Let's be honest, you will already win 95% of control oriented matches, and control matches represent like 10% of the games you'll play.
I removed Mukla for a specific reason, and I will quote myself without even feeling weird (xD): 'This deck, however, is more consistent! You won't be able to counter every single one of your nemesis' games, but your chances increases greatly, without impacting the global WR against other classes.'
Mukla didn't fit that category, sadly. Even with Mukla you won't mill agro or tempo opponents, you're just giving them an edge.
It's not about being bad, which I'm sure you're not, it's also a deck that needs to fit your playstyle. I shared the deck with a contact and watched him run it a few times. He was too obsessed playing tempo that he missed out combos, emptied his hand without real reason...
The deck also revolves around getting matched up against the right meta. A few days ago, Diamond was all about DH and hunter. I only faced a few druids since I posted the deck and my WR against them is like 60% which is far from the average win rate (78% atm).
This deck still rocks the meta pre-expansion. I'm using an altered version: AAECAaoICIoHuZkDhp0D47QD08ADk8ID4MwDnM4DC/4F/wWtkQOKlAPFmQOQpwPQrwOTuQPhzAOh0QOu0gMA
Just got legend with pretty cool stats: VS DH 8/1 VS Hunter 7/2 VS Rogue 7/1 VS Warrior 1/0 VS Priest 3/0 VS Mage 2/1 VS Paladin 3/0 VS Warlock 3/0 VS Druid 2/0 VS Shaman N/A
86% WR total and all matchups are favorable except OTK mage.
Just made it to legend with a slightly tweaked version of the deck. Here's a short list of matchups.
DH is easy, you should be at 100% WR or close enough. Priest is easy as long as he can't steal your elysiana. Even if he galakrons early, you can outvalue him; it happened to me twice. Rogue is okay, you have nice answers to threats like van cleef/questings. Even if he galakrons early, you can outvalue him; it happened to me once. Big Warrior is easy, just duplicate your hexes. Bomb warrior gave me a few complications with boom, so I added 1xooze and sphere of sapience. Hunter has sometimes been too fast for me, on the whole the WR was positive. Mage is okay since the nerf Only faced one warlock which was easy to beat (galakrond zoo) Paladin is okay as long as you can duplicate your hexes Faced zero druid My last game to legend was a mirror which I won due to a better elysiana.
Tldr; deck is awesome in the meta, has no negative matchups and can beat 'infinite' games against gala priest and rogue.
This deck is awesome. Feels great to win every single game against agro. I first had mixed thoughts about Elysianna -love the card, but it's hard to fit her in this meta- but she won me a game against a priest, so I'll keep her around.
Just made it to D5 with this deck, win streak of 10-0 against mostly hunter/dh, 1 rogue and 1 priest.
Hey there, indeed Zephrys the Great will only be active around turn 8-10 usually. If you use a deck tracker, it's super easy to know the duplicates you have left. Otherwise, Zephrys will glow yellow in your hand when he's active :)
0
I did try Mukla too! But I quickly removed it.
Let's be honest, you will already win 95% of control oriented matches, and control matches represent like 10% of the games you'll play.
I removed Mukla for a specific reason, and I will quote myself without even feeling weird (xD): 'This deck, however, is more consistent! You won't be able to counter every single one of your nemesis' games, but your chances increases greatly, without impacting the global WR against other classes.'
Mukla didn't fit that category, sadly. Even with Mukla you won't mill agro or tempo opponents, you're just giving them an edge.
0
It's not about being bad, which I'm sure you're not, it's also a deck that needs to fit your playstyle. I shared the deck with a contact and watched him run it a few times. He was too obsessed playing tempo that he missed out combos, emptied his hand without real reason...
The deck also revolves around getting matched up against the right meta. A few days ago, Diamond was all about DH and hunter. I only faced a few druids since I posted the deck and my WR against them is like 60% which is far from the average win rate (78% atm).
Thanks for trying it out though :)
0
This deck still rocks the meta pre-expansion.
I'm using an altered version: AAECAaoICIoHuZkDhp0D47QD08ADk8ID4MwDnM4DC/4F/wWtkQOKlAPFmQOQpwPQrwOTuQPhzAOh0QOu0gMA
Just got legend with pretty cool stats:
VS DH 8/1
VS Hunter 7/2
VS Rogue 7/1
VS Warrior 1/0
VS Priest 3/0
VS Mage 2/1
VS Paladin 3/0
VS Warlock 3/0
VS Druid 2/0
VS Shaman N/A
86% WR total and all matchups are favorable except OTK mage.
2
Just made it to legend with a slightly tweaked version of the deck. Here's a short list of matchups.
DH is easy, you should be at 100% WR or close enough.
Priest is easy as long as he can't steal your elysiana. Even if he galakrons early, you can outvalue him; it happened to me twice.
Rogue is okay, you have nice answers to threats like van cleef/questings. Even if he galakrons early, you can outvalue him; it happened to me once.
Big Warrior is easy, just duplicate your hexes.
Bomb warrior gave me a few complications with boom, so I added 1xooze and sphere of sapience.
Hunter has sometimes been too fast for me, on the whole the WR was positive.
Mage is okay since the nerf
Only faced one warlock which was easy to beat (galakrond zoo)
Paladin is okay as long as you can duplicate your hexes
Faced zero druid
My last game to legend was a mirror which I won due to a better elysiana.
Tldr; deck is awesome in the meta, has no negative matchups and can beat 'infinite' games against gala priest and rogue.
3
This deck is awesome. Feels great to win every single game against agro.
I first had mixed thoughts about Elysianna -love the card, but it's hard to fit her in this meta- but she won me a game against a priest, so I'll keep her around.
Just made it to D5 with this deck, win streak of 10-0 against mostly hunter/dh, 1 rogue and 1 priest.
Thanks for the deck :)
0
Hey there, indeed Zephrys the Great will only be active around turn 8-10 usually. If you use a deck tracker, it's super easy to know the duplicates you have left. Otherwise, Zephrys will glow yellow in your hand when he's active :)