• 1

    posted a message on Anybody have any predictions for what Mage will become after this nerf?

    I mean playing Turn 4 Mountain Giant is still pretty strong but yea at least they won't be able to go Conj Calling x2 following turn with Coin. Probably just be some weird Cyclone Hybrid like it was previously which was pretty high Tier 2 if I remember right. Might even just be Big Spell Mage or something with Naga Sand Witch. Some sorta Dragon Hybrid could be interesting as well. I'm sure APXvoid will probably come up with something that'll become meta.

    Posted in: General Discussion
  • 2

    posted a message on OTK - kobold - da undatakar

    Undatakah's Deathrattle is a Battlecry, as far as my game knowledge goes I don't think it works with Anka, the Buried who only reduces static Deathrattle minions.

    Posted in: OTK - kobold - da undatakar
  • 2

    posted a message on RIP Warrior and Mage

    OP implying Warrior having Dr. Boom 2 turns later will make the deck "unplayable" and lose to aggro lmao. They have the best 1 drops to deal with early aggro Town Crier, Eternium Rover very easy board clears with Dyn-o-matic, Warpath, Brawl, Supercollider etc. Unfortunately our Warrior overlords are here to stay and will most likely still be high Tier 1.

    Mage got gutted though lol was not expecting Pocket Galaxy to go back to the same mana cost it was originally maybe put go 6 but going back to 7 is insane and too much of a tempo loss that late in the game, guess I'll be getting my 1600 dust back xD. Great nerf on Conjurer's Calling though, Mage won't have ridiculously early powerplays of generating 16/16 worth of stats then the following turn Alexstrasza you for (1).

    No more Priest just curving out into turn 1 Cleric, Turn 2 Extra Arms or just using Extra Arms for insane value I believe it just won't see play again being too slow at 3 mana. Not a bad nerf but kinda unnecessary Priest is barely keeping in Tier 1 atm and has pretty varied winrates.

    Barnes nerf kinda just doesn't do anything most Big Priests don't even rely on it over Shadow Essence in Wild. Doesn't stop the fact that Archmage Vargoth kinda pushes that deck over the top and Priest just keeps getting nonstop resurrect or insane board removal cards every expansion.

    Posted in: General Discussion
  • 1

    posted a message on There Will be Nerfs

    I mean yea stuff is gonna get nerfed but I don't think ripping apart Warrior completely is the way to go about it lol. Here's some constructive stuff I've thought of

    Warrior has the strongest 1 drops in the game atm next to Priests Northshire Cleric why is Eternium Rover a 1/3 with an upside of gaining you 2 Armour when it takes damage? In theory statwise it's worth about 3  mana for a 1 drop. 1 mana 1/2 that draws you a Rush card Town Crier is also busted card draw is worth around 2 mana usually so again another 1 drop that does 3 mana worth of things. I think the same about Pharaoh Cat but most Reborn minions aren't super amazing. Easiest nerf making Eternium Rover a 1/2 and Town Crier a 1/1.

    Dr. Boom, Mad Genius: Giving you too much synergy in a deck that does nothing but remove minions easiest fix would be changing it to Battlecry: Mechs in your hand and deck have Rush. I honestly don't think anymore is needed there, maybe a bit of a reduction in the Blast Shield hero power idk.

    Omegalul Devastator: I like the idea someone mentioned of it doing 5 damage as opposed to 10 because a 4 drop being able to deal with a Ysera because of Dr Boom Mad Genius seems a little bit stupid to me.

    Mountain Giant: Needs to be hall of famed I think, been in the Standard Meta too long providing greedy decks advantageous mana cheats.

    Luna's Pocket Galaxy: Kinda falls into the category of will it be too powerful as time goes on? Answer is most likely yes. I think a simple nerf to mana would be fine putting it to 6 would resolve any issues.

    Innerfire/Divine Spirit: I think at least one of these will be Hall of Famed purely because Priest has been using this strategy since the birth of time and honestly about time Priests develop another strategy other than buffing one minion and killing someone with it. Some decks aren't even running it and are doing fine but yea having to play around those cards all the time can be pretty frustrating.

    Posted in: General Discussion
  • 8

    posted a message on Aggro Quest Priest - 73% Win Rate rank 5 to Legend

    With High Priest Amet Bone Wraith dies and comes back with 7 health or whatever Amet is on has far more synergy. Recurring Villain is just a dead card in your hand until you get the quest completed as well.

    Posted in: Aggro Quest Priest - 73% Win Rate rank 5 to Legend
  • 2

    posted a message on Is Rogue quest too easy?

    I like the new Quest designs replacing your Hero Power immediately instead of it being a Spell or Minion that you have to cast. The Quest is super easy to complete but I don't think it's broken at all. Certainly helps Rogue be able to trade into minions without as much life loss and a pseudo buff to Blade Flurry but yea Rogue just didn't get that much this expansion my assumption is because Rogue was pretty nuts early RoS.

