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    posted a message on Nerfs are not the solution- Buffs are.
    Quote from RavenSunHP >>

    If you buff low peaks of powerlevel, nothing changes.

    If you buff average peaks of powerlevel, risk is to make it OP.

    This is why the only way to balance is nerfing the high peaks of powerlevel.

    Ultimately, buffing cards makes owning new cards less compelling, which means less revenues for them. This alone will prevent buffs from happening systematically ever.

     Buff Bad legendaries,  There's a few every set. Moorabi comes to mind.  Buff Moorabi to 4 mana and give it the ability to work on itself and it underpins a new archetype.

    do it after a month, when a lot of people have already dusted it, and spent all of their dust elsewere, and the only way for most people to get buff Moorabi is more packs.  Everyone will want to try the new hot legedary

    Posted in: General Discussion
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    posted a message on Its beyond time for Mountain Giant to go the Hall of Fame...
    Quote from Zilean >>
    Quote from badhank14 >>
    Quote from ManThighs >>
    Quote from badhank14 >>
    Quote from SlydE >>
    Quote from badhank14 >>

    While I may or may not agree to the HOF of Mountain Giant, it is very unfun to play against if the Mage hits the perfect turns.  Turn 4 Mountain Giant, then turn 5, turn them into 2 big minions with the Calling spell.

    There is no counter play to this unless you are certain decks.  Like Rogue will just Sap one or both of them.  Brawl doesn't feel too good either because, they just Calling the minion that was remaining to create 2 more.

    Shaman can't even Scheme because it hasn't had enough turns to build up.

    The Giants deck reward greedy hands and greedy mulligans.  And since there is no way to punish this style of play, it feels like you are at the mercy of 'did they draw the Giant and Calling spell'?  If they did, they win.  That is not a skill testing deck to play or play against.

    All decks should be able to kill an 8-8 on turn 4 or 5 with minions, spells, buff or weapons... If you don't kill it vs mage YOU were greedy and deserve to lose.

     Sure, but can all decks do that?  I know the Giant is coming on turn 4 from Warlock or Mage based on how the first 2 turns are carried out.  Just because I know it's coming doesn't mean I get to draw an answer magically.  Go ahead and list all the classes and strongest decks right now and see if you can answer a turn 4 Giant every single time.  And when you get to have your Christmas land scenario, I also get to counter that as well.  Because if I am Warlock or Mage, I can play a Doomsayer the turn before and you ALSO have to answer that card.  So now you are asking decks to answer 2 cards for decks that get rewarded for doing nothing but drawing cards the first 3 turns of the game.

    Shaman gets Hex.  Ok, what if you don't draw Hex.  Are your totems going to kill a Giant?  If you play small minions, Warlock can deal with your threats one for one or two for one you.  Mage can play 1 small minion and ping OR simply play Doomsayer.

    Paladin USED to have an answer with Equality.  But Equality costing 4 means you need to stick a minion the turn before and not lose it.  Then 2 for 1 yourself as you play equality and trade the minion in.  You could try and weapon up the turn before, but most decks including Mage and Warlock decks are playing weapon removal.

    So please, enlighten us to how ALL decks should be able to kill an 8/8 and if they can't they were playing greedy?

    You know what deck has the best chance against Giants on turn 4?  Rogue.  Sap for 2 mana buys you enough time to build your board more and keep the pressure on.  Name another 2 mana spell that does the same thing in other classes?

    Here is the issue that you don't seem to understand.  Even if I Hex a Giant on turn 4.  Yeah, I did it.  I dealt with it.  But NOT only did I not further MY board, the Mage or Warlock  can play ANOTHER big minion, including ANOTHER Giant.  And now I have to have ANOTHER answer.  I am playing defensively against a CONTROL deck.  If you are playing defensively against a Control deck, you already lost.  You beat control decks by making proactive and aggressive plays.

    If all you ever do is spend the WHOLE turn killing a Giant, the opposing player still gets to play their game plan the next turn without needing to waste tempo dealing with your board.  But if you don't kill the Giant on turn 4 against Mage, now you have to deal with 2 Big Threats.

     Then play aggro or ignore the giant. Like jeezus christ buddy this is a card game and you can easily tech against this shit or  make your deck aggresive enough where the giants don't mean anything. One of my favorite quotes you gave is "What if you don't draw hex." Lol, fucking stupid. "WhAT iF tHeY dON't DrAw MoUnTaIN gIaNt." LIke come on buddy this is a pointless ass thread. 

     Let's see...I attempt to lay out an explanation and ask for some counter points or analysis.  Instead we get your comments.  I suppose this is the level of intellect we get from the forums.  Read my comments again and point out where I said that THIS CARD SHOULD BE NERFED!  Nope, I am simply offering arguments for why it could need to get looked at for Hall of Fame.

    It's cool.  Your attempt at attacking me or calling me 'fucking stupid' are childish, as are your points you are trying to make.

     ignore him. You gave out a thoughtful analysis I agree with as well even being a Mage main. 

     No he didn't . if mage is mountain giant on turn 4 he's not affecting the board Paladin could hero power twice and then equality.  and that's Mage getting a near perfect draw.   Its like he thought out the rarest situation, said "It's impossible" and missed the easiest solution.   This is silly, please don't indulge him.

    Posted in: General Discussion
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    posted a message on Do you consider this BM?

    Not conceding a board lethal isn't a BM but Its annoying.  Everyone wants to get games done as soon as possible to get the next one started, so be polite and concede.

    Posted in: General Discussion
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    posted a message on Undatakah Value Shaman

    recurring villain just gets you a second undataker but it won't have the deathrattles right?

    Posted in: Shaman
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    posted a message on Post-Rotation Infinite Shudderwock Shaman

    This is losing a lot of the survival tools from the old shudderwock decks.  Shudderwock could freeze/kill the board and do face damage and healing.  This provides infinite value, but on turn 9 it barely impacts the board.  I don't know if infitine shudderwock is worth it except for memes.

    Posted in: Post-Rotation Infinite Shudderwock Shaman
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