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    posted a message on New Rogue Card - Unearthed Raptor

    Fun Card

    Fun Card :D

    Posted in: Card Discussion
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    posted a message on Heroes of the Storm card back

    I've never played a moab before and I have no idea about this game I just want the card back. I have it installing at the moment and I was wondering is there any "shortcut" to level 12 like a op class or strategy? I've looked around on youtube and even the "hots for noobs" type videos are over my head I've been playing fps for the last 10 years....  

    Posted in: General Discussion
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    posted a message on 17 straight hunters on NA

    If you have the time I'd like to hear all of your opinion on this topic.

    Is the matchmaking system really random?

    http://www.hearthpwn.com/forums/hearthstone-general/general-discussion/34296-is-the-matchmaking-system-really-random

    17 in a row is that random?

     

     

     

    Posted in: General Discussion
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    posted a message on Expanding Giants Family

    I face allot of aggro so I like the fire giant. Priests can easily play wild pyro and a spell to get an early giant out on the board.

    The rest seem really hard to get out on the board early enough to make a difference. Cool cards though :D

    Posted in: Fan Creations
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    posted a message on New Priest Legendary and Weapon Concept
    Quote from plsDontShoot »

    with the way you have described it this "weapon" can "attack" an unlimited amount of times per turn (as a ping, not a physical attack).

    This would turn many healing spells and your hero power into massive burst damage.. hunter plays explosive trap and you have 4 minions, you proc the trap and play circle of healing. You get 8 total points of healing off the CoH. now you get 8 damage to the face for free, or you can deal 8 damage split amongst enemy minions the way you like it. This would be insanely strong imo. Not considering the 0 durability stuff people have pointed out, this is pretty broken given how many points of healing a priest can achieve with their spells and hero power.

    although it would be insanely good.. I think you could make it more balanced by letting the weapon gain 1 ammo every time a character is healed, instead for every point of health healed. 

    EDIT: The OP describes that aoe heals like circle and darkscale do not give ammo. This seems really artificial.. if you design a card it should have consistent rules... i think my suggestion would make this more balanced and also more rule consistent.

    "if you design a card it should have consistent rules..." cards that say heal minions don't work cards that say heal work because you can aim them at the weapon and load it. that's the rule :D 

    "This would turn many healing spells and your hero power into massive burst damage." 

    If you play Cassie (Holy Rifle) then a Earthen Ring Farseer then 2 x light of the naaru then hero power on turn 10 you get a 4 card and 1 hero power 11 damage combo, Mage can do 12 damage on turn 8 with 2 fireballs :D

    Posted in: Priest
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    posted a message on New Priest Legendary and Weapon Concept
    Quote from Furell »
    Quote from 30phillos »

    1st of all Weapons in a priest deck? No please. Those bastards steal enough weapons and oils from rogues with  Thoughtsteal why you want to give them more? And ranged weapon that don't even hurts their face while attacking? HELL NO!!! 


    Leave that class alone it has enough survivability and broken mechanics already.

    What this guy said. And also, how can you come and act all surprised people don't share your opinion when you only WATCHED 1 VIDEO. I mean, comeon man, sure you can have your own opinions and make cards however you like, but don't act like everyone should take this into account before hand. 

    "how can you come and act all surprised people don't share your opinion" Witch opinion was that? On a scale of 1 - 10 how surprised was I when said opinion wasn't shared? 

    "sure you can have your own opinions and make cards however you like, but don't act like everyone should take this into account before hand" What opinion? Take what into account? 

    Can you please quote me I'm a bit lost.

    I made a card and concept for a card game I play hope you like it :D

    Posted in: Priest
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    posted a message on Priest Weapon idea

    Anything that helps my favorite class that won't break the game is alright by me. 

    It would be good on turn 3 + Light of the Naaru so you can smack that pesky Knife Juggler :D

    Posted in: Fan Creations
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    posted a message on New Priest Legendary and Weapon Concept
    Quote from Duranoar »

    Am I the only who can't help but to giggle on the premise of a priest wielding a god damn rifle around? 

