• 1

    posted a message on Hearthstone Card Creation - A Primer
    Quote from Kiejdris >>

    I just tried to post a card to check if the guide works for me, sadly, it does not.

    Well it is working, so it is a user error.

    1. Click the insert/edit image button.
    2. Copy and paste the image's link, making sure it ends in .jpg .png etc.
    3. Change image dimensions.
    Posted in: Fan Creations
  • 34

    posted a message on [Class Competition Winner] Sea Witch, Core Set complete

    Colour Chart entry:

    Lady Vashj is the Sea Witch: A versatile Naga sorceress capable of unleashing devastating water-based magic as well as powerful minions of the deep to overwhelm your opponent, but can also lurk beneath the Ocean Depths, biding her time, waiting for the right moment to strike. 

    After a lengthy hiatus, the Sea Witch class has received its Core Set with a large number of changes, buffs, and new cards!

    For a development timeline of the Sea Witch prior to the Core Set, refer to the below spoiler:

      • The Basic Set provided the framework for this class, introducing the most core of mechanics and playstyles.
      • The Classic cards built up and outwards from the Basic Set. While the initial Basic cards attempted to tone down the Sea Witch's inherently complicated playstyle, the Classic set attempts to slowly introduce the first glance at the strategies the Sea Witch has at her disposal.
      • With more cards from the Whispers of the Old Gods and One Knight in Karazhan expansions, the Sea Witch slowly became more complex and explores different possible interactions and archetypes.
      • Mean Streets of Gadgetzan and Journey to Un'Goro shake up the meta, and the Sea Witch finds herself competing with a diverse array of other deck archetypes in different classes. However, a custom Gadgetzan gang, a Quest (Freeze Sea Witch) that has been slowly planned for since the Basic Set, and both strong value and tempo-oriented cards keep the Sea Witch afloat in the shifting meta. Un'Goro also finalizes the token-Murloc archetype, a deck that has slowly gotten support since the Basic set.
      • And at last, the final two sets of this competition make their mark on the Sea Witch's already considerable arsenal. Knights of the Frozen Throne brings about the new Death Knight hero card and the continuation of a new archetype first introduced in Un'Goro, big Sea Witch, as well as support for Quest Sea Witch. Kobolds and Catacombs, with its Spellstones and Legendary Artifacts, also introduce new ways to play and deck types, namely Lifesteal/Heal-Control Sea Witch.
      • The Witchwood is the first expansion completed outside of the competition. Many key cards and cycles were rotated out, notably strong early-game options to fill the Sea Witch's deck with Ocean Depths, a key Murloc card, and the entire Hero Power synergy package. The Witchwood aims to fill in the gaps here and there with several new options, bolstering the Sea Witch's early game with some tempo-oriented minions, midrange options, and a few late game tools as well. The first signs of a faster, proactive Sea Witch game also appears in the form of a unique 4-mana legendary.
      • The Boomsday Project reintroduces Mechs, and the Sea Witch is no slacker in that department. Though they are not the main focus of the Sea Witches this expansion, they have options to seamlessly unite Mechs and Murlocs and powerful, hulking, control-style mechs too. The scientific theme of the Sea Witches is genetics; They're messing around with what they shouldn't be. Genetics revolve around minion cost and summoning minions. Lots of minions. This sounds boring, but the Sea Witches wouldn't be Sea Witches if they didn't use that concept in... peculiar ways. The name of the game is all about Tempo, and the Sea Witches finally get a strong push towards a zoo-like playstyle, having been relegated to mid or late-game options for a while, save for Murlocs. Heal-Witch gets some much needed tools as well.
      • Rastakhan's Rumble sees some marked departures from the usual, slower playstyles of Sea Witch. They do not represent a team, per se, but instead are the cheerleading faction! While they don't really worship a Loa in Warcraft lore, Sethraliss is reptilian so we are going with that. At this point, most of the Sea Witch's most powerful cards and archetype enablers have gone. Big Sea Witch is no longer a thing and the most efficient ways of putting in Ocean Depths into your deck are also gone. Murlocs, too, are gone for the most part. Therefore, this expansion is a "test" to see this class can support any other archetypes: Charge Sea Witch, a combo deck, and Zoo Witch. Charge Sea Witch was a minor archetype in MSoG and the first tool has been added to this deck with further support coming. Zoo Witch uses lots of wide-ranging buffs and can quickly amass high-health, difficult to remove minions.


     


    Reservoir 
    is the class' keyword. A little complex, though easy to understand once seen in action, Reservoir is essentially a Battlecry with a conditional effect, that is, deck size. It operates much like Combo, which is also a conditional Battlecry-like effect. In addition, like most cards with a conditional effect, a yellow glow will appear around a Reservoir card if it meets its requirement.

