This brawl is so bad it's embarrassing.
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Member for 7 years, 7 months, and 4 days
Last active Wed, Apr, 28 2021 02:34:02
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Mar 31, 2021Metalingus posted a message on Everybunny Get In Here is This Week's Tavern BrawlPosted in: News
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Apr 3, 2021Posted in: New Combo Rogue (100% WR)!
Gotta love how much people and clickbaiting their deck titles more and more these days. "100%" with 7 games. I wonder how the next 7 games went. By this time next year "UNBEATABLE DECK 100% WIN RATE 1-0 OMG"
Sep 9, 2020Posted in: Innkeeper Feedback & Support
Hi, I fully understand what you saying, but....
www.hearthpwn.com is the best HS related page ever !
It's very uncomfortable to copy deck code to HS or HDT to quickly see whether the deck will work with your collection or not (how many missing cards). Would it be possible to at least to some workaround where user can "export" the collection and import it here?
It would save a lot of times for all of us to do export e.g. once per month to have it "synced". It's not working half a year? What do you think?
Aug 25, 2018Posted in: General Discussion
No player is superior because of the decks they play, player are superior if they play more consistently correctly from a technical play standpoint.
In any situation on any game, there tend to be multiple lines a player can take and there are always lines that will statistically yield better results the majority of the time. Players that can identify these lines are just better players.
Playstyle only comes into play for a simple reason, each playstyle has a different amount of lines a player can take, meaning the amount of decisions to be made is lower for some playstyles.
Midrange requires the lowest amount of decisions, with some decks in this playstyle being absurdly low in regards to this (look at Spiteful Summoner decks, they practically fully abandon reactive tools and that removes the majority of the decisions to be made).
Aggro comes next, because you at least need to be able to maximise damage output with the few cards you draw. It is still not a great playstyle for decisions, because many times, you are hoping that your opponent is unlucky and doesn't happen to draw the answers they need in the few cards they draw from the deck, something they have no control over, the order they draw in.
Control enters here, with lots of playable lines, but rarely do they have a limited time window to finish their games and generally, as long as they survive the early game, they rule the late game with the value they have. There are lots of decisions to be made with Control because of all the tools they have, but it is still doesn't reach the level of Combo for a reason.
Lastly Combo, the playstyle that while having slightly less playable lines than Control, it is limited by a time window to use it's win condition. Combo decks are built with a finite amount of resources, resources that they need to carefully consider which can be used for survival, and which need to be saved for win condition. Control doesn't need to worry about this. Their win condition being value, they can afford to use tools as they like as long as they have enough to handle what the opponent is doing. Combo decks don't run the value that will end games for Control, they need to ration their tools to deal with the opponent but if they mess up, they lose the game because they can no longer end the game, they have no win condition. Being able to survive until you can Combo your opponent, being able to ration your tools, being able to identify your win condition window and not missing it, all of that needs to be done by the Combo player.
The reason it is harder for the Combo player, is they have very little room for error.
If you misuse your tools, you lose. If you don't use enough to survive, you lose. If you take too long, you get outvalued and lose. If you fuck up your combo while performing it, you lose. Lack of room for error, this is what makes Combo the hardest playstyle to play. The better you are playing Combo, the better you are at the game simply because you can perform better when you don't have room to make mistakes, meaning your technical play is better, you find the best line of play consistently.
Aug 17, 2018Posted in: General Discussion
This has to be the shitiest expansion ever. Zero impact on the meta 85% of the cards are unplayable.
Incoming we are still week 3 in the expansion comments ..
Nah not "incoming we are still week 3 in this expansion."
More like: "Incoming another redundant thread that's already been made 1000 times."
Aug 17, 2018FrostyFeetEU posted a message on Hearthside Chat: The Puzzle Lab with Giovanni Scarpati & Max Ma - 3 Free Packs Next WeekPosted in: News
The most important reason for midweek releases is probably not having to work on weekends if (/when) they need to hotfix the new content right after release.
Aug 13, 2018Posted in: Caravaggio's Mech Warrior
I think I need some advice with this one.
6-0 so far against a Cut and Paste Maly Druid, Kingsbane Rogue, Control Paladin, some homebrew Shammy deck, Shutterwork retarardation and of course fucking Heal Lock. Most other classes, to my playing ability have too much defensive for this deck I'm finding. Spreading Aids seem to really bugger this deck up.
How is the community finding it so far? What is this supposed to win against?
Jul 10, 20181xbenx1 posted a message on Activision-Blizzard has gone too far with the Mega BundlePosted in: General Discussion
They’re gonna milk this game as much as possible until Artifact and Gwent 1.0 comes out aren’t they? It was bad enough that they were charging $50 to preorder loot boxes, but now there’s a second preorder option, the Mega Bundle.
For those who don’t know, the regular preorder bundle is $50, and comes with 50 cardpacks, the Mecha-Jaraxxus cardback, and a free golden legendary card.
Now the Mega Bundle on the other hand is $80! What do you get for 80? You still get the cardback and golden legendary, but instead of 50 cardpacks you get 80, as well as an alternate Warlock hero portrait: Mecha-Jaraxxus.
That’s it. That’s all you get. For $30 more dollars you get a few more glorified loot boxes and a skin. $80 for a hero portrait, and it’s one that the majority of people will want too. This is beyond ridiculous. For two years they have been offering hero portraits for free where we had to do something to get them, like play WoW, or go to a Fireside Gathering, or beat Frozen Throne. They were all great. But now, they’ve locked a skin of a very popular character behind a $80 preorder paywall, that once the expansion launches you can’t get it anymore. They also said there are no plans to rerelease Mecha-Jaraxxus, so anyone who wanted to get that skin are out of luck.
I cannot fathom how ludicrous this is. $80 and all they’re offering is a skin, a skin that is highly popular. I know why they did it too, because they know people love Jaraxxus so they made him an expensive preorder bonus.
I beg you, do not buy this Mega Bundle. Vote with your wallet. Show ActiBlizz this is too far and horribly anti-consumer.
Alternatively, don't buy it b/c it's just a cosmetic skin...
Apr 25, 2018Dywed88 posted a message on Am I wrong that everyone would like these changes?Posted in: General Discussion
Yes. If you think everyone would agree on those you are wrong. Someone somewhere will hold one of the below ideas:
1) Tournament mode would take too much attention from *insert mode I play here*
2) Everyone disagrees to some degree on what is broken and how it should be fixed.
3) No the quests should be of varying value just like every card. Besides a shift in the meta could make any quest hugely powerful (except Pally, that reward won’t Make it more than playable).
4) Splitting up arena and decreasing the population for each? That is horrible.
Now 1 and 4 could probably get quite broad support, but it isn’t going to be universal.
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