I actually like the idea of "instants" although the way Blizzard structures the current game, there's no option to allow a player to engage during their opponents turn. Like, it's just not in the framework. I assume the game would need an overhaul to add that kind of functionality.
A few concepts off the bat, not as much flavor as I'd like but I think they're balanced.
Spurious Hero and Arcane Sniper need Battlecry in their card text. Aside from that, Spurious Hero is too specific to be useful, makes the heroes feel less unique and it's not balanced around every Hero card, since some Hero Powers are not as good or more situational than others (Siphon Life is basically both parts of Plague Lord combined without needing Fandral*). Running a Hero card just to discard it and get the Hero Power also seems a bit counter-intuitive when you can just play the Hero card instead, which also gives you Armor and a useful Battlecry.
Arcane Sniper and Lobotomize also might be too unfair and frustrating for the opponent.
*Yes, Plague Lord gives Armor instead of Health which is marginally better, but it also requires you to hit your target with your hero and lose Health in the process, so it roughly evens out.
The point of Spurious Hero is to gain an advanced hero power before you can actually play them which could help earlier in the game, like Dr. Boom, Frost Lich Jaina, Deathseer Thrall, etc., but maybe you're right.
For a meme effect like that, you'd need a meme'y counterbalance. Like, "Fill your board with Jade Golems, freeze all friendly minions and discard your hand."
Comfortable way to roll into T4
Nourish
without completely giving up the board which has been an issue with ramp imo, or delay the mana gain for more board presence. I like
Wild Growth
over "gain an empty mana crystal" because of the card draw after having full mana.
I've tried to do a Mechathun mage deck but it's almost impossible to stall long enough to get it off. I'm legit curious if anyone is able to make one competitive.
The first card answers the themes 1 and 3. I don't know if the first sentences is clear enough, didn't know how to word it. The stealth is there so you can get the effect go off once, and then it's your job to protect it. The idea is similar to the Timeline Witness from the arena exclusive cards, except it will always make you discover a card from your top three cards. So two of them can stay there for a long time if you don't want to draw them. Not sure it would be played in constructed, but seems solid in arena. The art is from Wow TCG.
Second card answers theme 2 and 4. Windfury is the double-up. Would that count? The art is from JunkieSlasher on DeviantArt. The art really looked shamanish so I went with that and decided that the Windfury was a good mechanic of shaman that could answer the double-up theme.
Any comments appreciated!
Do you mean, "Discover a card from your opening hand?"
1
I actually like the idea of "instants" although the way Blizzard structures the current game, there's no option to allow a player to engage during their opponents turn. Like, it's just not in the framework. I assume the game would need an overhaul to add that kind of functionality.
0
Edit: clarified card text
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The point of Spurious Hero is to gain an advanced hero power before you can actually play them which could help earlier in the game, like Dr. Boom, Frost Lich Jaina, Deathseer Thrall, etc., but maybe you're right.
0
I did forget the Battlecry, pretty noob move
0
A few concepts off the bat, not as much flavor as I'd like but I think they're balanced.
0
For a meme effect like that, you'd need a meme'y counterbalance. Like, "Fill your board with Jade Golems, freeze all friendly minions and discard your hand."
6
8
Hoping this isn't too op considering you basically get to choose which card to give echo to...
0
Quest Rogue has been relatively suppressed because of Aggro Mage and being able to drop Mana Wyrm on turn one to wreak havoc on...
...wait a minute...
26
Same one generated by Living Mana .
Comfortable way to roll into T4 Nourish without completely giving up the board which has been an issue with ramp imo, or delay the mana gain for more board presence. I like Wild Growth over "gain an empty mana crystal" because of the card draw after having full mana.
(Edit: fixed card watermark)
0
Are the Ancients considered treants for the sake of this competition or nah?
7
0
I've tried to do a Mechathun mage deck but it's almost impossible to stall long enough to get it off. I'm legit curious if anyone is able to make one competitive.
0
Do you mean, "Discover a card from your opening hand?"