• 2

    posted a message on Finally Control meta?

    This won't ever be an appropriate question, it will always be a balance between control and agro. The more greedier value deck people go for aiming to beat other control decks, the more agro will shine. And since it is a bit quicker to climb with agro and agro are a bit more budget decks, it tends to always be more agro than control.

    Posted in: Standard Format
  • 1

    posted a message on Few days after ! Who is the best Hero ! [Thousands VOTES and going...]

    1. Shaman: Cheapest; almost half the cost of others, fits already in a strong archetype, can combo with dopplegangster. It is simply a strong card.

    2. Paladin: You simply jam this in your control Paly, the hero power will provide a lot of value by itself, though I don't think the autowin is worth much, since if you can be in that position you probably are very likely to win the game already, still will force your opponent to be more proactive with his removal/wasteful. The weapon is crazy good to help you get into the late game, but you are going to be a bit weak tempo wise when you play that card.

    3. Mage: Mage can afford playing the long game with ice block plus the effect help scaling into the late game, you won't be able to spawn water elemental every turn since it is situational which is a considerable drawback, not sure if it is really better than burn mage, will have to wait and see. Once you get the elemental rolling you simply can't die, too much lifesteal.

    4. Druid: Decent, not too costly, Druid can ramp quicker to their Death Knight which is a plus, the card offer tempo and flexibility right away, flexibility of the hero power is very nice; you can be the aggressor or try to survive to the late game depending on the state of the game, flexible cards always tend to be undervalued, there is no situation where to hero power will be bad, though nothing is game breaking insane. I think we will see a new type of control Druid.

    5. Warlock: 10 mana is a big investment, but the value is insane, a better N'Zoth for Warlock. Don't think that deck will be top tier since control Warlock needed more support, small drawback; you are force to add some extra demon in your deck to support that card. I place it here for now, but I expect it to be more viable in future metas.

    6. Warrior: The weapon is insane, almost impossible for your opponent to gain board control, but I am not sure the damaging your own minion archetype is going to work. Can you simply jam this in your CW, maybe? You lose the ability to armor up in the very late game, so the hero power doesn't offer that big of an upgrade.

    7. Priest: Not sure how good the battlecry is, it is very situational which is a big drawback since you want to play your hero as soon as possible I presume because of the hero power, the hero power is obviously insane with Raza, not sure about that archetype. Is it good enough on his own for control Priest; not sure? 8 mana is a big investment. Is it really a better built around than a card like N'Z for Priest, it is pretty close. I am uncertain overall. 

    8. Hunter: Doesn't fit with the current tempo style of Hunter, Hunter lacks survivability, though it offers Hunter board clear and card advantage which Hunter struggle with. Hunter lacks too many tools to be a control deck. 

    9. Rogue: Doesn't fit the style of Rogue, too slow, lack healing for survivability, difficult for rogue to comeback on the board if you skip a full turn on tempo with no good board clear.

    Posted in: General Discussion
  • 0

    posted a message on Card predictions: Overhyped and Underdogs
    Quote from MatGagne >>

    Overhyped: 

    Most Quests; Mainly because losing a card and tempo in the early game is a big deal, seems to be too overlooked by most people.

    For the Mage Quest, the OTK people are talking about is too complex to pull off/too slow.

    Hunter Quest will be decent, but not has gamebreaker OP has lifecoach suggest. The deck has weakness; offer no comeback mechanism/no hard removal and its an aggressive deck that will always start behind on tempo (have to play T1 quest)

    Druid Quest is bad. This type of deck will be greatly unfavored vs agro, vs control its not as great as people think, it has no mass board clear to comeback, no hard removal, will have clunky opening hands.

    Rogue Quest and Warlock quest won't be viable. No quest will be metadefining.

    Dinomancy will be too slow for what Hunter decks are trying to accomplish. 

    Envenom Weapon force you to take too much damage as Rogue, won't be viable.

    Otherwise, many high cost card like the Hunter legendary Swamp King Dred because they are too slow. In that vain, Tar Lord is pretty bad, also it has to huge of a drawback on your own turn not being to do efficient trades and push damages matters.

      

    Underrated:

    Bittertide Hydra will be oppressive reminiscent of Fel Reaver. Might be wong on this one though, depends if there is a lot of Zooish decks on ladder.

    Sherazin, Corpse Flower will see play in all Miracleish Rogue decks.

    I predict that the sleeper card of this set (that people only right off has an arena card) will be Vicious Fledgling. This card must be remove immediately otherwise it will snowball out of control (moreover if you can pick windfury) . Might see play in Beast Druid and Hunter.

    Idk to which extend they are underrated, but Primordial GlyphHallucination and the 2 new neutral murloc are very strong.

    Primordial Glyph is very powerful, aside from his versatility, you can get huge tempo play like a T5 Firelands Portal, also you will sometimes get double discount with Sorcerer's Apprentice on play or double buff on Mana Wyrm.

    Otherwise, aside from the bad very costly elemental like Frozen Crusher and Stormwatcher, most elementals are strong and will see play. 

     Not bad, not bad at all. I missed the Rogue Quest evaluation like many people, but for the rest I am more or less spot on.
    Posted in: Card Discussion
  • 1

    posted a message on 5 Drops..

    Yea probably the weakest mana slot, but Burgly Bully is a decent 5 drop in tempo/spell decks and Elise the Trailblazer is an interesting option for control. Otherwise, most classes has decent class specific 5 drops.

    Posted in: General Discussion
  • 3

    posted a message on Now that we know all the cards predict the top 3 meta decks and get a cookie!
    Quote from Stumptown >>

    .

     Thats a good point.
    Posted in: General Discussion
  • 0

    posted a message on Card predictions: Overhyped and Underdogs
    Quote from XIII >>

    How is the Quest Mage too slow ? It's just the new Freeze...

