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    posted a message on ASYLUM'S GAUNTLET (Class Creation Competition #3) - Phase II Discussion

    Alright, finished my example cards and I just need one more Basic Card. I'll post up my example cards for now, seeing as I got no feedback for my Pokemon card waaaay back.


    Posted in: Fan Creations
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    posted a message on ASYLUM'S GAUNTLET (Class Creation Competition #3) - Phase II Discussion

    After much thought, I finally decided on my Pokemon Ninja minion:

    @MarioToast All of your cards seem pretty good, but I think Death Command can be 4 mana, since some things slightly similar are Soul of the Forest and Poison Seeds. The former is probably more useful in balancing, even if it only affects your minions, and requires a board already.

    Posted in: Fan Creations
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    posted a message on ASYLUM'S GAUNTLET (Class Creation Competition #3) - Phase II Discussion

    Ooooooh I love the second challenge. Greninja is a must for me! (Though I have a love/hate relationship with that OP pokemon)

    Posted in: Fan Creations
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    posted a message on ASYLUM'S GAUNTLET (Class Creation Competition #3) - Phase I Discussion
    Quote from nurgling13 >>
    Quote from McF4rtson >>
    Quote from Asylum_Rhapsody >>

    At present time, there are 29 disqualified posts, consisting of both my administrative posts, some "removed" posts, and some rule violations. That means a total of 91 valid entries. I have asked the other mods to weight in on some for which I could see applying some leniency, but unless there's some change, the proportional percentage equals ~53.531%, so...

    49 entries will go to Phase II
    27 entries will go to Phase III
    14 entries will go to Phase IV
    8 entries will go to Phase V
    4 entries will go to Phase VI

    This is not including Wild Cards.

     Suddenly, 49 seems like a small number O.o
    Well, 91 is a small number compared to past competitions. We had like twice that for the last class competition.
    Yeah, I was in both the first and second contests. This one is rather small.
    Posted in: Fan Creations
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    posted a message on ASYLUM'S GAUNTLET (Class Creation Competition #3) - Phase I Discussion
    Quote from Asylum_Rhapsody >>

    At present time, there are 29 disqualified posts, consisting of both my administrative posts, some "removed" posts, and some rule violations. That means a total of 91 valid entries. I have asked the other mods to weight in on some for which I could see applying some leniency, but unless there's some change, the proportional percentage equals ~53.531%, so...

    49 entries will go to Phase II
    27 entries will go to Phase III
    14 entries will go to Phase IV
    8 entries will go to Phase V
    4 entries will go to Phase VI

    This is not including Wild Cards.

     Suddenly, 49 seems like a small number O.o
    Posted in: Fan Creations
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    posted a message on ASYLUM'S GAUNTLET (Class Creation Competition #3) - Phase I Discussion

    Now that everything's been said and done, I gotta say the worst part of this competition is how you can't prepare cards for the rest of your class in advance due to the challenges. It has been kinda killing me lol. And, on a more serious note, since I like to create several cards at once, it can somewhat break the flow.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition #5.02 - Discussion Topic
    Quote from Asylum_Rhapsody >>
    Quote from McF4rtson>>

    So, to clarify: We're doing one card from DK, Monk, and DH each? And one of those cards goes into a separate gang?

    No, you are picking one of those three factions and designing its three tri-class cards. There seems to be some confusions, so I'm going to work with Shadows to rewrite and clarify the perimeters a bit before submissions open tomorrow.

    @AsylumRhapsody: Before balancing Ji Firepaw, I think clarification whether the 1 Attack persists through your opponent's turn is needed.

     It does. It is permanent. =)
    Thanks for the answer. We're NOT creating a new gang, just putting in the class into an existing gang, right?
    Giving druid that permanent attack will be very cool, but maybe a bit scary. If you have that one attack, you can use Savagery for Malygos. Druid will have a total of 6 cheap face-damage spells now. (EDIT: RIP the dream...) I think it would be a bit better at 8 mana, since giving your hero 2 attack forever should take up your whole turn. Stats seem fine.
    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition #5.02 - Discussion Topic

    So, to clarify: We're doing one card from DK, Monk, and DH each? And one of those cards goes into a separate gang?

    @AsylumRhapsody: Before balancing Ji Firepaw, I think clarification whether the 1 Attack persists through your opponent's turn is needed.

