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    posted a message on Probably quitting Hearthstone, forever. Thanks to Shaman

    Truth.  Current shaman will be gutted after Kraken.  Almost all of their early game will be gone.

    Posted in: General Discussion
  • 2

    posted a message on Probably quitting Hearthstone, forever. Thanks to Shaman

    First of all, to the guy telling him there is no reason to get mad....lol.  That doesn't help.

     

    To OP, I agree with the break aspect.  Do something else to get a different perspective, then reevaluate later.  Might I suggest Elder Scrolls: Legends if you want to do card games and work toward your goals.  There is ladder there too, and I promise you will find the same problems and emotions you find in HS if you approach it the same. 

     

    But it is a fresh start, a new chance to change how you view it or change what you play (aka don't play ladder or just focus on solo arena).  Your anger won't be auto-triggered every time a shaman shows up so at least you have a chance.   :)

    Posted in: General Discussion
  • 1

    posted a message on ES Legends thoughts from a HS addict

    I have to be honest, playing HS nowadays has been excruciating. I simply detest playing it, but in some twisted way feel obligated because of the money I put into it.  For two releases now (Old Gods and Kara), I have scaled back to playing only enough to complete quests to keep earning gold so I can have gold for next release.  Because at each release I keep hoping they change enough to stop the bullcrap.

     

    Well, once I played Legends, it occurred to me, Blizzard would need to completely and utterly destroy the current class system, in particular, plus reconsider their stance on changing basics (need more health, or ability to raise health above 30..SOMETHING) or the game will stay the same.  And it has. 

     

    I honestly don't expect them to change their game to make me happy, that would be developer suicide.  The game they made is popular and makes money and is seen as the standard of card games.  Waiting for it to change so I can enjoy it again is silly as hell.

     

    So meanwhile, I have played Eternal (meh), HEX (FABULOUS but SO time consuming and expensive!), SpellWeaver (very underrated, but they got too creative so some way Op crap and only 500 players or less active, so you see same people who payed $$$$$ and they wipe you, then you play them again...) and finally Legends.

     

    Legends was almost immediately perfect for me.  It wasn't HEX level of complexity (if I was younger and single without family...oh wow, great game), but it wasn't HS smash face on keyboard, still maintain 50% win rate because you play agro/tempo simpleton style. 

     

    It had me with runes that give cards as your life is taken (this might actually solve a lot of HS problems), it had me with its style (I do like both styles, I like that this is different though) and it had me with its solo arena and a decent AI to practice against. 

     

    It had me when over one week I watched an out of control archer (red/green) deck get countered by scout (green/purple), and am now watching a mage control deck (blue purple) gaining prominence, possibly setting up to smack them both around...which will probably get countered by a buffing token deck (Yellow/Purple), which is made using the same colors (Yellow/Purple) as my custom control deck, which gets better with each card I craft or earn (Just got my FREE legendary at character level 24, and it is a quality one).

     

    Speaking of free legendaries and cards, make sure to check which legendaries you can get at level 24 and 32.  Your character's race portrait dictates which pool of 2-4 legendaries your free one is taken from.

     

    Speaking of race, the racial tribes, so to say, are a fabulous addition, and there is a lot of relational symmetry and exclusion based on each color.  Certain colors can have certain races, and all have 3 races that will not be in that color.  The depth is way more than it initially appears.

     

    Anyway, HS is a fine game, but Legends is simply what I was hoping the devs would do to HS to make it a better fit for me.

    Posted in: Other Games
  • 1

    posted a message on Priest of the Feast

    I stopped agro dead, he dumped whole hand by turn 4, losts of low Hp fellas....I dropped priest of the feast...

     

    he waited, looked at his lack of cards..

     

    conceded. 

     

    Turn 4

    Posted in: Priest
  • 1

    posted a message on Haters, Purify and Novice Engineer

    I will run one in my Barnes deck. Since silencing the minion puts it back it its original stats, it will help add value if Barnes doesn't pull a value card (sylvanas, cairne, rag).

     

    If it pulls a copy of Elise, silence it to make it a 3/5, and it will draw a card too.  if nothing else, 2 mana to cycle late game is fine.

    Posted in: General Discussion
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    posted a message on New Shaman Card - Maelstrom Portal

    it is purely anti zoo.

    Posted in: Card Discussion
  • 1

    posted a message on I need help with this Nzoth Control Shaman

    My N'Zoth runs Chillmaw.

     

    And also Skeleton knight.  That's a warrior killer, right there.  They don't win many jousts, so you just keep dropping him turn after turn, eating up their removal.

     

    And every time Skeleton Knight dies, that's another one that appears with N'Zoth.  My record is 5 Skellies plus Chillmaw, and of course, N'Zoth.

     

    Edit:  Oh, and I agree with those who say you need almost all early game removals, but no early minions.  Even "4 mana 7/7" makes you lose Healing Wave more often, and Doomsayer especially does.  That may not matter TOO much against warrior and such, but against zoo and hunter and pirate warrior, you MUST win those healing wave jousts. 

     

    Posted in: Shaman
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    posted a message on Crusher Shaman [Legendary]

    I hate to admit it, but the newest version, without Blademasters or Ancestral Healing, seems much more stable and doable as a control shaman deck.  I did love the times that Ancestral healing changed the game, but it just wasn't very dependable.  I am curious to see if that sticks.

    Posted in: Crusher Shaman [Legendary]
  • 1

    posted a message on Shaman Club: card discussion and analyses thread

    I, too found the injured blademasters the best early game. In fact, they are also excellent late game. Though they start at a mere 4/3 without ancestral healing, dropping them late game when you have healing totem up makes people do weird stuff. Like frost bolt the healing totem when there is other stuff on the board.

     

    blademasters with ancestral healing utterly destroys face hunter, if you ever see one, and wreak havoc on priests. They sometimes resort to entombing them on turn 6.

     

    and when put behind Soggoth the Slitherer? They demand some form of removal spell because their minions can't get past Soggoth without using minions or aoe board clear to try to get rid of it.  Soggort also wrecks priests...lol

    Posted in: Shaman
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    posted a message on Crusher Shaman [Legendary]

    I wasn't sure about Nexus Champion Sarad, so put in Sarggoth the Slitherer. 

     

    He's awesome!

    Also, put in a windfury instead of Wild Pyro, given the huge number of control matchups.

    Posted in: Crusher Shaman [Legendary]
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