Aggro Overload burn shaman. It will run Likkim, Electra Stormsurge, Thunderhead, Bloodlust and probably one copy of Doomhammer. The only thing, which is missing is cheap card draw (like Ancestral Knowledge), but the rest of the set is yet to be revealed. Shaman is the class, with the least revealed cards so far, so this archtype might get the needed support from the missing ones.
It has a very good draw engine in the form of Spirit of the Frog. What it lacks is a couple of strong early minion like Tunnel Trogg and Totem Golem. Maybe Sludge Slurper will become that card, maybe they will introduce stronger minions for those spots.
This card really reminds me of pre-nerf Giggling Inventor. Yeah the tokens are not that strong, but the fact they have many synergies with other tribe cards will be big. I think it will be a very strong addition to Pirate, Murloc and Mech decks.
Edit: after last reveal, you can add demons to it.
What's the point of this? Rotten Applebaum is superior to that.
You need to play Rotten Applebaum to get the heal and it can get silenced. You don't necessary need to play this minion to get the heal. Random 4hp heal at some point in the game is pretty decent.
I think the card is quite decent, Warlock will lack healing, so this is a good start.
There is no strong 1/2 mana deathrattle minions you want to trigger with this one. The only decent early minion is Spider Bomb, which will make it like a Deadly Shot with a card draw, which is very good. Of course it can trigger heavier deathrattle from heavier minions, but that comes much later in the game and you don't want for this card to be a dead card for numerous turns, if it's in your hand on turn 3, you want to play it and get value out of it, and that's the problem, there is no good 1/2 mana deathrattles you want to trigger it with.
So this card is quite slow and inconsistent atm, maybe that will change with introduction of new cards.
The only people who complain about aggro are the ones who stick a bunch of removal and a bunch of 8 drops into their decks, then when they draw their 8 drops instead of removal they rage and call aggro players brainless. They are the same people who draw all they removal against a combo deck and lose to a combo or infinite value, rage then come to the forums complaining about combo decks. I call such people Control Elitists, they think they are superior to any other player not playing control and think control decks are much harder to play than other decks, which is not the case. You can find some of them in this thread too.
Warlock bottom tier for the first time in hs history? Dont think so, warlock always find a way with his OP hero.
Warlock was bottom tier before KFT and K&C, no deck was playable, now its losing what It gained from those expansions and getting garbage this expansion. Yeah it's gonna be bottom tier again most likely.
So basically Giant Sand Worm with Rush. Stat distribution makes it an anti aggro tool similar to Primordial Drake. I like a little bit more attack for turn 8, but its a decent card the way it is, not too strong, not too weak, could see competitve play.
I think it is way too slow, losing too much tempo and I think you can't afford that as a hunter, hunter relies on tempo to win games. So yeah this is bad.
3
Sort of like a Cube, quite good and its a twinspell, so that's a big bonus
1
It has a very good draw engine in the form of Spirit of the Frog. What it lacks is a couple of strong early minion like Tunnel Trogg and Totem Golem. Maybe Sludge Slurper will become that card, maybe they will introduce stronger minions for those spots.
0
This card really reminds me of pre-nerf Giggling Inventor. Yeah the tokens are not that strong, but the fact they have many synergies with other tribe cards will be big. I think it will be a very strong addition to Pirate, Murloc and Mech decks.
Edit: after last reveal, you can add demons to it.
0
Aggro overload shaman should be quite strong, deck only loses Firefly, which can be easily replaced.
I think Big Shaman has a lot of potential too.
0
Insane fatigue/value card, can be combined with Baleful Banker for double the value.
0
Can be quite strong in murloc and pirate decks.
0
You need to play Rotten Applebaum to get the heal and it can get silenced. You don't necessary need to play this minion to get the heal. Random 4hp heal at some point in the game is pretty decent.
I think the card is quite decent, Warlock will lack healing, so this is a good start.
0
Very strong tempo card.
0
I think it should buff Secretkeeper and if it does, it is bonkers.
0
There is no strong 1/2 mana deathrattle minions you want to trigger with this one. The only decent early minion is Spider Bomb, which will make it like a Deadly Shot with a card draw, which is very good. Of course it can trigger heavier deathrattle from heavier minions, but that comes much later in the game and you don't want for this card to be a dead card for numerous turns, if it's in your hand on turn 3, you want to play it and get value out of it, and that's the problem, there is no good 1/2 mana deathrattles you want to trigger it with.
So this card is quite slow and inconsistent atm, maybe that will change with introduction of new cards.
2
The only people who complain about aggro are the ones who stick a bunch of removal and a bunch of 8 drops into their decks, then when they draw their 8 drops instead of removal they rage and call aggro players brainless. They are the same people who draw all they removal against a combo deck and lose to a combo or infinite value, rage then come to the forums complaining about combo decks. I call such people Control Elitists, they think they are superior to any other player not playing control and think control decks are much harder to play than other decks, which is not the case. You can find some of them in this thread too.
0
Warlock was bottom tier before KFT and K&C, no deck was playable, now its losing what It gained from those expansions and getting garbage this expansion. Yeah it's gonna be bottom tier again most likely.
0
Very strong, great tempo, great with Auctioneer and for combos.
0
So basically Giant Sand Worm with Rush. Stat distribution makes it an anti aggro tool similar to Primordial Drake. I like a little bit more attack for turn 8, but its a decent card the way it is, not too strong, not too weak, could see competitve play.
2
I think it is way too slow, losing too much tempo and I think you can't afford that as a hunter, hunter relies on tempo to win games. So yeah this is bad.