     

    List of Changes from Wild/Classic versions:

      • Hindsight: Art/name change from Calm Currents (Basic).
      • Saltspring Wand (WOTOG): Unchanged.
      • Ghostscale Scout (Witchwood): -1 Attack, -1 Mana.
      • Sea Elemental (Basic): -1 Attack, +1 Health.
      • Highborne Grace (Classic): Unchanged.
      • Blackhorn Subjugator: Art/name change from Blackblade Stalker (Witchwood).
      • Three Fathoms Below (Basic): Art change, -1 Mana.
      • Evaporation (WOTOG): Added Nature tag.
      • Scry Me a River (Basic): Added Nature tag.
      • The Water Cycle: New card.
      • Vashj'ir Portal (ONiK): Added Nature tag.
      • Azshara's Journal (ONiK): Added Arcane tag, Highborne cards changed:
        • Chronic Tonic: Added Arcane tag.
        • Destruction: Added Arcane tag.
        • Infinite Intellect: Added Arcane tag, art change, changed from "Draw 4 cards" to "Draw 5 cards".
        • Arcane Detonation: Added Arcane tag.
        • Boundless Mana: Art change, +1 Attack and Health.
      • Highborne's Elegy: New card.
      • Sirenic Banshee (KOTFT): +1 Health, added Lifesteal.
      • Brine Crossbolter (Classic): Changed from "Double this weapon's attack" to "Gain +3 Attack".
      • Warlord Kalithresh (Classic): Unchanged.

    Commons

    Rares

    Epics

    Legendary 

    Highborne Cards

    Basic Set

    Commons

    Rares

    Epics

    Legendary 

    Tokens

    Commons

     

    Rares

     

    Epics

    Legendary

    Token

    Highborne Cards


     

    Highborne Cards

    Instead of joining one of the three existing gangs, competitors had the option of creating a custom gang, as long as they included someone who was previously eliminated. I introduce the Cutthroat Cult, a ruthless, ghostly crew of shark-pirates who took over the Gadgetzan Port while the other three crime families were too busy fighting with each other! While the Goons buff your hand, the Jade Lotus focus on board presence with their golems, and the Kabal aim to gain value through deckbuilding and potions, the Cult provides strong mid-game presence with hero powers.

    The Cutthroat Cult is made up of the mysterious Sea Witch, the deceptive Illusionist (Broeck1), and the power-hungry Harbinger (Mewdrops). These questionable magic-users have rallied behind the Davy Jaws, who may or may not be a ghost, the captain of the Flying Dutchman, which may or may not exist. The pirate has promised power beyond imagination, so long as these three classes partake in the occasional ritual. Sounds like too good of a deal!

    The gang members:

    The Tri-Class Cards:

    Davy Jaws' Tokens


    Commons

    Rares

    Epics

    Legendary

    Tokens


    Commons

    Rares

    Epics

    Legendaries

    Tokens


    Commons

    Rares

     

    Epics

    Legendaries

    Challenge Card

    Tokens

    Commons

    Rares

    Epics

    Legendaries 

    Tokens

     

     

    Commons

    Northgate Reservoir's original idea was by Demonxz95.

    Rares

    Epics

    Legendaries

    Tokens

    Commons

    Rares

    Epics

    Legendaries

     

     

    Commons

    Rares

    Epics

    Legendaries

     

    Posted in: Fan Creations
  • 1

    posted a message on Presentation Tools 2.0 - Updated: May 4, 2021

    May 4, 2021 update:

    • Runic class border added. The minion card border was created by an unknown artist and I based the spell, weapon, hero card, power and portrait borders off of it. If anyone knows who the original artist is, let me know.
    • Ringmaster class border added.
    Posted in: Fan Creations
  • 1

    posted a message on Class Competition Number Eight
    Quote from Artimex723 >>

    Obviously I would be happy to participate as always. I wonder though, if we would be to follow the initiate set style, or the new core set one.

    This is a pretty tough call. If we do just a core set, there's very little to do, in all honesty. 

    I am considering the following:

    • Week One: Initiate first half
    • Two: Initiate second half
    • Three: Core Set, with using part of the Initiate Set, like what DH did
    • Four: Expansion set
    Quote from MrBurger >>
     

    Would it help if I started it in late June or early July? 

    Posted in: Fan Creations
  • 1

    posted a message on Class Competition Number Eight

    Summer's arriving soon, and that is usually when Hearthpwn does a large competition, of which is usually a custom class. If you want to make your opinion heard, use the poll above. It would be a month-long contest, as usual.

    Furthermore, I've considered maaaaaybe bringing back the single card competitions, but since one each week is pretty tough to keep up consistently, I thought about maybe a monthly one. They'll be more streamlined, with no voting phases, just upvotes on posts themselves. Winner gets to pick the next creation prompt, as per usual. Do let me know if any of you would be interested in that.

