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    posted a message on Trump's Free to Play Mage

    I would only because, if anything, it's going to force a silence and a spell and/or exchange from your opponent. The more cards they use to take out one, the better imo. If anything, her death rattle will be set off and you'll get some use out of her, either way.

    Posted in: Trump's Free to Play Mage
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    posted a message on Sunfury watcher mandatory?

    True, but you could beef up star fall to do the same. Hmm...Let me see....manipulator is always awesome to have and you really can't go wrong with it. As for the last card, it's whatever you want guy. Ancient of Lore, maybe?

    Posted in: Druid
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    posted a message on Sunfury watcher mandatory?

    Erm, maybe Star Fall? That's always nice to have. Or Star fire...I don't know, I forget the name. :P

    Posted in: Druid
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    posted a message on Been stuck around rank 10-13 for 200 games now. Feels like i'm losing to the same stuff. Need tips!
    Quote from Sanktas »

    I don't spell warrior as worrior normally, that was kind of just for the lulz :D

    As for me not surpassing this rank with all theese legendaries, they don't do much if i don't get to play em. Which i usually dont versus aggro decks. Legendaries can't carry you to top ranks, i could pop in 20 legendaries in my deck and then lose. I believe my current structure in this deck is not so strong versus the people i meet around rank 10-13, which has been mostly aggro. Therefore i'll have to change it.

    Legendaries are strong, yes. But a well built deck will beat me any day, especially if i'm weak against it.

    Thanks for all the replies, i'll try out an anti-aggro deck to push rank 5ish then go back to this WORRIOR deck :)

    Meh, legendaries don't win games, but trust me when I say they help out. A lot. It all comes down to synergy. If they work well with what you're aiming for, they are a huge help. Do you need them? No, not really. But like I said, you'll notice the difference. I play a mage deck I've been working on; I've got 3 different kinds. My favorite so far is an all-secrets deck with very few minions and a lot of spells. It's really hard to play, but really fun.

    Posted in: Warrior
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    posted a message on advancing fast but need advice so much

    If you're going to have fan of knives, try to have some sort of +Spell card, such as replacing those Senjin Shieldmastas with Azure Drakes, or even crafting a BloodMage Thanos if and when you get the chance. If that doesn't suit your fancy, you could always add an extra Deadly Poison and add Blade Furry for better crowd control + damage.

    Not too many Rogues run Sprint because a lot of people want to have as much synergy in their deck as possible. Most Rogue cards are based off of combos, which usually requires lower level cards to sync with the other combo cards in order to do more damage. But, since you're more focused on a late game, Sprint is 'Ok', it's just the fact that it costs 7 mana, it's like you have to gaurentee you have board control before you use it, unless you're desperate or just taking a chance. Ysera is fine, it never hurts to have an extra legendary in your deck, even if you do get Leeroy.

    Posted in: Rogue
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    posted a message on Been stuck around rank 10-13 for 200 games now. Feels like i'm losing to the same stuff. Need tips!
    Quote from Stevenakos »

    How can some ppl that have like 5-6 legendaries be on rank 13 and others without any legendary that havent spend any money on the game (cause they probably cant) are rank 10 or more!(including myself)

    It depends on your deck and who you've come up against along with their decks, beginning hands, card draw, etc. Some times it literally all comes down to luck. Plus, if you happen to be on a hot winning streak, you can surpass 5-6 levels easy within just a few hours. Then you'll start encountering different decks that may or may not shut you down. Besides, most legendaries can be shut down with decent control cards. I know any legend can go down with polymorph   + fireblast. It's not hard.

    Also to the OP, it's Warrior. I saw you spelt it Worrior, and even though it may or may not be on purpose, it bugs me lol.

