Totally wrong dude.This is one of the most balanced meta hs has seen in years.Most decks are midrange with little room for aggro , control or combo decks.And honestly you can't even start to compare the current meta with decks like keleseth rogue, pirate warrior,old aggro shaman and odd pally
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Nov 15, 2018PerUtanZ posted a message on Rastakhan's Rumble - Complete Card Reveal SchedulePosted in: News
Nice to see Regis getting some love. Gives me more reason to invest in this expansion
Nov 15, 2018EbonyMaw posted a message on Rastakhan's Rumble - Complete Card Reveal SchedulePosted in: News
i miss brode to. he was so good at this stuff.
Nov 4, 2018jim1608 posted a message on Rumble Run - New Details On Upcoming Solo Content + Looking Back At AdventuresPosted in: News
Ok, I DO like the new solo content more than old adventures, but I'll bite and play devil's advocate here:
To everyone saying "Adventures didn't have enough effect in the meta because they had less cards"
Adventures have less effect in the meta because it mostly only had filler and trash cards!
If giggling inventor, a single neutral card can have so much effect in the meta, a few class cards could change the meta completely.
The problem is them printing bad cards when you only have a limited number of them to make.
With a handful of new cards they can change the meta completely if they really wanted to. I like the new solo content because I am not that much of a fan of PvP and playing PVE solo every once in a while is cool. You could barely do that with old adventure systems.
I'm totally okay with that being the motive to get rid of adventures. To engage different kinds of players and all. But to say that you need to print more cards because the ones you print aren't enough?
THEN STOP PRINTING CARDS THAT WILL NEVER SEE PLAY. I know that some of this stuff is subjective and yeah, they can print better cards in the future that make older cards better but some of the stuff they make would not even be played in a different context.
I'm not arguing I think the guy is wrong, or blizzard is wrong. I just hate this argument that "more cards = meta shift = better game"
We got 2 expansions now in a row that barely changed anything for most classes. Getting 500 cards when only 30 is making a different is not solved by "MORE CARDS". It's solved by better balancing of the game. Both getting rid of decks that make archetypes irrelevant and by printing better cards instead of underpowered ones that don't even work on meme decks.
Nov 1, 2018YourPrivateNightmare posted a message on Hearthstone Season 56 Brings Us a Moonwell-Themed Card BackPosted in: News
Oct 29, 2018MaximGorkij posted a message on Rastakhan's Rumble - New Expansion Discussion ThreadPosted in: General Discussion
Real. Secretsofthesea.com is registered by same company (godaddy) as boomsdayproječt.com
Oct 10, 2018HellOnslaught posted a message on Hearthstone Balance Changes Incoming - Information Coming Next WeekPosted in: News
I just hacked the Blizzard's server and got a small glimpse of the next changes! Enjoy!
Aviana from 5/5 -> 3/3
Develop insights: Dragoncaller Alanna and Aviana have similar name, art and cost; so it felt natural to do the same for her stats. We are going to keep Blade of C'Thun in our sights to make sure it won't become too opressive.
Kun the Forgotten King -> no longer has the option to choose from 10 armor
Develop insights: Hosting long games in our servers that last over 5 mins has proven to be too expensive for our small indie company. Also, when asked "When/where do you play heartstone the most?" the most voted answer was: "while taking a dump". So in order to better serve our customers, we need to ajust the metagame to align with the average "dumping time". Getting extra 10 armor on turn 10 onwards cleary goes against it.
Juicy Psychmelon -> Juicy Wild Players Tears
Develop insights: After many many many MANY weeks of carefull consideration on the wild meta subject, we came to the following conclusion: Juicy Psychmelon is the most balanced card in the history of hearthstone.
It has a winrate of EXACTLY 50.00%. Half of the time the card wins and the other half it loses to another Druid. We are very proud of this achievement! Since a lot of players are still unhappy because it "feels bad" to lose half of the time to it, we decided a change was necessary, so we changed the card's name to make sure our costumers know how much we care about them and their opinions.
Now, a final word from our new president: Allen Brac!
Mar 30, 2018Posted in: News
Now back to reality. You wouldn't build a deck of cheap 0/7 minions around this card because more than half the time you won't draw her or draw her too late.
You would want to put it in a deck that has high health minions that are good on their own. Those that people are quoting are the big 9 drop dragons and obsidian statue. But if you draw /and/ play these you probably already won anyway.
To me, this looks like another The Mistcaller, where everyone freaks out about how OP it is during reveal, and then in reality it's too slow and greedy and doesn't affect the game enough.
And no, big priest wouldn't play this because it's a bad card to cheat out of the deck, and resurrected minions, where they get their value, won't have the buff.
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