    Maybe I should have used wand or scepter from the beginning and things could have gone differently for this topic lol 

    I'm not going to lie I have no background in warcraft, never played it. I watched a video on youtube about it once and didn't know what I was watching lol before this I only played first person shooters "Melb_Marksman" 

    A priest wielding a rifle seems strange how do you think I felt when I was new and heard mrglmrglmrgl and got hit in the face by a blue gill *mouse over card* "what the fuck is a murloc?" lol

     

    Posted in: Priest
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    posted a message on New Priest Legendary and Weapon Concept
    Quote from 8umpty »

    The concept is nice, but it's too complicated for Hearthstone! I think it should act like regular weapons, so it can be boosted with Spiteful Smith for Sheningans combo. And you would take damage by hitting minions, need to hit taunt etc...

    I think it could be cool for a priest aggro, I know you wanted to make a control weapon and the change I made is for making it an aggro thing.
    You just transform your hero power in 2dmg face if no taunt, like the Hunter power. I think it could be used in Midrange priest too, it could make huge pression, and work like Auchenai but just for face. I really like the mechanic but it's not balanced as it is

    Thanks for the kind words but I like control priest.

    You know all I really did with this concept was give priest options. With shadow form it's final 2 damage where ever you want until the end of the game.

    My concept let you heal like normal or turn your heals into pings instead and the ability to stockpile pings. A warrior stockpiles armor a Sharman stockpiles totems on the board along with Paladin and his dudes a Warlock stockpiles cards and they all have counters.

    A 2 mana ooze counters my concept but it's too much for some people :D

    Thanks again.

     

    Posted in: Priest
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    posted a message on New Priest Legendary and Weapon Concept

    Priest has a passive hero ability I think that's one thing we can all agree on when you have full life and don't want to play a card for what ever reason as a priest you fall behind because every other class does something productive they totem, they dude, draw a card, ping/hit your face, armor up, some hit your face and armor up.

    I just wanted to put out a concept that gives healing some more versatility our hero ability some more versatility. I didn't want to discuss the difference between a gun and axe or what my definition of "ranged" means as apposed to melee.

    "Also, healing your weapon? Really? You want to rationalize your gun not being destroyed when it has zero Durability, because real guns don't break when they run out of bullets, but the concept of using magic to "heal" your weapon is in no way grounded in reality."

     "no way grounded in reality" wow this comment really made my day. It's a card game I was talking about mechanics in a card game.

    "what makes you, and this weapon so special?"  It's a card game I was talking about mechanics in a card game.

    Thanks Trisk and Necaremus 

    What you say makes sense and at 6 mana this card combo would never be viable. The weapon may be good by it's self but I've suddenly lost interest in this topic.

    Posted in: Priest
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    posted a message on New Priest Legendary and Weapon Concept

    I know how the existing weapons work and that's the whole point of this being a new concept.

    I don't mean for this to sound as if i'm talking down to you but when you have an axe and you hit something with it it gets weaker eventually it will loose its durability and will break. If you have a gun and you shoot something with it when you run out of ammo it will not break. I hope you see where I'm coming from.

    The hunter weapons have bow in their name but aren't fired like a "ranged weapon" think of a "ranged weapon" something like a Mage's hero power.

    Shrinkmeister has a gun :D

    Iv'e never played wow but I'm sure Priests can use weapons like daggers and maces and my mate told me to say some Draenei have rifles. (what ever that means) 

    Do you think I should change if from "Holy Rifle" to some sort of Wand?

    Edit: was typing as you were replying. Ok secpter sounds pretty cool but what about the whole mechanic of healing for ammo? 

    Posted in: Priest
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    posted a message on New Priest Legendary and Weapon Concept

    Not having a go at you but why do you think it can't have zero ammo?

