There's an actual thread that talks about which card should be next to Hall of Fame, but since it's becoming almost as second salt thread, I'll post it here.
What do I want next in hall of fame? Actually, everything. I just can't stand the game.
But since I love mechs, I'll be returning back and play just for fun.
It definitely needs some playtests, 5 mana may be too slow but it's actually better than most weapons (even Gorehowl since it's mana cost is way too high). If there are too many targets, just use brawl. If there's a single target, then shield slam or whatever. If there are two targets, use this weapon and trade with your minions.
Oh, did I just said trade minions? Warrior is going to be based on magnetic minions, surely he will have midrange build even it's not gonna happen, it might happen as silly as treant druid does.
It's definitely a great card, but I feel that people aren't thinking it through completely before giving it tier s status.
Basically, it's a card that makes malydruid much more consistent. Before, you needed to draw the twig and get it down to one durability to prepare the otk, as well as draw your direct damage spells. Then, you can malygos, break weapon, and double moonfire double swipe.
With this, you still need to draw your malygos and direct damage spells. Assuming you have double moonfire and swipe in hand, what do you do? You can malygos, double moonfire, and next turn, floop and swipe. There isn't enough mana, however you do it, where you can get that extra swipe in. So that's 21 damage. You could faceless the floop for a double malygos, but then you can only double moonfire for 22 damage. A lot, but not enough for a consistent otk, and not worth the set up. This means that the deck will likely still run the twig, and floop is a backup plan for when the weapon comes out too late or is destroyed. And don't tell me that you're gonna floop, then break the twig. Just break the twig on the malygos turn. Floop is a redundant step if you have the twig set-up.
In other words, it makes malydruid more consistent by giving it a backup plan. However, it doesn't break the deck, because it doesn't create a new otk that people would rather play in place of the old one.
I could be missing some obvious otk comb with the card though, but my first impression is that it's not game breaking, but tips malydruid to be more consistent. Of course, I haven't mentioned it's use as a cheaper lich king or ysera or whatever, but I don't see the issue there; the copy is understatted and easy to remove. This card shines as a combo piece, not a value generator. Also, taunt druid does NOT need an extra hadronox. Especially since floop can be summoned by oaken summons and would disrupt the oaken summons ironwood golem package, which is a great package for taunt druid.
Kinda have to agree with you. It's just a mere 3/4 copy of a minion which Druid exactly needs it, otherwise, if the other classes have it, it would be broken then.
I think this card is much better than Force of nature as It comes online faster and no AoE spells can destroy them; only Hellfire, Consecration, Lighting Storm, Volcanic Potion and very few can destroy them.
Just hard to tell if it's good or not without playtesting them. But if you're looking for fun deck, it surely will work.
0
Bad for experienced players. Good for new players.
EDIT: If I were a new player, it would be really wacky and fun!
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Most of the time he will be banned in tavern brawl. Yes, the card can be banned.
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There's an actual thread that talks about which card should be next to Hall of Fame, but since it's becoming almost as second salt thread, I'll post it here.
What do I want next in hall of fame? Actually, everything. I just can't stand the game.
But since I love mechs, I'll be returning back and play just for fun.
0
It definitely needs some playtests, 5 mana may be too slow but it's actually better than most weapons (even Gorehowl since it's mana cost is way too high). If there are too many targets, just use brawl. If there's a single target, then shield slam or whatever. If there are two targets, use this weapon and trade with your minions.
Oh, did I just said trade minions? Warrior is going to be based on magnetic minions, surely he will have midrange build even it's not gonna happen, it might happen as silly as treant druid does.
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People who voted Meta-defining... must be joking right?
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Kinda have to agree with you. It's just a mere 3/4 copy of a minion which Druid exactly needs it, otherwise, if the other classes have it, it would be broken then.
4
Gotta wait 9 days to see what C'thun is doing here!
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I think this card is much better than Force of nature as It comes online faster and no AoE spells can destroy them; only Hellfire, Consecration, Lighting Storm, Volcanic Potion and very few can destroy them.
Just hard to tell if it's good or not without playtesting them. But if you're looking for fun deck, it surely will work.
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So we have suicidal warlock midrange, now we have treant druid midrange...
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Works as exactly one of Rogue's secret, it will be random.
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Blizzard is totally messing with us, doubt those things would be happening.
It doesn't designate what his ability exactly do.
2
I'll give it a try.
Deal damage to a target, if that kills it, summon a mech on your side.
1
your opponent plays Lich King...
"Warriors of the frozen wastes, rise!"
Next turn...
"Warriors of the frozen wastes, rise!"
I got nothing to say about this card, just blatantly broken card.
0
This is just worse as Beryllium Nullifier... moving on.
EDIT: On the other thoughts, It seems ok since BOTH minions attack each other. I had to try it for fun though.
0
This, is, awesome!