Yeah, wanted to post the exact same thing. I mean, I play only wild, so Wild Growth is now completely dead because it's strictly better to use Jade Blossom instead of Wild Growth. And even Jade Blossom isn't as good as Wild Growth was at 2 Mana.
I don't really play Meta-Decks (I consider most to be boring), so the low-winrate-decks that I use have now become even more unplayable because of all these nerfs to cards like Wild Growth, Nourish, Innervate and Equality. I've never played less HS than right now, since I've started playing because I'm pretty much a fish on a cutting board with my favorite decks right now. Casual play is also filled with Meta-Decks, so except for matches with friends, there's not really much fun for me to have with HS right now... :(
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Mad Summoner + Impferno
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They want the game with the fewer the keywords as possible, slowly turning it into "Hearthstone: Heroes for Dummies". Sigh.
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Restoration Druid <3
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Funny how they talk about Druid's identity (mana creation cards) but they nerfed Druid's mana creation til inviability.
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That looks like rotten pizza tbh. Sorry guys, I've got to say it.
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I've just realized this guy's based on "El Barón Samedi" (Baron -> Bwon; Samedi -> Samdi), which is the actual "loa of the dead" in Haitian Vodou religion.
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Both are dirty, but I'm going for Aggro, all the way. It's so freaking frustrating to sit down and watch how your opponent decimate your hero's life by going face with an endless board (because no matter how many times you clear them, they always fill up again and again). At least against OTK your opponent has to set up a strategy and make a careful use of cards, it's not a brainless fill-the-board game.
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They are making money in a whimsical way. In real life TCGs, at least we are getting a physical product for our own enjoyment and collection, and (depending on how much you care for them) they will stay there as much time as you want. In a digital card game (including HS) we get nothing. Yeah your account is there and your collection and stuff, but no one's gonna refund that in any way in the future if the game shuts down. In Hearthstone, however, you have a chance to be completely free to play at least, which you can't in Artifact.
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I recently won against a Kingsbane Rogue with Odd Warrior. It was a 30 min or so game but I finally won by spamming taunts and cloning my own Direhorns with Faceless Manipulators. My opponent self-milled a Vanish which also helped a lot. Armor spamming also helped me to outsand the 11 damage to face per turn when no taunts on my board. To play more taunt minions I played duplicated Stonehill Defenders by re-discovering them. I actually won because of fatigue, believe it or not. Once all Kingsbane are drawn (because he/she shuffled one or two additional Kingsbanes) it started to fatigue. Then shuffled to avoid mill for a few turns after, then milled again and so on till fatigue damage and my minions overthrew him/her.
It's very difficult to win against them but not impossible.
EDIT: replying to the actual question: no, it doesn't need to be nerfed to death BUT reworked or capped at a maximum damage or something. Just like they nerfed Shudderworck with a limited number of battlecries.