    It's not supposed to be like any of the melee weapons we already have.

    You could build "ranged weapons" for any class like warlock for example, they could have a 2 damage per shot ranged weapon that gained 1 ammo every time a minion died, you could call it a "Death Rifle" or "Soul Shredder" or something....

    Posted in: Priest
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    posted a message on New Priest Legendary and Weapon Concept
    Quote from xxClavierxx »

    I think its cool! But I think it has to start with one ammo because a weapon with 0 durability would be destroyed. 

    And, melee weapon? What are you talking about? We got ranged weapons and melee weapons? Lol. Weapons are only one kind, weapons. Greenskin and Spiteful Smith should be able to buff this weapon, why couldnt they? And the rogue cards too(DP, Tinker, etc). It would sound OP, yes, a holy rifle with DP, but only mind vision and thoughtsteal would be able to take that, and its a small chance too.

    Maybe make it to 4 mana like arathi? Anyway, just my 2 cents :)

    In my mind it doesn't have durability it has a magazine It's a different type of weapon altogether.

    By melee weapon I mean a weapon you equip then click on your hero point it at a minion and you take damage you must attack taunts ect ect. This is a new concept where you click on your "ranged weapon" and shoot something with it even if it's behind a taunt, think a mages hero power. When you say "we got ranged weapons" I'm not quite sure what you mean, I can only think of melee weapons like a Truesilver Champion or a Fiery War Axe. I know we have spells that do "ranged" damage that can bypass taunts.

    I think if you could upgrade the damage output per shot in any way it would be totally broken. 

    Posted in: Priest
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    posted a message on New Priest Legendary and Weapon Concept

    I've been toying with this idea of ranged weapons in my head for some time and I'd like others opinions on balance, usefulness, possible exploits ect ect

    So the card I made is kind of like Arathi Weaponsmith but for priest. The idea is you can use your healing offensively with a weapon but its not a melee weapon it's a ranged weapon a "Holy Rifle" you don't attack with your face it's a 1 damage "ping" weapon.

    Cassie

    You can use your hero power to load the weapon (not while in shadow form or with Auchenai Soulpriest on board) and you can also use other cards to load your weapon like Light of the Naaru, Voodoo Doctor and Earthen Ring Farseer. With Light of the Naaru you would not summon a light warden. With Prophet Velen on board Light of the Naaru would give you 6 ammo and your hero ability would give you 4 ammo.

    EDIT: Just to clarify your hero power and cards that say restore health are aimed at the weapon to load it, that's why the cards below don't work they only heal characters, minions and hero's.

    With cards like Darkscale HealerCircle of HealingAntique HealbotSpiteful SmithCaptain GreenskinShadowboxer or Lightwarden you would not get ammo, buffs or effects. Although I think cards like Southsea DeckhandBloodsail Raider and Dread Corsair should receive there buffs/charge effects.

    The Holy Rifle would be destroyed by Acidic Swamp OozeSabotageBlingtron 3000 and Harrison Jones (Harrison would draw cards equal to ammo). The Holy Rifle has no durability, it would just sit there doing nothing without ammo.

    If you were to thought steal cards that effect melee weapons like Deadly PoisonTinker's Sharpsword OilBlade FlurryGoblin Auto-Barber or Upgrade! these would do noting because it's not a melee weapon. 

    If you thought stole Healing Touch 8 ammo, Lay on Hands 8 ammo, Holy Light 6 ammo or Ancient of Lore 5 ammo it would be like winning the lotto. *

    I'd like to know what you think, If you have an opinion please share it, if you think it should be reworked or is OP/UP or just a stupid idea please let me know.

    Thanks for your time,

    Stewart.

    *Balancing needed: I know it's very unlikely but with Prophet Velen in play you would get 16 ammo from Healing Touch and that seems broken.... I think it needs some sort of magazine that only holds 5 rounds but not sure how to word it without making the card look to over complicated/messy. 

    Posted in: Priest
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