play the anti-meta mage deck against zoo. you'll win most of the time :D
- Mattdontbeahero
- Registered User
-
Member for 10 years, 3 months, and 5 days
Last active Tue, Apr, 11 2017 17:54:47 -
- 3
- 5
- 14
- 1 Follower
- 291 Total Posts
- 14 Thanks
Click on the buttons to change the PopCard background.
Click on the button to hide or unhide popcard elements.
4
I played someone who played him too. Until I memed him with Dirty Rat.
2
The only real trouble I'm having with this deck is Ramp Druids. If they get Innervate + The Coin into Druid of the Claw it's basically a constant up hill battle from there. Even at turn 3 it sucks, and if your Execute doesn't show up on time it's gg.
Warlock Zoo Decks are still very annoying especially if they can crank out Defender of Argus. other than that I enjoy it.
2
I don't have Sylvanas Windrunner, so I used Cairne Bloodhoof instead.
2
True, but I like Harvest Golem simply because it's a very annoying minion to kill unless they are running silence, and even if so it still because a priority target over everything else, especially when coupled with a well placed Flametongue Totem. But I see your logic. Are you still legendary?
2
To be honest, most Shaman decks at their core are the same, with a 3-5 card difference depending on the decks you play. For example, if you're running in to more control heavy decks, you may Run Cairne Bloodhoof and The Black Knight, where as if you were running in to a lot of Zoo, you may opt for an extra Wild Pyromancer or even a Doomhammer. It's solid at it's core, but at the end of the day it comes to down to match ups and just straight up luck.
The only thing I'd take out are the Earthen Ring Farseer for Harvest Golem in the case of aggro decks, and take out one Mana Tide Totem for a Doomhammer, just because I appreciate the extra card draw, but I've never been in a scenario where I was super glad I had two of those things. But everything else is solid. Congrats on making it to legendary for Shamans everywhere! Cheers! :D
-6
I say they just increase the traps to 3 is as well. Then I will feel more comfortable.
2
I think Windfury would be better for a card like Leeroy Jenkins + Rockbiter Weapon. It's similar to the Fight Night deck, only swapping an extra Wild Pyromancer for one less Defender of Argus.
2
It's funny, I really like this deck, but I still lose against the annoying onslaught of other control decks like the druid and sometimes Mages. But they're never wash outs, and it always comes down to the wire, I just never get the cards I want/need. Other than that, I still like all the options I have and I feel good about the hands I have.
2
Then again, he ranked up before the new meta that makes it just a tad bit harder for warriors in certain situations.
1
I think that a lot of people forget that this is a card game, no an mmo like World of Warcraft, or an RTS like Starcraft 2. Card games work much differently in the aspect of adding new cards, modifying old ones, or simply banning/deleting them all together. I've been playing the Pokemon TCG for awhile now, and my friends have been playing Yu-Gi-Oh for years, and the one thing I've noticed is that about every 6-8 months they release a new "deck", or 100-200 new cards. Some of these are just reprints of old cards, with the same hp, atk, abilities, etc, while others are entirely new cards bringing something new to the table, or simply working well with other cards. This, however, forces older cards to sometimes be unplayable, whether or no their stats don't match up with the new medium, or their abilities are no longer functional or even fair toward the new set of cards, thus they normally get banned. You can still play with them against your friends for fun or if you're just a casual player. But if you play in ranked or the tournament scene, you won't be able to use them. This makes some decks broken or unbalanced, which is why the cards are deemed unusable. I say all this because people seen to be worried about balance issues and what not when it comes to new cards coming out, but I'm sure they'll have beta testing for the new wave of cards coming out before they just release it to the public. Some people may not like the changes while others will benefit from it, but its all a part of playing the game.
On a side note, I really hope they release new hero choices for the playable decks now. Of course it doesn't make a real difference in the end, but it would ass a nice, unique feel when playing that game, especially with new player mats to boot!