    Posted in: Warrior
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    posted a message on [Madskull] 3 Star Master Shaman Competitive OTK Deck [No Epics nor Legendaries]

    It's true, this deck does need more minions. I tried it on ranked and got wrecked through minion rush. Lightning storm is good but sucks when you consider overload and how it effects your early game strategies. If you can get dark iron dwarf + stranglethorn tiger + rockbiter + windfury...it's almost a one hitter. But, relying on that one card to make a push is bad once your opponent board wipes you afterward.

    Posted in: Shaman
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    posted a message on Rnkd's Competative Budget Rogue

    @Rnkd: That actually helps out a lot, thanks. I've always just kind of thew the 1 health minions out there as fodder, waiting for the combos or bigger cards to come out. Pieces the combos is all well and good, I just don't want to wait too long in case they have a harvest golem or leaper gnome of their own, then it kind of forces  your hand, unless I dedicate those to face attacks. Would it make a difference if I traded out two cards, like say, novice engineer for knife juggler? Or do I still need the draw power?

    @Pilleri: I'll have to check out that deck. I made the Madskull Shaman deck, and although it owned my friends and the A.I. in practice mode, I would get steam rolled because it felt like all I could is wait for stranglethorn tiger to come out, along with either bloodlust or rockbitter weapon + windfury. Like, if you could chain them all of that together, and if youre lucky enough to pull out a dark iron dwarf, you can do upwards of 24dmg on one turn. But then it's like, once those cards get wiped on the next turn, youre screwed unless you have another one. I'm currently working on a rush down deck for my Warlock. It's in the 'beta' phase, but I'm trying to use the same theory behind this rogue deck, but with demons and demonfire. We'll see how it works. I'm not sure if I can make another shaman deck though; after I got facerolled with the last one and lost 6 games in a row, I nerd raged and disenchanted my good shaman cards. XD

     

     

    Posted in: Rnkd's Competative Budget Rogue
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    posted a message on [Madskull] 3 Star Master Shaman Competitive OTK Deck [No Epics nor Legendaries]

    I built this deck. I replaced one of the fire elementals with an earth elemental, and I really like it. It gives you a lot of options to deal with almost every situation, which I like.

    Posted in: Shaman
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    posted a message on Rnkd's Competative Budget Rogue

    The only legendary I have is Mekkatorque. (sic) I did experiment once, taking out the deadly poisons and fury and adding 2x assassinate and 1x Sap. Believe it or not, it did work fairly well in certain match ups, but in the end it ends up the same way; I don't really have the right cards to deal with late game situations. Argent Commander is good in the clutch, but in reality its a free 4dmg card, and after that he's an easy kill. s17 and Defias Ringleader are decent, but combos are sort of hard to pull off until you get to 5 mana, at which point it kind of defeats the purpose in having an early rush deck unless you're just dealt an awesome hand and your opponent's hand is garbage.

    Right now, at 13, my win rate is 50-50, but if higher level decks are less complicated when using this one, I need another Rogue deck to handle the situations I'm having now. Or at least a decent switch up to throw them off balance. It just seems like the Rogue is so clunky because the combo cards require a decent amount of mana to string together to actually do some damage, where as if I had assassinate, it works, but with combo cards its no good because it takes up so much usage. I think I might try the Shaman deck, I just don't want to be a bandwagoner and join the other 75% of the community thats rolling druids and hunters right now. If you have any deck builds or anything you'd like to share, please do.

    Posted in: Rnkd's Competative Budget Rogue
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    posted a message on Rnkd's Competative Budget Rogue

    I can honestly tell you that I'm stuck at lv 13 with this deck. I can literally go no higher. Whether it's due to a bad beginning hand or poor shuffling to begin with, I never seem to get the card I need when I need them, and Druid/Mage decks seem to be the hardest to contend with. Hunters are annoying but beatable, Warlocks are a rare occurrence along with Priests, and Warriors and Paladins are about the same level of difficulty. 

    On a positive note, I reached Lv 13 all the way from lv 22, so I really can't complain. I just need something to get over this hump. Suggestions?

    Posted in: Rnkd's Competative Budget Rogue
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