    Freeze Mage is a lot more refine. It doesn't have have to play a card that does nothing in the early game. Doesn't have to include random card generator and be force to cast them (you will have also have to cycle a lot like freeze mage, which will make your hands very clunky) and their combo cards are more versatile, burn can be used has removal, but the arcane giants will sit dead in your hands, also they don't bypass taunts.

    Posted in: Card Discussion
  • 10

    posted a message on Card predictions: Overhyped and Underdogs

    Overhyped: 

    Most Quests; Mainly because losing a card and tempo in the early game is a big deal, seems to be too overlooked by most people.

    For the Mage Quest, the OTK people are talking about is too complex to pull off/too slow.

    Hunter Quest will be decent, but not has gamebreaker OP has lifecoach suggest. The deck has weakness; offer no comeback mechanism/no hard removal and its an aggressive deck that will always start behind on tempo (have to play T1 quest)

    Druid Quest is bad. This type of deck will be greatly unfavored vs agro, vs control its not as great as people think, it has no mass board clear to comeback, no hard removal, will have clunky opening hands.

    Rogue Quest and Warlock quest won't be viable. No quest will be metadefining.

    Dinomancy will be too slow for what Hunter decks are trying to accomplish. 

    Envenom Weapon force you to take too much damage as Rogue, won't be viable.

    Otherwise, many high cost card like the Hunter legendary Swamp King Dred because they are too slow. In that vain, Tar Lord is pretty bad, also it has to huge of a drawback on your own turn not being to do efficient trades and push damages matters.

      

    Underrated:

    Bittertide Hydra will be oppressive reminiscent of Fel Reaver. Might be wong on this one though, depends if there is a lot of Zooish decks on ladder.

    Sherazin, Corpse Flower will see play in all Miracleish Rogue decks.

    I predict that the sleeper card of this set (that people only right off has an arena card) will be Vicious Fledgling. This card must be remove immediately otherwise it will snowball out of control (moreover if you can pick windfury) . Might see play in Beast Druid and Hunter.

    Idk to which extend they are underrated, but Primordial GlyphHallucination and the 2 new neutral murloc are very strong.

    Primordial Glyph is very powerful, aside from his versatility, you can get huge tempo play like a T5 Firelands Portal, also you will sometimes get double discount with Sorcerer's Apprentice on play or double buff on Mana Wyrm.

    Otherwise, aside from the bad very costly elemental like Frozen Crusher and Stormwatcher, most elementals are strong and will see play. 

    Posted in: Card Discussion
  • 0

    posted a message on Now that we know all the cards predict the top 3 meta decks and get a cookie!

    Tier 1:

    Different types of Control/Mid Shaman with Jades and Elementals. 

    Tier 2

    Tempo/Elemental Mage, Aggro/Beast Druid, MidR Hunter, Zoo/Discardlock, Murloc Shaman.

    Tier 3

    Quest Hunter, Quest Paladin, Jade Druid, Pirate Warrior, Some sort of Miracleish/Tempo Rogue.

    Tier 4

    Quest Shaman, Quest Priest, Quest Warrior, Token Druid, Anti-Agro Warrior, Some sort of Aggro Paladin, Some weird Hemet deck.

    Tier 5 (bad)

    Quest Druid, Quest Rogue, Quest Mage, Quest Warlock, Elemental Priest, Mid-R/Control Paladin, Aggro Rogue, Maly Rogue, Dragon Priest, Handlock, C'T Decks, Any other control decks that doesn't play Jade, Elemental or Quest.

    The Paladin quest will be the closer you will have to an OTK deck. The Mage OTK quest will be too complex to pull off, too slow.

    Posted in: General Discussion
  • 0

    posted a message on Now that we know all the cards predict the top 3 meta decks and get a cookie!

     1. Mid/Control Shaman  (jade, maybe + elemental)

    2. Agro Beast Druid

    3. Mid Hunter

    Posted in: General Discussion
  • 0

    posted a message on Full Deck Guide - Quick climb to legend with Pirates Miracle Rogue (Top5 Legend)
    Quote from KeMT >>

    Nice write-up and nice decklist.

    Thoughts about Red Mana Wyrm ? on low ranks it won me some games being a pseudo OTK

     Thanks! Mana Wyrm is too slow for the current meta in my opinion, the Questings fill a similar role, but can be play earlier.
    Posted in: Rogue
  • 0

    posted a message on [Top5 Legend] Pirates Miracle Rogue - MatGagne

    Yea you could try an Ooze, 2nd SI is also strong.

    Posted in: [Top5 Legend] Pirates Miracle Rogue - MatGagne
  • 0

    posted a message on [Top5 Legend] Pirates Miracle Rogue - MatGagne

    Mana Wyrm is too slow for the current meta in my opinion, Questings fills a similar role, but can be play earlier.

    Posted in: [Top5 Legend] Pirates Miracle Rogue - MatGagne
  • 0

    posted a message on Concept idea to make high cost minion more playable
    Quote from nurgling13 >>

    Is getting a free 1/2 Taunt really worth having your opponent know exactly what's in your hand? This makes a high-Cost minion less viable, because your opponent knows it's there and can prepare to counter it.

    You have a good point, giving info to your opponent about your hand can be detrimental to you, but every point of damage counts, particularly in the earlier stage of the game since it has bigger snowball effect. Vs agro the 1/2 will help more most of the time, but vs control the 1/2 is a lot less useful and could sometime be detrimental to you.
    Either way, that idea of giving info to your opponent for early tempo is cool aspect of the card imo.
    Posted in: Fan Creations
  • 1

    posted a message on Make the Card: Artwork Edition

     Next one:

    Posted in: Fan Creations
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