I don't know what's more depressing - state of this website or the game itself.
- MegaSharked
- Registered User
-
Member for 9 years, 4 months, and 24 days
Last active Thu, Oct, 3 2019 08:11:21 -
- 5
- 30
- 53
- 0 Followers
- 259 Total Posts
- 360 Thanks
-
0
DMH_Meta posted a message on HearthPwn's Top Decks of the WeekPosted in: Newswait are they using the artwork from out of cards regarding the emblems of each class? seems like it
-
6
DMH_Meta posted a message on HearthPwn's Top Decks of the WeekPosted in: Newssoon to be dead website
-
2
kandarpl posted a message on HearthPwn's Top Decks of the WeekPosted in: NewsBotPwn :<
-
82
Nakerino posted a message on It Is Time To Nerf SN1P-SNAP?Posted in: General DiscussionYes, it is definitely time. I mean it is almost a couple of hours since release. I am shocked he is not hall of fame'd yet.
-
2
iandakar posted a message on all disliked archetypes fuel each otherPosted in: General DiscussionQuote from Atramentar >>All right all right, I have to admit that you are right to a degree, but I think maybe you should have said it differently in your first post, because it comes across as the typical new player who makes a post about how he's good at the game but RNG screws him and how there's no skill involved (not saying that you are such thing btw).
70-30 matchups indeed exist and they shouldn't but I also agree with iandakar's post above. I think it's healthy (and more entertaining) to have different archetypes (aggro, combo, control, midrange/tempo) and that some should be favored against others, naturally driving their winrate against their good matchups above 50% (up to 60-65% would be reasonable imo).
I also agree with him in his reference to other genres and what should be expected from them.
Indeed 70-30 is NOT healthy for a card game. You don't need such a massive imbalance to create the effect I'm promoting. The problem is what you said, the OP didn't phrase their original post at ALL properly. It honestly sounds like that anything outside of 100% pure midrange 50/50 no RNG Final Destination gameplay is bad and need to be eliminated from Hearthstone.
A GOOD card game meta is a 60/40 split if you get deck advantage at most (and in most cases more like 55/45). It rewards players who wield decks that work against the field over players who want to mindlessly play the same deck over and over. Decks are not meant to work like races in Starcraft or fighters in a fighting game. They are meant to be like weapon choices. You choose the right one for the field and swap them out as necessary. If the field is anti-aggro and you DEMAND to play aggro, you deserve a -10% hit to your win rate. Same for if you DEMAND to play midrange into an aggro lineup. That's poor play in a card game.
But you shouldn't just instant WIN because you picked the 'right deck'. Other factors should come into play (great RNG, great play, player mistakes, good tech options, so on). A bad matchup should be an uphill fight but just should leave you looking for options and taking risks, not just conceding. That's the difference between a balanced meta and a polarized one.
To note, the past year has been *VERY* polarized. But we aren't talking about it anymore because we've spent the past YEAR screaming at how bad the meta was because of it's polarized matches. It sucks. We know it. And we're eagerly awaiting the end of it with Shadows.
If that was what the OP was getting at, then yes that first post was very poorly written, to be blunt. It just kind of assumes we all agree then takes the most extreme solution possible. If the OP did mean what they said at the beginning and what I wrote the post sounded like ..well... my last post stands.
-
5
iandakar posted a message on all disliked archetypes fuel each otherPosted in: General DiscussionQuote from Rinnegan37 >>Quote from Minibassada >>This just sound like salt to me. The aggro-control-combo cycle is essential for not just HS but also other similar cards games. In the ideal meta aggro, control and combo should be represented equally.
Idk why I'm doing this, why I'm writing all this out, when it won't change anything, but here goes nothing.
in the ideal meta there:
-> is not a single deck that is pure aggro, control or combo.
-> all you have is midrange decks.
-> every matchup is 50%-50.
-> the skilled player wins 60% of the time.
