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    posted a message on [LEGEND] Gunnolf's Wild Malygos Druid ft. Multiple Builds

    Nah, i still think that Odd Pal is stronger - i've seen mech pals only 3 times with my Odd Pal, but won em all without much of a hassle. Now i test different DMH Warrior decks, i waited sooo long for Control/Fatigue Warrior to comeback as a tier 1 deck, and i think it happened with Boomsday lol))

    Even tho atm i test pretty weird non-meta versions (mostly mechs heavy) i think Warrior will definitely take his place at the top-tier ^^

    Posted in: [LEGEND] Gunnolf's Wild Malygos Druid ft. Multiple Builds
  • 0

    posted a message on [LEGEND] Gunnolf's Wild Malygos Druid ft. Multiple Builds

    Well, to me it looks that i ALWAYS have a huge lose streak when reaching rank 2 with 2+ stars, deck regardless. It's like some freaking jinx lol. I'm trying to get legend for half a year already lol I've tried everything (except Rogue and Hunter, cuz i miss too much cards):: Togwaggle Druid, Maly Druid, Renolock, Shudderwock, Odd Pal, OTK Pal, DMH Warrior, OTK Warrior, Aggro Mage, Ress Priest, and already tried new Eureka OTK Shaman. Well at least i can clearly say that Odd Pal have been the strongest (at least most consistent) archetype thru all these months. Somehow my WR on Odd Pal decks (had like 6-7 different variants) never dropped below 60% (how the F if i was just bouncing back'n'forth between ranks - idk, don't ask me lol)

    But as to druid decks, even tho i have 50+% WR on Togwaggle - it's just not enough to rly climb the ladder, and now with Boomsday it looks that it became even weaker (too much strong aggro and combo-breaking cards out there)...

    Posted in: [LEGEND] Gunnolf's Wild Malygos Druid ft. Multiple Builds
  • 1

    posted a message on Taunt Druid MINIMAL LEGENDARY'S!!!(UPDATED)

    Well, still don't get it - why is Hadronox in this deck? It looks more like token druid, also minions don't keep their buffs/debuffs on resurrect, so Hadro seems like a 3d wheel here. To me it looks that u should play Hadro with WItching Hour, Naturalize and some decent taunts (without beasts among em and without plague cuz scarabs count as beasts too), and if deck's strategy to get lot of crap on board and buff it - it's token aggro, not taunt dru =)
    P.S. Also there's an OTK version of taunt dru with Umbra, Deathspeaker and Abominations but then again it's more like "combo" dru not "taunt"...

    Posted in: Taunt Druid MINIMAL LEGENDARY'S!!!(UPDATED)
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    posted a message on Taunt Druid MINIMAL LEGENDARY'S!!!(UPDATED)

    Dude u write a lot about "follow up with Stonehill Defender" - what exactly that means? lol Seems like meme of some sort but i don't get it))
    Also - do u rly need all this trash being res'd by Hadro? 4/1 and 4/2 r rly crappy taunts, if u'll ask me

    Posted in: Taunt Druid MINIMAL LEGENDARY'S!!!(UPDATED)
  • 0

    posted a message on Reno Jade OTK Mill Chargerwock (Boomsday)

    Is there any shudder deck without Grumble?

    Posted in: Reno Jade OTK Mill Chargerwock (Boomsday)
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    posted a message on JUSTICE BIEBER - OTK PALADIN

    On ranks above 5 nowadays OTK Pal is unplayable - sad but true. U will get about 50% WR at most, and only if u lucky, if not - it's more like 30%.

    Posted in: JUSTICE BIEBER - OTK PALADIN
  • 0

    posted a message on [Wild Legend] Secret Mage

    Well, i wasn't writing up too, but to me it feels like i lost nearly every matchup against aggro when i didn't had a really good starting hand. I dropped from rank 6 to rank 8, but after that i relatively ez climbed to 5 with Odd Pal deck, so to me this deck feels weaker atm. Gonna try it again on some higher ranks later, cuz i wasn't ever able to move past rank 2 with any other decks anyways lol

    Posted in: [Wild Legend] Secret Mage
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    posted a message on [Wild Legend] Secret Mage

    Well, guess u were lucky. This deck gets obliterated by Even Sham, Odd Pal, rogue etc. U can win only if u super lucky with opening hand or if u face against slow combo/control deck, which r less popular in current meta. So gratz with legend, but it's not like this deck is very potent for climbing...

    Posted in: [Wild Legend] Secret Mage
  • 0

    posted a message on Heeljin Uther & Reno Paladin (Wild) - WW

    Well it's fun deck but to have decent WR with it i guess u should play somewhere around rank 15 or less. Against odd pal/rogue, even shaman etc. on higher ranks u have nearly 0 chances...

