekly Quests - Quests Will be Easier to CompletePosted in: NewsI find it odd that this change with initially a monumental increase in requirements comes a few weeks before the heroic tavern brawl/miniset announcement. Moreover, the ASAP timeline basically says nothing. Does it mean that players will have to forgo a couple of thousand XP this week/next week because Blizzard is still working on it?
To me, it has a slight scent of trying to pull money out of players' pockets. Oh, you missed one/two weeks of weekly quests because of the high requirements and now don't have enough gold for the miniset? Well, too bad. Looks like you have to spend money for it after all.
I know that it might not be intentional, and maybe I'm reaching, but hey, that fits into a usual pattern of screwing up parts of gameplay/monetization for seemingly noble causes.
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atomant2254 posted a message on Update on Weekly Quests - Quests Will be Easier to CompletePosted in: NewsJust like everybody was saying from the beginning, it's a bait and switch.
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The majority of players don't care about esports or professional players/streamers, even when HS was at its peak.
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It's also like when you play a card like Yogg or Puzzle box where it casts random spells. They all get processed pretty much instantaneously server side, we just wait for the animations to play out. For example if the last random spell gives your hero attack power, your hero will glow green right away before you see the spell animation. You can even drag your hero to assign an attack before everything resolves, and if your opponent has minions on the board that die at the same time from another random Yogg spell you can't target them but they still appear on the board until the death animations resolve on your end.
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These buffs/nerfs aren't part of that. The Standard balance changes are later this week (most likely Thursday).
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How much dust do you have? Maybe you're misremembering dust as gold. Otherwise you should contact Blizzard and also check your transaction history like schoomper suggested.
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Deck trackers haven't been banned because they've said you can do the same thing with a piece of paper and pencil. Now, you can argue that it's not fair since it does it much faster than pen and paper but overall it does the same thing. I agree though, there should be a native deck tracker in the game.
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If you click or tap on the number of votes it'll show you the breakdown.
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You can play Finley after stealing a minion. If Kologran dies it won't return the minion since it's not in your hand.
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In the video it just summons 2 6/6 minions. I think it uses the hero's attack and armor for the minion's attack and health respectively.
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I doubt it, because it's not an overload or destroy mana crystal effect. It would spend your unused mana crystals during your opponent's turn and then your mana crystals would refresh like normal at the start of your turn.
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Looks like it's been removed from the Twitch Drops page.