-> adding heavy rng cards to your midrange deck makes it more fun to play, but reduces your winrate by 5 to 10%.
there.
that's it. that's the ideal meta for the average gamer.
game design isn't about what makes you happy, it's what makes (would make) the majority of your (potential) customers happy.
That honestly doesn't sound like a card game at all. That sounds like a well handled turn based strategy game.
The idea behind a turn based strategy game is to create a 50/50 situation. Even if both sides aren't the same, the balance is set where both sides have a 50/50 chance to win. RNG is then eliminated completely leaving the game down to the player's ability to know and perform the different skill elements of the game.
Starcraft, though Real time instead of Turn based, is a perfect example of this. The sides aren't equal but are balanced so that the choice is based on personal preference and desired focus of strategy rather than trying to achieve an advantage. Thus the difference that drives who wins is who has best mastered the MANY highly complex and difficult elements of the game.
That doesn't work in a card game. Unlike other games where you have a SPECIFIC set of units/skills/abilities that can then be manually tuned to each other, we have some 400-700 cards that, though, are split up between classes, still create tens of thousands of combinations that change how the deck operates. You're NOT going to make a meta of 50/50 matchups with that.
You also take away from a major concept of the game: deck design. The idea is that I'm supposed to be putting my deck against your deck. Which means my goal is to find a deck that has an advantage against your deck. It's WHY we design decks in the first place. The entire POINT to playing aggro is to beat midrange by outracing it. The POINT to playing control is to beat Tempo decks. If you aren't letting the different archetypes fight each other, you might as well not HAVE archetypes, which then questions what the point of allowing deck designs in the first place.
After all, you don't HAVE to allow players to design their own decks. Games like Red Dragon Inn give pre-made decks which are then balanced for a fair fight.
Which means you aren't anywhere close to a CCG at all. Which is my point. It's not that what you are asking for is wrong or bad. It's..well.. it's a person playing a first person shooter and wanting to be able to have everyone pause it and have set turns instead. You just might be in the wrong genre.
-
41
DrukMax posted a message on Rise of ShadowsPosted in: GuidesWhen is the "New expansion"-link in the upperbar going to change? @Fluxflashor
-
44
SamTheHam posted a message on Mike Donais on Hall of Fame - Malygos, Mind BlastPosted in: NewsGenn's strength has become his greatest curse.
-
11
kiwiinbacon posted a message on Do You Even Sail Bro?Posted in: Do You Even Sail Bro?Nah mate, just trying to have some fun :P
- To post a comment, please login or register a new account.
0
Nah man. I know what it takes to make good art, and I can spot laziness or lack of skill when I see it. Downvote me all you want, this site took a turn for the worst.
1
Your new graphics team is amateur at best. What a huge drop in quality. "Top Decks" banner is tiny, the layout is timid, the color is bland, and the faded grainy image in the background is just a cheap 2-click photoshop pass. No passion. No love.
1
I think Blizzard simply didn't catch this one.
2
To me ranks 3, 2 and 1 all sorta feel the same. Real grindy.
2
What a great way to stir the pot. Every single expansion since the start of HS has had a large batch of unplayed cards just because of their poor stat line. It must kinda suck from the dev’s perspective to see all those cards never be played (of just marginally), up until the point they rotate out.
With a change like this, they shake up the meta and potentially push the creation of new archetypes. Here’s hoping!
9
Sure the coin keeps the combo alive, but would you really want to sacrifice a card slot for a brewmaster or banker to hit 50% of the time?
2
They should nerf this thread.
1
What I'm most happy about is that no deck is infuriating to play against (Read: Genn, Baku). Maybe it's just cause the meta is still quite fresh, but it seems like no deck is currently running stupid busted combos. All decks have their power spikes, but they just feel well balanced.
2
Me too. It’s a trick!
1
Nope. Great cards like these need to rotate out for the health of the game. It frees up space for *new* great cards. I don't know why that's hard to understand.