Couldn't get past Rank 3. Too many aggro decks. Big / Resu Priest is my nemesis. Jade Druid is the only deck I'm playing. Perhaps I'll have to play something else :/ Hopefully Uldum's going to refresh the meta a bit.
My info is from rank 10 to 3. I only remember one tempo secret mage match among all of those, the rest were ALL quest mage decks. Some were exodia (antonidas), double turn vargoth and flamewaker aggro, but quest mage anyways.
The problem is that I don't play aggro :/ that's why I'm struggling against quest mages. I'm not saying I've lost all those games; I'm just saying there are way too many of them and it's getting annoying.
30% of all my games were against big mage / giants quest / flamewaker quest or whatever that deck is called. Why is this a problem? well, basically because, unlike standard, wild has a lot of variety in decks; been playing wild the last 2 months and I can assure this. And, in a varied meta, a commonly found deck means an unusual level of effectiveness (win rate).
I'm not complaining about Archmage Vargoth, Ray of Frost or even the never-nerfed Flamewaker - I'm striking the core of the problem: Elemental Evocation and Mana Cyclone. This overpowered combo is what allows the almost infinite cycle of spells; the quickness they finish the quest AND the cost reduction for Arcane Giants.
My suggestion to fix this? simple: nerf Elemental Evocation.
"The next Elemental you play this turn costs (2) less, but not less than 1."
This way you will not completely kill the combo but your opponent will have to calculate a bit to (ab)use the spell cycle... at least in early game.
When both effects are combined, does this spell change to minion-only taget spell, right?? because the regular version can target your hero to restore health.
Soo... we are running a highlander deck to duplicate our hand just like regular decks do by having 2 copies per card? pretty smart. The only usage I see for this is to duplicate legendaries otherwise is just a mega-garbage card.
If cast on any minion with 1 life you will end up with 3 bees alive. But I think this spell will mostly be used as defensive tool or either on acolyte of pain in combo decks.
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Replacement for Catrina?
2
All in one:
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Couldn't get past Rank 3. Too many aggro decks. Big / Resu Priest is my nemesis. Jade Druid is the only deck I'm playing. Perhaps I'll have to play something else :/ Hopefully Uldum's going to refresh the meta a bit.
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My info is from rank 10 to 3. I only remember one tempo secret mage match among all of those, the rest were ALL quest mage decks. Some were exodia (antonidas), double turn vargoth and flamewaker aggro, but quest mage anyways.
The problem is that I don't play aggro :/ that's why I'm struggling against quest mages. I'm not saying I've lost all those games; I'm just saying there are way too many of them and it's getting annoying.
1
30% of all my games were against big mage / giants quest / flamewaker quest or whatever that deck is called. Why is this a problem? well, basically because, unlike standard, wild has a lot of variety in decks; been playing wild the last 2 months and I can assure this. And, in a varied meta, a commonly found deck means an unusual level of effectiveness (win rate).
The guilty: Elemental Evocation + Mana Cyclone
I'm not complaining about Archmage Vargoth, Ray of Frost or even the never-nerfed Flamewaker - I'm striking the core of the problem: Elemental Evocation and Mana Cyclone. This overpowered combo is what allows the almost infinite cycle of spells; the quickness they finish the quest AND the cost reduction for Arcane Giants.
My suggestion to fix this? simple: nerf Elemental Evocation.
"The next Elemental you play this turn costs (2) less, but not less than 1."
This way you will not completely kill the combo but your opponent will have to calculate a bit to (ab)use the spell cycle... at least in early game.
Do you have a better suggestion?
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When both effects are combined, does this spell change to minion-only taget spell, right?? because the regular version can target your hero to restore health.
3
Shouldn't this be a Mech?
2
Now you're mine, Kingsbane!
2
Beautiful, just BEAUTIFUL card!
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Sure! always hyped, never unhyped.
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A new member in the family.
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Soo... we are running a highlander deck to duplicate our hand just like regular decks do by having 2 copies per card? pretty smart. The only usage I see for this is to duplicate legendaries otherwise is just a mega-garbage card.
Oh my dear Elise, what have they done to you :(
2
If cast on any minion with 1 life you will end up with 3 bees alive. But I think this spell will mostly be used as defensive tool or either on acolyte of pain in combo decks.
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This card gives me diarrhea. I'll be the happiest when nerfed or rotated out of standard. sigh.