The problem does not come from Kezan but from Mad Scientist, which might be the most OP card in the game.
Agreed. It needs a nerf more than Dr. Boom. The combo of card advantage and tempo swing from getting a free freezing trap or mirror entity on turn 2/3 can be game-ending.
Yes, but it's because of the card sinergy. So the secrets are a bit op, not the Scientist, like Explosive should do 1 dmg to all enemies, not 2. And Freezing trap is ok, I guess. I don't play hunter but whenever I encounter that class, I'm prepared for the traps. Play around them, don't play too many minions and be careful which one you use to attack first. If you can't play around, consider playing Kezan Mystic.
It's not the secrets that are OP, it's that you get them for free. You aren't required to draw the card to play it, it costs no mana, and it thins your deck. The amount of tempo/advantage you get from that is insane.
Mad scientist is worse than undertaker, definitely overpowered and needs a nerf. Two mana for a 2/2 undertaker activator that either has to be silenced or provides crazy tempo is nuts.
Yep, this think dumps all over Bolvar - Battlecry means it doesn't lose it's attack when silenced, and it's not that difficult to get beasts on board as Hunter, especially with things like Jungle Panther and Stranglethorn Tiger if you can't Unleash.
This will most definitely be silenceable down to a 2/6. Twilight Drake's health bonus is a battlecry and it can be silenced. Don't see why this would be any different.
Crazy good. Playing this on turn 3 with a minion on the board will almost instantly win arena games. Giving a shield to a minion that can attack that turn can cause huge swings. (Argent commander's shield is way better than sunwalker's shield). Paladin's will crush aggro decks with this.
Voltron won't run wild, he isn't a collectible, thus he can't be played from the hand, and from the current pool of cards, it is fairly difficult to assemble him. You shouldn't worry much about the card.
In certain mech decks he will. That's where the niche is, and we will be seeing plenty of meck decks when the new cards come out. Mimiron's Head needs an immediate counter of some sort pretty much the turn after it's played, or else it could be GG.
You don't necessarily need an immediate counter to Mimiron's Head, you just need to make sure they don't have three mechs on the board. If they have board control to the point where you can't stop him from having three mechs on the board when your turn ends, you were already in trouble. It's a difficult combo and a "win more" card rather than a huge swing card.
I knew someone would mention that Ancient of Lore can't be compared because of being a different class and having that Choose One ability haha. I'm just saying that armor is better than health, and for one less mana, this card should not be discounted so quickly.
And I'm saying that Ancient of Lore heals is almost irrelevant to the value of the card. It's the card draw that makes it so good, not the heal. You can't compare a card that adds 5 armor to a card that draws two.
I'm surprised how much people hate this. Ancient of Lore costs one more and heals 5, and people say that's one of the best cards in the game.
The fact that Ancient of Lore is one of the best cards in the game has almost nothing to do with the fact that it can heal 5. You cannot compare it to this card.
First thought is that you could use this card to heal up an almost dead card - and of course, using it on a Deathrattle minion is bonus.
So, you trade with your Sylvanas, no she's 5/1 - then you use this on it - now you steal a card and get a brand new 6 cost minion. Seems like its situational, but really good potential.
It says transform, not destroy and replace. Deathrattles wouldn't happen, it's the same affect as polymorph.
I could definitely see using this on minions with good battlecries that have weak stats for the mana cost. Pretty good card for arena imo.
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Easily feral spirit. I'd prefer the 3-drop with your curve anyways.
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Looks pretty average to me.
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Agreed. It needs a nerf more than Dr. Boom. The combo of card advantage and tempo swing from getting a free freezing trap or mirror entity on turn 2/3 can be game-ending.
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It's not the secrets that are OP, it's that you get them for free. You aren't required to draw the card to play it, it costs no mana, and it thins your deck. The amount of tempo/advantage you get from that is insane.
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Mad scientist is worse than undertaker, definitely overpowered and needs a nerf. Two mana for a 2/2 undertaker activator that either has to be silenced or provides crazy tempo is nuts.
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It's pretty rare for TBK to not be useful, especially now that there's a spare part that gives taunt.
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This will most definitely be silenceable down to a 2/6. Twilight Drake's health bonus is a battlecry and it can be silenced. Don't see why this would be any different.
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5/8 is really good for 6 mana and the ability is pretty sick. Very good card.
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If this denies a card draw then it might be the best card in the game. Seriously wow.
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Because it draws a card and drawing cards is really good?
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Crazy good. Playing this on turn 3 with a minion on the board will almost instantly win arena games. Giving a shield to a minion that can attack that turn can cause huge swings. (Argent commander's shield is way better than sunwalker's shield). Paladin's will crush aggro decks with this.
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You don't necessarily need an immediate counter to Mimiron's Head, you just need to make sure they don't have three mechs on the board. If they have board control to the point where you can't stop him from having three mechs on the board when your turn ends, you were already in trouble. It's a difficult combo and a "win more" card rather than a huge swing card.
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And I'm saying that Ancient of Lore heals is almost irrelevant to the value of the card. It's the card draw that makes it so good, not the heal. You can't compare a card that adds 5 armor to a card that draws two.
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The fact that Ancient of Lore is one of the best cards in the game has almost nothing to do with the fact that it can heal 5. You cannot compare it to this card.
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It says transform, not destroy and replace. Deathrattles wouldn't happen, it's the same affect as polymorph.
I could definitely see using this on minions with good battlecries that have weak stats for the mana cost. Pretty good card for arena imo.