I am really enjoying this solo content it is just the right amount of challenging mixed with wacky fun. I love getting game breaking combos and tools to use. The third wing is challenging though with only 4 spaces available for minions.
- Midevilangel12
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Member for 8 years
Last active Wed, Nov, 2 2022 14:04:13 -
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zoobernut posted a message on Dalaran Wing 3 Unlocked! Priest & Rogue Heroes Now AvailablePosted in: News -
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OlorynEx posted a message on Details on the Updated Arena Rules for Rise of ShadowsPosted in: News"Why don't you show your face now? Where is the hype?!" - Gurubashi Hypemon
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deez4477 posted a message on Kiwiinbacon's Year of the Raven Deck HighlightsPosted in: Newskiwibacon misplays so often, every video is at rank 5 and only his successful matches. It's extremely hard to watch, let alone enjoy the content.
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GrimPaladin posted a message on Kiwiinbacon's Year of the Raven Deck HighlightsPosted in: NewsDon’t you dare hate the kiwi. He’s a huge presence in this community as primarily a deck builder.
I don't hate Kiwi, but his decks are not always that good, and I've seen him make so many mistakes in his games that I stopped watching him all together.
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UtilitiesINC posted a message on New Druid Legendary - LucentbarkPosted in: NewsI'd love a nice Splintergraft coffee table, with some Lucentbark trim.
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ndubroff posted a message on New Druid Legendary - LucentbarkPosted in: NewsCHOP CHOP
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Magnomine posted a message on New Card Reveal - BatterheadPosted in: Newsits literally nothing like primordial drake, you can't even compare the cards. only similarity is that they are 8 mana
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RDIFB posted a message on New Card Reveal - BatterheadPosted in: NewsI feel like it's too late, too slow and too situational at times. Looks like a card, which isn't good by itself all the time - and such a card instantly has bad chances to make it into constructed. Arena however? Hot dayum.
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Trimutius posted a message on New Card Reveal - BatterheadPosted in: NewsThis one can actually kinda insane with Spirit of the Rhino and Inner Rage, board clear and you have a 5/12 left
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jainaishot posted a message on Celebrate a Wild Valentine's Day - Find and Build Themed Decks!Posted in: NewsFor all of you forever alone out there here is how you get the ladies:
You approach the lady you like and you wisper gently to her ear one of the following:
1.For you dear, i will make time for games
2.When i see you, i can't wait no longer.
3.If you touch me, my boombots will explode.
4.I have the fun in my sights
5.In bed, i am eternal
Just make sure that the lady is single first,we do not want broken families, do we?
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I dusted her because I had a golden version of her
Not sure I'll craft her again since I just didn't enjoy those types of decks in the first place.
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The buffs won't be here for another couple weeks
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And that's good! Rogues will still be viable without being overwhelming. They'll switch their pirate package to a less optimal package due to these nerfs, opening up new decks that were destroyed by rogue.
With rogue being gone, warrior will see less play as there are more warrior counters than rogue counters.
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They already said that they canceled Tournament mode because it wasn't feasible or interesting at all. The community doesn't know what it wants, so there's no good way to make a Tournament mode.
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He has hit legend before, also not sure what that has to do with anything
Sure he makes misplays, but the main purpose of the video is to show how the deck could play out, mostly for the purpose showing if they are interested in it.
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It will, and you will also get a new (random) horror
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Doesn't seem like it, although they are giving double the amount of packs than usual...
Not saying a free legendary is better than 6 more packs though...
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Probably downvoted because he mentioned Ungoro having a solo adventure when it didn't.
I don't see what's terrible about Rumble Run after the changes, it's a lot of fun. I enjoy it more than monster hunt.
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I don't understand why people are complaining about the meta with the classes. Sure it looks bad that all 4 people picked hunter in their lineups, but there are THREE different hunter decks being played, and all of them have different play styles/patterns. Midrange being the fastest type of hunter deck, then a more midrangey/slower spell hunter deck and then deathrattle hunter which is really slow. I can understand the argument "Oh but once you play deathstalker rexxar they all become the same value game", but that requires them to play rexxar, and if the decks play rexxar when they are behind, it can be just out temped. (Not denying it's a strong card, but it doesn't make the decks play the same)
Same goes with priest and paladin. 3 and two decks respectively, but they are DIFFERENT decks. They are different play style and game wise. They all do different things. Clone priest is a form of control priest that goes heavier on the win condition, while control priest goes all in the hope they have no healing/fatigue gameplan and then the OTK priest prays you aren't an aggressive deck.
Sure there are a lot of similar classes, but they are all different decks that do different things. I would argue to have greater deck diversity than class diversity. When there's greater class diversity it tends to be one dominant type of deck for a class, so you know what you are probably going against. With greater deck diversity you have to change your plan throughout the game depending on the types of cards they play.
Also quick note about druid. These nerfs were not that long ago, so of course it's risky to bring in a class got heavily nerfed, not to mention the nerfs alter the pace of druid so heavily (Can no longer wild growth into oaken summons), so with the class being drastically different, it's a no brainer to play it safe and not bother with druid. As for druid on the ladder, druid is not an easy class to play, even before the nerfs, it was still a game of using your resources correctly when needed. Druid still has some decent decks, but all of the other decks still need to be tested and people need to start learning how to play druid differently. I'm not saying druid is a great class, I'm just saying it's not dead and give it time for people to relearn the class and experiment more.
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Wild Growth will always ramp you up to 5 mana, letting you play a 5 mana card on turn 4
Greedy Sprite is a deathrattle, that doesn't always let you do that. They don't always kill your Greedy Sprite the turn after you play it, so you still have a 4 mana play on turn 4, then you get a 6 mana play on turn 5. Sure you get the body, but if you have a 5 mana play that you want, you play Wild Growth. If you have a 6 mana play, then you play Greedy Sprite.
Also Wild Growth gives you the option to draw a card. Greedy Sprite doesn't.
And Greedy Sprite is rotating in 3 months.