Perhaps if it was 8 mana, it could have some potential, but right now it's meh. At 9, you have limited triggers and in most cases, won't be able to play a mini you get right away, loosing a lot of tempo.
Assuming that another minion means you pick it and it can be an enemy one, it's good removal, while being sticky and the lifesteal is a good finishing touch for slower decks.
First I saw the miniaturize potential and was confused. Then I saw the mana cost. Perhaps if you can cheat it out, it could be good, but that can be said about a lot of cards.
Seems like a type of card I'd never want to go against. The average secrets don't seem too bad, unless you seriously low roll and something like Counter Spell+Objection can win you the game.
Simple effect, but pretty useful in both offence and defence. In the best case scenario, you get a finisher that can only be stopped by a secret and in the worst it's a board clear. Would be interesting to see it copied, so you can semi-loop it.
Yeah add a minion copy spell to a class that rushes mana pool and got multiple mana cheat cards. Let's see where it goes at this point. Druid healing to full and clearing the board with 5 Fye, the Setting Sun sounds hilarious.
0
Yeah like ppl said, this is just worse jades unless there is some more great synergy cards.
0
Perhaps if it was 8 mana, it could have some potential, but right now it's meh.
At 9, you have limited triggers and in most cases, won't be able to play a mini you get right away, loosing a lot of tempo.
0
I really didn't expect Deathrattle mech Warrior, but here we are.
3
Is it good? Probably not.
Am I gonna try to make a deck? Yeah.
0
10 mana for something that does nothing right away, doesn't seem very useful.
0
Oh right.
Thank God, I don't want to see that secret even on other classes.
1
Assuming that another minion means you pick it and it can be an enemy one, it's good removal, while being sticky and the lifesteal is a good finishing touch for slower decks.
3
First I saw the miniaturize potential and was confused.
Then I saw the mana cost.
Perhaps if you can cheat it out, it could be good, but that can be said about a lot of cards.
2
Seems like a type of card I'd never want to go against.
The average secrets don't seem too bad, unless you seriously low roll and something like Counter Spell+Objection can win you the game.
3
We live in a meta where you can easily do enough damage from hand to finish the warlock, combined with the fatigue damage taken over the 5 turns.
0
Simple effect, but pretty useful in both offence and defence.
In the best case scenario, you get a finisher that can only be stopped by a secret and in the worst it's a board clear.
Would be interesting to see it copied, so you can semi-loop it.
6
The value of the card depends on how consistent the spells are.
Can be a 10/10 or 400 dust.
15
Not a big fan of Paladin getting a windfury buff.
3
Trogg was added as a test of game knowledge for the HS community.
1
Yeah add a minion copy spell to a class that rushes mana pool and got multiple mana cheat cards.
Let's see where it goes at this point. Druid healing to full and clearing the board with 5 Fye, the Setting Sun sounds hilarious.