    Posted in: Fan Creations
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    posted a message on White Eyes
    Quote from CobaltStars >>

    What about execute/shield slam?

    What is this Control Warrior you speak of? Never heard of it.
    Posted in: White Eyes
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    posted a message on ASYLUM'S GAUNTLET (Class Creation Competition #3) - Phase I Discussion
    Quote from RedneckBudha >>
    Quote from McF4rtson >>
    Quote from RedneckBudha >>>
     What do you mean with crushing reno decks? You mean designing an OP Reno deck, or countering Reno decks? And yeah Slime is already a token which is summoned by Blood To Ichor and Mire Keeper
    The minute you shuffle in two of your hero power tokens, Reno is dead. Kazakus is dead. My word, I just played a game against a Reno Mage and I got Weasel Tunneler off of Maelstrom Portal. Then I N'Zothed it and he forgot about and dropped his Kazakus.
     Well, now I really like my deck. Considering that Reno decks are controlling the top tier of the meta, it's only fair to have a strong counter against them (though they don't really NEED Reno to win)
    Er, somehow, I don't feel like paying 4 mana should ruin half a deck. And do keep in mind, don't create a class based on the modern meta. You have to think when reno was first released. Was he a huge part of the meta? Not really. Had this class already existed, then renolock would have never become a thing, and consequently the current renolock and renomage also would have never become a thing. One hero power shouldn't dictate half a meta.
    And honestly, I don't even mind reno decks, they're control-based, after all. Control warrior is back on the rise since Jade Druid is declining and control shaman is actually somewhat playable, too. 
    Posted in: Fan Creations
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    posted a message on ASYLUM'S GAUNTLET (Class Creation Competition #3) - Phase I Discussion
    Quote from Tomerick88 >>

    Ok so I went back to the drawing board to come up with something more original and this is what I have come up with.  The cards are not necessarily what will go in the submission but I would appreciate feedback on it all:

     

    The Orator

     

    As an Orator Kaila is blessed with the gift of the gab.  While her strength and magical ability may be lacking she is able to use the power of words to manipulate the battlefield.  This may come from a rallying speech to buff her minions or a well placed insult to Taunt a foe and keep others safe.

    The class will revolve around shuffling cards into the deck, buffs/debuffs and control

    These are the ideas I have come up with for cards:

     

     

    Your Hero Power, as of now, seems very strong, as it is essentially a Sorcerer's Apprentice on demand. Or a Thaurissian tick, in some situations. However, we'll see just how good it is when you include more spells in your class. Care to give us one or two tentative examples?
    Mimic is rather weak, even if you reduced it's cost. And in certain matchups, it's just a dead card. I think 2 mana should be good.
    Coerce is fine. Coerce makes the most sense, flavour-wise, as well.
    Finally, Harbinger is very weak. If mages get Cabalist's Tome which adds them straight to their hand, then shuffling them into the deck is rather lackluster. Try to balance the Harbinger against something like Rhonin. (Sort of close? I guess? XD)
    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition #5.01 - Submission Topic

    Druids seem to a bit overlooked so far, so I tried to support Mill Druid, though in an unconventional way. This could possibly support a slightly more robust Mill Druid, where they could combo this with Naturalize or Coldlight Oracle. And since most mill decks have a fair amount of draw of their own, there is a good chance a Mill Druid with a small C'Thun engine can drop a 16/16 or so C'Thun to seal the game. Or perhaps they might run some sort of Brann + C'Thun combo with insane draw power.

    Posted in: Fan Creations
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    posted a message on ASYLUM'S GAUNTLET (Class Creation Competition #3) - Phase I Discussion
    Quote from RedneckBudha >>>
     What do you mean with crushing reno decks? You mean designing an OP Reno deck, or countering Reno decks? And yeah Slime is already a token which is summoned by Blood To Ichor and Mire Keeper
    The minute you shuffle in two of your hero power tokens, Reno is dead. Kazakus is dead. My word, I just played a game against a Reno Mage and I got Weasel Tunneler off of Maelstrom Portal. Then I N'Zothed it and he forgot about and dropped his Kazakus.
    Posted in: Fan Creations
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    posted a message on ASYLUM'S GAUNTLET (Class Creation Competition #3) - Phase I Discussion
    Quote from RedneckBudha >>

    After spending some time working on my hero and more example cards, this is what I've come up with... The Void Doctor.

