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    posted a message on 25.2.1 Patch Notes - Battlegrounds, Arena & Duels Updates; Bug Fixes

    They should've changed wording of Malignant Horror to "Summons another Malignant Horror" instead of "a copy of". Cuz usually one would just ignore such a pesky minion. But it could be followed by Bonemare and voila, you died.

    It seems Blizzard wants this effect to stay in constructed where nobody actually cares about those horrors.

    Posted in: News
  • 1

    posted a message on New experience system
    Quote from sanchogrande >>

    As f2p, I used to open around 130 packs per expansion. It's down now to about 100.

     That's strange. A f2player can reasonably get to lvl 200 on reward track receiving 10k gold. 2k gold usually goes to miniset, this season extra 2k gold goes to Path Of Arthas miniset (boo, Blizzard, boo). So for this expansion one could expect:

    1. 60 packs from exp;
    2. 15+ packs from tavern brawls. Yes, that's PITA, I know;
    3. 11 packs directly from Reward Track;
    4. 16+ packs for "end of month" given one always gets to Diamond 10+. Personally I'm not motivated to grind to Legend for one extra pack;
    5. 5+ packs from promo events before expansion launch;
    6. ~15 packs from events this season (2+2+2+2+2 free packs from the store, 5 from quest events);
    7. Around 10 packs per expansion for watching championships.

    This results in ~95 packs of a current  expansion, ~25 Standard packs and 10 "various" packs.

    Also, one shouldn't run Arena if they dont expect to average 4+ wins. Where 4 wins are usually like "you got your gold back and wasted 7 games for it" due to some rewards being dust or useless golden Commons/Rares. 5 wins do give a 'discount' for a pack.

    Posted in: General Discussion
  • 0

    posted a message on New Zero Losses Arcane Quest Mage

    Bronze, Silver and Gold levels are actually very difficult places for meta-tuned decks. Those decks rely on getting meta opponents... which are far and between there, ppl just play with whatever RNGesus sent them in packs.

    Just be patient and you'll get to your favourite meta hell on Diamond V.

    Posted in: New Zero Losses Arcane Quest Mage
  • 0

    posted a message on Death Knight currently 64% winrate in Arena LOL
    Quote from Hearthsam >>

     

    Right now arena is just unholy DK and paladin, because paladin seems to have fucked up buckets and 3-4x seal of blood is normal to expect and is a broken card in arena.

     This is not really so when you play as paladin (not against one). Seal of blood is offered only now and then - not as often as it's required to oppose those DKs. But what is true is that a paladin met on 3+ wins is definitely going to have 2+ seals. Or bannermen. Or both. One without them is very unlikely to claim that many wins.

    Posted in: General Discussion
  • 0

    posted a message on Death Knight currently 64% winrate in Arena LOL

    There is also a problem with draft system currently.

    Recently I drafted a Paladin deck with like 5 or 6 Alliance Bannerman.

    Guess what type of deck had the only paladin I lost to? Yep, 5 bannermen in 6 turns.

    Posted in: General Discussion
  • 0

    posted a message on Death Knight currently 64% winrate in Arena LOL

    You could easily say the same thing for classes that rely on weapons or armor etc - two things that Burgle Priest specifically almost never uses.

    The key word here is 'almost'. There are sources of armour and weapons for everyone, and burglars have even more options.

    But.

    Nobody else has access to corpse generation.

    Posted in: General Discussion
  • 0

    posted a message on Burgle/steal and corpse cards

    My idea that 'corpse mechanic' should have some use in other classes.

    I mean, the 'general source' of corpses being own unit dying for your cause should always be the DK thing. But if there are cards that directly generate corpses - like Plagued Grain - then those corpses could be used by other classes.

    Or give all classes this resource but make it decay rapidly and tie it with 'resurrection' mechanic - I mean, a priest shouldn't ressurect more bodies than actually died. And a tiny fix: reborn minions are actually one corpse each, not two.

    PS. Also pls fix those migrating double consonant letters in 'reSSurect' and 'resuRRection', they are very confusing for a non-native.

    Posted in: General Discussion
  • 0

    posted a message on Death Knight currently 64% winrate in Arena LOL
    Quote from Kiejdris >>

    In 13 runs I got offered DK twice! meanwhile playing against him 90% of the games, so broken, so unfun, and Im just wasting my gold which feels very shitty

     Similar statistics here: DK is never offered on my acc (and twice in a row on my partner's acc - so the server-wide statistics is fine), and encountered 50% of games. Rigged? Don't think so: I guess most ppl just concede immediately if they don't get DK or highroll a deck. And on 3+ wins one mostly gets DKs as opponents cuz everything else was destroyed on 1-2 wins.

    Posted in: General Discussion
  • 0

    posted a message on Death Knight currently 64% winrate in Arena LOL

    Theoretically, one can 'set' runes on the go: get 100, 010 and 001 cards to never ever receive 2+rune cards. Get one 200 and 010 and lock yourself to 210... Actually this is also a broken system: if there is a better suited set of runes to arena then it's a no-brainer to always pick them.

    Posted in: General Discussion
  • 0

    posted a message on Death Knight currently 64% winrate in Arena LOL

    There are very strong openers, board fillers and board clears in DK.

    Also I'm yet to play DK in Arena so I don't know if one has to pick runes before draft. If DK in arena can draft any cards regardless of runes - well, it's broken by default.

    Posted in: General Discussion
  • 0

    posted a message on Cant open Standard packs

    They indeed do. I got 2 signature legs in one pack.

    Posted in: General Discussion
  • 0

    posted a message on Nerf this idiotic curse mechanism
    Quote from AndreiLux >>

    The counter is to kill them before they send enough curses to kill you. Bless/Naga Priest is probably the strongest counter. Miracle Rogue, Enrage Warrior, Aggro DH are also good against it.

     The only counter my Curse ImpLock is having a good hand and a hope I have a bad hand.

    Or playing Aggro druid.

    Or playing Miracle rogue (I have no way to clear 15/15 shadow turn 5).

    Or playing Evolve Shaman.

    But being lucky helps the most.

    Posted in: General Discussion
  • 1

    posted a message on Why I dont get XP for gameplay achievs now

    Weeklies are always on monday, they don't care about expansions.

    Posted in: General Discussion
  • 0

    posted a message on Can't upgrade Elite Tauren Chieftain

    Maybe the golden one is uncraftable? I mean, it was a reward after all.

    Posted in: General Discussion
  • 0

    posted a message on Deck for Sindragosa quest

    You don't really need to complete this quest to get all the rewards. Just casually do 'dailies', there is plenty of time.

    Posted in: General Discussion
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