    Posted in: Heeljin Uther & Reno Paladin (Wild) - WW
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    posted a message on [LEGEND] Gunnolf's Wild Togwaggle Combo Druid

    Well, i've met 4 classic statues+rag+ysharadj+arthas priests and 1 with maly and velen it seems. Won only 1 match of 5 btw =\

    As to "tier 1"... Well, i don't say that im super good, but i doubt that this deck is still legend viable in current meta in EU. Maybe if u super lucky with opponent draws or something)))
    Atm it goes like that:

    • ress priest: 1/5
    • renolock: 1/1
    • cubelock: 1/1
    • shaman shudder: 1/1
    • rogue kingsbane: 0/1
    • renomage: 0/1 (dirty rat + deathlord he killed by himself)
    • hunter odd: 1/1
      5/11 lol
    Posted in: [LEGEND] Gunnolf's Wild Togwaggle Combo Druid
  • 0

    posted a message on [LEGEND] Gunnolf's Wild Togwaggle Combo Druid

    Okay, i've made this deck, but it looks even wackier than Maly version to me, at least first couple games i've had against ress priests - pulled combo twice having 0 cards left, but lost due to opponent's ressurects lol Twice in a row, also fun fact - 2d priest had maly and velen so he finished me with 20 dmg mindblast)))

    Posted in: [LEGEND] Gunnolf's Wild Togwaggle Combo Druid
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    posted a message on [LEGEND] Gunnolf's Wild Malygos Druid ft. Multiple Builds

    Man, i won by combo only like 5 games or so lol)))) so to me it's more like i win only about 20% of games WITH combo not WITHOUT))
    I mean - in most games u just can't afford to keep your spells, cuz if u will leave enemy board untouched u will get smashed. 12 armor for 4 mana is good at a times, but in the best case scenario against aggro it could only buy u couple turns, most decks tend to raise board potential every turn, and without using removals u will not have enough time to draw all combo pieces cuz u will simply die from face dmg))

    And as to Mill Rogue i don't rly think u can call it so anymore, cuz with King's Bane it's not that it is just mill anymore)) Btw played my special casino RenoLock deck with Howlfiend and Treachery for fun this morning, felt nice to leave rogue with 4 cards in hand, wasn't able to make him discard King's Bane tho, but still it was juicy - he lost Valeera and few other decent cards))

    Also when i played today when i fallen to rank 5 - there were some more Ress priests (those damn Barnes =\), Quest Pals (sic!), Murlocadins and even Doomguard Cubelocks which i didn't seen for a while on ranks 3 and 2... So i'm not sure why u surprised by diversity in ladder, to me it's a common thing - it feels that meta changes every rank and every damn day lol At least at EU server. And, well, maybe it's not like "meta" itself but amount of deck archetypes in your opponent's pool, but anyways... Oh, and also it often feels that your matchmaking somehow correlates to deck (or at least class) u play, cuz it's often changes a lot when u select completely different deck. We never know what code blizz run on their servers lol

    Posted in: [LEGEND] Gunnolf's Wild Malygos Druid ft. Multiple Builds
  • 3

    posted a message on [LEGEND] Gunnolf's Wild Malygos Druid ft. Multiple Builds

    Well, deck is fun - i forgot about time and played all evening till late night))) but sadly it seems that Maly is not rly viable in current meta - there too much aggro (Even Shams, Eggadins, Odd Pals).
    So i tweaked deck a bit: -2 Innervate / +2 Deathlord, -1 Nourish -1 UI / +2 Starfall
    but still it's rly hard to win against em
    I played 37 games, not much, but atm stats go like that:

    • warlock: 3/3 (ez matchup)
    • mage: 3/4 (lost vs OTK mage, missed 1 hp on my combo before his)
    • hunter: 3/3 (even easier than locks)
    • priest: 0/2 (lost vs Ress priest - couldn't do much against KelThuzad Barnes and Ysharadj x2 lol, also lost vs Dragon priest - board was too strong + he stole my Maly ='(
    • druid: 3/3 (weird but i won 2 mirrors with slightly different decks - both had Raven Idols, and 1 match against Togwaggle - pulled his Azalina from deck with my Deathlord lol)
    • shaman even: 2/8 (can't say much - 7/7 dudes, giants 8/8, +2 dmg totems, devolve after plague etc.)
    • paladin odd: 3/6 (not that hard as shamans, but still that board overflow =\)
    • eggadin: 0/3 (when met it first time - thought it will be ez, well, it was not =) also 2 matches were against same player - so it's not like that deck super popular it seems, i mean comparing to odd pal
    • rogue odd: 1/2 (wasn't ez, but i think wr should be about 50% if not more)
    • rogue king's bane: 0/2 (1st burnt my Maly with double murloc, 2d just was too fast, but i think i had misplays and my planning was off at least in 1st match)
    • warrior pirates: 1/1 (slightly harder than hunter)

    So 19/37 overall - it's like 51.4% wr, but it can just go lower with more games i think))
    And also, considering that earlier i've gone like 2/8 or 3/9 (wasn't writing it up) before i tweaked deck, i'm kinda fallen back to rank 4 from rank 3, i bounced back and forth during matches tho, but still it doesn't help with climbing up)))
    But deck is rly fun as i said, much funnier than OTK priest or quest mage - involves lot of predicting and planning.

    Posted in: [LEGEND] Gunnolf's Wild Malygos Druid ft. Multiple Builds
  • 2

    posted a message on [LEGEND] Gunnolf's Wild Togwaggle Combo Druid

    Daam, man, that deck is cool, also thx for tip about Branching Paths, now i do realize that this card is rly good and versatile. Also i got lucky - found golden Temporus in Cobold's pack - dusted him and now even after crafting Maly OTK i have 2k+ dust left, so 1k dust more and i'll craft this Togwaggle version ^^

    Posted in: [LEGEND] Gunnolf's Wild Togwaggle Combo Druid
  • 0

    posted a message on Healbot OTK

    Looks interesting, but it doesn't work against druids, just 32 dmg, 48 if u'll get 3d Twilight's Call from Shadow Visions, but it's so luck based =\

    Posted in: Healbot OTK
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