    Posted in: Fan Creations
  • 1

    posted a message on Turkeybags's bag of custom classes! Mechromancer finished!

    I am going to be tweaking the spell, minion, and hero border for the motherboard border. Just a heads up in case you planned to do more.

     Also a few things about you latest cards. Should be lose -3/-3, not gain. Mind infiltrator should specify add a copy first, before silencing. For neural link, maybe "Give your minions deathrattle: add a copy of this minion with all enchantments except this one to your hand" is shorter? Not sure. If it is longer just disregard this.

    Posted in: Fan Creations
  • 1

    posted a message on Turkeybags's bag of custom classes! Mechromancer finished!
    Quote from Turkeybag >>
     

    Kudos for being the first, from what I can tell, to use this border.

    I don't like how you're using the keyword. The common and epic minion use it fine, but then your legendary sort of just throws the tooltip definition out the window. Your secret also might be very restrictive. If your opponent sees your salvaging, and then the secret pops up, they'll know exactly which secret it is, unless *all* your secrets salvage a minion, hence, restricting design space.

    I'm sure this is in your future plans, but you'll probably have resurrecting mechanics in order to make use of the "remove from pool", right? That'll be interesting to see.

    I would probably have to see the Hero Power to comment more but it is an intriguing start.

    Posted in: Fan Creations
  • 1

    posted a message on [CCC 7 Finalist] The Riftblade

    Upgraded Hero Power and Tokens:

    Sydrine Duskstrider is the Riftblade, a Void Elf wielder of both steel and the dark energies of the Void. This class combines weapons, Taunts, and minion placement in order to secure the early-to-midgame and either snowball from there or leverage their powerful summoning from deck abilities to close out the game.

    For a development timeline of the Riftblade, refer to the below spoiler:

      • The Riftblade Basic Set promotes a midrange playstyle while allowing for both faster, more up-tempo deckbuilding as well as providing tools for removal and the late-game.

      • The first half of the Novitiate set continues to develop the three mechanics and class traits introduced in the Riftblade's Basic Set: weapon breaking, minion positioning, and summoning directly from the deck. Not only do these mechanics get intertwined with each other, but they are also joined by a new synergy: Taunt minions.

      • The second half continues much of what the first half has done, but also cements 2-card combinations and even introduces Pirates into the mix, a natural fit for a very weapon-heavy class.

      • Finally, Madness at the Darkmoon Faire gives further support to the burgeoning Riftblade Pirate archetype while also introducing strong disruptive tools for slower Riftblade decks, as well as removal tools and cards that continue to synergize well with weapons.

    Showcase Cards

    Tokens

    Novitiate (Initate) Set

    Tokens

    Basic Set

    Tokens

    Many thanks to all of the contestants and voters in the contest!

    Posted in: Fan Creations
  • 1

    posted a message on Custom Class Competition #7 -- Discussion Thread | Week Three
    Quote from JoshoPrime >>

    At least i tried :(, good luck to the ones who advanced!

    It was a good effort by all, this contest has some very high quality classes.

    Posted in: Fan Creations
  • 1

    posted a message on Custom Class Competition #7 -- Voting Thread | Week One

    The Custom Class Competition is back for its seventh iteration! With the success of the previous format, it has been decided to bring it all back for another round, with a couple of minor adjustments.

    This is the Voting Thread! You can post additional comments here if you wish.
    You can also view the entire Submission Thread here.

    Overview

    The order entries are presented in was randomized to provide classes that were submitted later a little more exposure compared to classes submitted early, which had more views in the Submission Thread.

    Each entry this week will contain only the Hero, Hero Power, and the three showcase cards selected by the entrant. Tokens that are relevant to the Hero Power or three showcase cards are also included.

    The bottom five entries will be eliminated from Week One.

    The Fisherman, by B3ckemon

    Tokens

     

    The Engineer, by MrBurger

    Token

     

    The Bloodmage, by Ozymandias

    The Harvester, by Artimex723

    Token

    The Somnologist, by Jengus

    Token

     

    The Riftblade, by McF4rtson

    Tokens

     

    The Witch, by Ragnador

    Token

     

    The Detective, by Starshatter1998

    Token

     

    The Soul Master, by SirTrumpet

    Token

     

    The Seer, by Klipce

    The Innkeeper, by hza166

    The Farmer, by Screwjank

    The Vampire Killer, by Weston_Smith

    Tokens

     

    The Skaven, by Noah_McGrath

    Token

     

    The Warper, by JoshoPrime

    Token

     

    The Doctor, by whatTheHeck

     

    The Cultist, by JollyCroquet

    Tokens

    The Traveller, by MvonTzeskagrad

    Token

     

    Posted in: Fan Creations
  • To post a comment, please login or register a new account.