I can't believe they think bumping Super-C'Thun or Skull of Free Spells by 1 mana is enough
- MikaelThas
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Member for 8 years, 3 months, and 7 days
Last active Mon, Apr, 15 2024 04:37:40 -
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ZorkKnight posted a message on All The Demon Hunter Nerfs - All the Details - Live Already!Posted in: News -
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Oroveso posted a message on Ashes of Outland Decks - The Big Deck PreviewPosted in: NewsToo bad we have to wait another whole year for Galakrond and lackeys to rotate out.
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Escentia posted a message on New Priest Card Revealed - Activate the ObeliskPosted in: NewsCould this be the entry of Radiance? kappa
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Burebista posted a message on New Neutral Card Revealed - Conjured MiragePosted in: NewsYes Blizz, throw more anti aggro cards at me. Cover me in anti aggro... yess...yess...just like that.
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BrightHammer posted a message on New Card Revealed - EarthquakePosted in: NewsCries in Savannah Highmane
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Morthasa posted a message on Saviors of Uldum: Blizzard Community Q&A - Mobile Hotfix & More!Posted in: NewsAlso, after linking the members of E.V.I.L. to 5 classes, they probably wanted the LoE to cover the remaining four.
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EnTaroAdunEU posted a message on Blizzard Responds to Artwork CriticismPosted in: NewsTbh this post from them is pathetic. It's so obivous that they are talking out of their ass and are just copying what the marketing department told them to say. We all know why you did this Blizzard, and we all know that you are heading into a direction where the main fanbase won't be following you. I thought you wanted to make more money again? It started with Jaina and now this, where do you draw the line?
For me personally it was a shock seeing these cards changed. Not because I'm a weeb jerking off to card arts or a gore fanatic. I know these cards since the beginning of playing this game, which was shortly after the beta. Especially Deadly Shot, Bite and headcrack look really bad and unrecognizable now. The winner of the show is of course Succubus, can't believe they deleted the whole identity of this card, which also has a huge lore part.
Well, at least we can be kinda sure now what other changes will await us in the future.
SPOILER: Most of us won't like it.
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moloch519 posted a message on Blizzard Responds to Artwork CriticismPosted in: NewsIf you have to lie, lie better! I hate this marketing BS speech.
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apr292000 posted a message on Blizzard Responds to Artwork CriticismPosted in: NewsHS is actually now becoming a childrens card game LULW. On a more serious note they missed soo many more cards with the same artwork style (betrayal,whirlwind,frothing berserker and any card that looks remotely sexual.) that this change in artwork just looks stupid and makes certain cards look out of place for a class . Why even call deadly shot 'deadly' if you cant even depict it.
if it ain't broke, don't fix it
Noboby had a problem with it in the last 5 years ,nobody else has a problem with it today
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Zhal posted a message on Blizzard Responds to Artwork CriticismPosted in: NewsThe change was done to
A) Cater to the Chinese market (despite their claims)
B) Political correctness
Basically, they bent the knee for China.
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All in one:
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30% of all my games were against big mage / giants quest / flamewaker quest or whatever that deck is called. Why is this a problem? well, basically because, unlike standard, wild has a lot of variety in decks; been playing wild the last 2 months and I can assure this. And, in a varied meta, a commonly found deck means an unusual level of effectiveness (win rate).
The guilty: Elemental Evocation + Mana Cyclone
I'm not complaining about Archmage Vargoth, Ray of Frost or even the never-nerfed Flamewaker - I'm striking the core of the problem: Elemental Evocation and Mana Cyclone. This overpowered combo is what allows the almost infinite cycle of spells; the quickness they finish the quest AND the cost reduction for Arcane Giants.
My suggestion to fix this? simple: nerf Elemental Evocation.
"The next Elemental you play this turn costs (2) less, but not less than 1."
This way you will not completely kill the combo but your opponent will have to calculate a bit to (ab)use the spell cycle... at least in early game.
Do you have a better suggestion?
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Shouldn't this be a Mech?
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Now you're mine, Kingsbane!
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Beautiful, just BEAUTIFUL card!
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A new member in the family.
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Soo... we are running a highlander deck to duplicate our hand just like regular decks do by having 2 copies per card? pretty smart. The only usage I see for this is to duplicate legendaries otherwise is just a mega-garbage card.
Oh my dear Elise, what have they done to you :(
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If cast on any minion with 1 life you will end up with 3 bees alive. But I think this spell will mostly be used as defensive tool or either on acolyte of pain in combo decks.
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the priest spell will purge eveything (except active portal-type minions) because of the silence. This, instead, works better against token and murloc decks with deathrattle summons.