• 2

    posted a message on Multiple New Hunter/Death Knight Cards Revealed

    Shimmershot will 100% see play. All the others are plain garbage.

    Posted in: News
  • 1

    posted a message on Actually hating these decks

    Of course this is happening. Blizzard should have nerfed DK preemptively, as they did lose no cards at all and were already good. Paladin also is just too consistent and need tuning. And I think they, again, gave demon hunter too much draw, how are you supposed to beat an aggro deck that has a full hand the entire game?

    Posted in: General Discussion
  • 1

    posted a message on Card Nerf Predictions for Festival of Legends

    Many cards shold be nerfed considering that there isn't enough cards in the pool of other classes to deal with as they were dealt in the past.  Blood and frost dk and paladin meta decks deserve more atention.

    DK: Blood and Frost DK are the best decks of the meta, too many cards are completely over the top. So broken that any kind of unholy dk is completely neglected.

    Hematurge and Vizir should have 2 HP and be easier to deal with. Because any minion left alive for DK will become a 4/5 rush.

    Construct quarter: as long as this card reads "destroy" and not transform, it will be overpowered. Also needs to have only 2 uses.

    Screaming Banshee shouldn't have lifesteal by itself, specially at having 6 (WTF) hp.

    Gnome muncher, tired of its pseudo charge. Also, why lifesteal on this card? It already has situational rush/charge and taunt. Blood DK has enough ways to gain health.

    Frost strike: too much value in one card. 3 mana would be a more adequate cost. Honorable kill would the best solution, but the keyword rotated.

    Bonebreaker: 1 mana, 8 damage?  I mean, look at Soulbreaker, a more balanced card.

    Frostwyrm fury: Just make it 8 mana already. This card is bullshit.

    Horn of winter: make it consume 2 corpses, or 3 even. Allows too many broken things.

     

     

    Paladin: all paladin meta decks are just too consistent.

    Kotori Lightblade: make it a 3/2. Too much health. If survives one turn, you are dead.

    Order in court: lose the "draw a card" and make it be a huge tempo loss by playing this card for its huge beneficial effect. It's practically a "you will be dead by turn 8 after I play this" card.

    Warhorse trainer: make it a 4/3.

    Countess: Make the discovered legendaries cost 1 again.

    Lightray: Should read "paladin spells" not all cards. Should also cost 10 mana if the card stays with the same text.

     

    Not saying that all of them should be done, but some.

    Posted in: Card Discussion
  • 7

    posted a message on 25.4.3 Patch Notes - Constructed, Battlegrounds & Duels Balance Changes

    Congrats on the most useless nerf in the history of hearthstone. Construct quarter at 4 mana is the same bullshit as ever. Why they just didn't made it "transform"?

    It's impossible to beat frost DK if you dont play a deck that can recover at least 15 of the damage they did or you are dead turn 7.

    Posted in: News
  • 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    I won't be playing this shit anymore until they nerf Implock, Frostwyrm bullshit, DK location, Gnoll and evolving shenanigans and Rogue Tadius combo.

    Posted in: General Discussion
  • 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Congrats, Blizzard. Tadius is a fully balanced card. Also DKs location is not good at all, as bad as hunter's. 

    Posted in: General Discussion
  • 3

    posted a message on Hearthstone Lich King Mini Set - Return to Naxxramas - Launch Tuesday 14th Feb

    Amazing. Now you can transform your 1/1 ghoul or a 1/1 bird into a 5/4 minion, 3 times. Unholy Dk is weak and needs such card.

    Posted in: News
  • 1

    posted a message on Every patch makes the game just worse

    Who the fuck tought that buffing unholy DK that much was a good idea?

    Posted in: Standard Format
  • 1

    posted a message on Wildpaw Gnoll confusion???

    Working as it should be. The card itself that should cost 7 mana or be 4/4.

    Posted in: Card Discussion
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