    Posted in: Standard Format
  • 4

    posted a message on This is ridiculous

    Kinda broils down to the fact that Warrior just doesn't run out of removal so baiting their removal isn't even a play anymore. Later on when they have Dr. Boom out all their Mechs are pretty much removal, Omega Assembly is 3 more removal spells, Elysiana just refills their deck after they run out of removal spells for more removal spells, Omega Devastator is essentially 2 removal spells in one with Dr. Boom, Mech Delivery more removal spells with a higher chance of Omega Devastator, one could argue Microbot hero power is more removal spells, 8 mana 6/12 taunt on 2 bodies with Rush is another removal spell. Warpath is 1 card removal for basically anything ranging 1-5 health coupled with the new Plague warriors have can clear any board with 2 spells. Brawl 1 card remove entire board of minions bar one (bit of variance but still pretty strong none the less). The way I see Warrior they have far too many efficient removal spells on top of Dr. Boom basically being a permanent removal tool.

    One way they could downgrade Dr. Boom would be making it "Mechs in your deck and hand have Rush" very easy clause to understand and honestly I think that would downgrade Warrior enough to be manageable and maybe change the Microbot Hero power to "Summon 3 1/1 Microbots they have Rush" to not take away too much from that Hero power.

    What bothers me is Pirate Warrior was Tier 1 back in the day when Patches had Charge Blizz nerfed Pirate Warrior just by nerfing Patches and Fiery Waraxe yet Blizz don't believe that Dr. Boom is a problematic card for Control Warrior. I used to love Control Warrior because you had to think so much about your removal and what to use it on otherwise you would run out of resources to deal with the right things but now it just feels like oh hey I have Dr. Boom I can just use whatever I want and not think about the game from a strategical standpoint. Conjuror Mage is still pretty much the same deck it was last expac with basically Puzzle Box and Phaoris added but obviously playing a 1 mana (thanks to Pocket Galaxy) summon 2 10 drops 1 6 drop 1 3 drop then Conjurer's calling Phaoris for 1 10/10 Taunt and 1 10/10 Divine Shield Reborn and a full board for 4 mana is definitely fun to play against but hey at least I can Zephrys on turn 10 for Twisting Nether when they do this on turn 6 if they highroll. Coupled with them still being able to play Mountain Giant on 4 or 5 which they can also Conjurer's Calling for a stupidly hard to deal with boardstate.

    Honestly as someone who enjoys the game at the start of the expansion and the deckbuilding aspect it just feels like the same kinda decks last expac being absurd are still absurd and really takes away a lot of the enjoyment in the game tbh haven't even felt the urge to really play very much outside of daily quests which as someone who has hit Legend quite a few times is very uncharacteristic of me. I don't suspect the meta will settle too much from what is already out there when streamers/high legend players have already developed the vast majority of meta decks before the expac came out.

    Sorry for the Wall of Text passion is kinda dying from HS right now.

    TLDR; Nerf Dr. Boom Mad Genius and HoF Mountain Giant, potentially nerf Luna's Pocket Galaxy to make minions cost 2 or change the mana cost again.

    Posted in: General Discussion
  • 2

    posted a message on [SoU] N'zoth plus Mogu OTK
    Quote from NoOnesImportant >>

    The only problem I have with this deck is that you can find yourself with really high costed cards in your hand that you can't get rid of that easily.

    And you need a somehow empty hand in order to get the cultists from Tak Nozwhisker.

    It's a really fun combo once you pull it off though

     Yea definitely not easy to pull off I found even playing both Cultists on your Tak turn even to get 6 Cultists in hand can be fine. One thing I found playing this deck was Silence kinda makes it impossible to combo off if you have a silenced Doomsayer on board so I been tinkering with the idea of Vanish. Honestly think it's just a fun combo to do not really competitive or anything.

    Posted in: [SoU] N'zoth plus Mogu OTK
  • 3

    posted a message on [SoU] N'zoth plus Mogu OTK
    Quote from slayerbizkit >>

    What's the combo exactly?

     Draw a bunch of cards hold onto Togwaggle's Scheme till about 6-7+ empty your hand to play Tak Nozwhisker + Mogu Cultist + Scheme on cultist then after you play 7 Cultists on an empty board play Drakkari Enchanter after Highkeeper Ra is summoned for 40 damage. Can also value Scheme on Highkeeper Ra if you don't hit your Drakkari Enchanter. Basically deck looks to stay alive until then with mostly anti aggro cards and a N'zoth for good value. I've been in Fatigue with the deck a few times and then comboed off so definitely no stress going into Fatigue.

    Posted in: [SoU] N'zoth plus Mogu OTK
  • 2

    posted a message on Legendary Priest Card Reveal - Madame Lazul

    I mean gotta keep in mind as well class cards are usually meant to be stronger than neutral minions and as a Legendary which you can only see one ofs in a deck it's not that game breaking. If this were a neutral, rare or epic priest card I'd 100% agree with the statline.

    Posted in: News
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