                                                  

    Lore

    Gendan was once a high ranking officer of the Scarlet Crusade as a Priest of the Light. He worked devoutly trying to purge the undead from the world, and was renown for his skills in torture and alchemy, particularly when combining the two. He served at Hearthglen until the Lich King and his Death Knights slew nearly everyone there. Gendan was one of the few who escaped, only to be taken prisoner by the forsaken. Tortured for his crimes against their people, he eventually forsook the light, believing it had failed him. Eventually falling into darker practices, Gendan became a shadow priest much like the forsaken he despises. During the Cataclysm, as the world tore itself apart, Gendan managed to make his escape. Tormented both by his past and what he became, he gathered what few followers he could corrupt, and began a new Inquisition, lead by Void Doctors. While little better than the Old Gods themselves, the Void Doctors still work to eradicate the undead using the powers of the void and dark alchemical practices.

     Hero Power

               

    Example cards:

      

    Blight - Basic set                 Escaped Leper - Classic set                  Inquisition Doctor - Whispers of the Old Gods set 

    Are you still sure you're ok with crushing reno decks? Also, if you do have Inquisition Doctor as an example card, is the 2/2 slime a vanilla token? Otherwise, you're not allowed custom tokens in your example cards.
    Posted in: Fan Creations
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    posted a message on ASYLUM'S GAUNTLET (Class Creation Competition #3) - Phase I Discussion
    Quote from Wishmaster333 >>
    Quote from McF4rtson >>
    Quote from Wishmaster333 >>

    Alright, well, considering all the feedback I got thought my hero power is a bit over-powered, I decided to change it up a slight bit and make it give the token as a weapon you need to play instead instead. The older version just equipped it.

    Spellbreaker Hero PowerLance Token

    So now you pay 3 mana for a 1/1 weapon that silences, as opposed to two. Is that more in line with the general hero power levels?

    Well, technically... mathematically speaking, yes, this is balanced. You take damage, and you pay 3 mana for a silence, which is fairly in line with the nerfed Ironbeak.
    But having Silence on-demand... man, that is really, really good. And sort of frustrating to play against. Even if you do take quite a bit of damage from whacking minions, having a Silence always ready doesn't allow your opponent to play Hearthstone.
    (RIP, just noticed I double posted. Sorry.)
    I guess this is just where I have to disagree. . If I hit a minion with it, I still have to deal with the minion, it's not like I have an on hand hard removal tool or anything there. Silence is a half-removal at best. I can't think this is any more frustrating to play against than anything else in the game, and silence, as it stands, is practically non-existent, despite having classes with easy cheap silences. You can argue that's because they compete with a deck-slot, but even still I find people are too worried about this. Can you provide me with examples as to why a class with an easier access to silence is too powerful?  It's an early game survival tool to a degree. In late-game there are plenty of scenarios where this hero power is essentially useless.
    Sure, I can remove taunt, deathrattle, etc, for a cost of health, but in a game like hearthstone Health is a valuable resource, a lot more valuable than I think people give it credit in a place where a ton of burst damage is entirely possible to shove out on turns. It's not as valuable in most card games where you can interact on your opponents turn. However, you can't do that in hearthstone and it really just shows that health does matter.  Kripp has a whole video series detailing how it can come down to just 1 point of health or so mattering for a win. It's not like I'm designing an invincible class here. It will have weaknesses.
    I'm not going to provide it with easy access to heals either, meaning your choices of what to attack is that much more important. People haven't even seen the whole kit of the class but are already worrying just about the hero power. It's truly a RIsk Vs Reward hero power, much like Warlocks is.
    Your Hero Power would certainly depend on the other cards you have in your class. If you have less heals, that helps, but Antique Healbot did exist for quite a while. Still though. I do think it's balanced, as I said, but I'm just not entirely sure how good it is for the game. Examples of scenarios: Loot Hoarder, Mana Wyrm, Kindly Grandmother, Tunnel Trogg, Northshire Cleric, Twilight Drake, Thalnos, Malchezaar's Imp, Possesed Villager, Imp Gang Boss
    Posted in: Fan Creations
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