• 2

    posted a message on Heroes of the Storm, Hearthstone Cards

    These are really well thought out in terms of keeping the flavor of the hero from HOTS.  Some of these though are very OP though!

    Posted in: Fan Creations
  • 0

    posted a message on What's your dream Hearthstone Adventure?
    Quote from Davaretta >>

    Karazhan! So many fond memories of that place.

    Wow Karazhan would be great!  I think that and ICC would be the two I would most want.  Black Temple, Ulduar, AQ, and Sunwell would be in that next tier.
    Posted in: Adventures
  • 5

    posted a message on Rank 19/20 "farmers" getting golden heros

    Let's say for a second that you are right and that players who farm at rank 20 shouldn't get golden heroes.  How would you detect that someone is doing that?  There are people that play a ton that can't get much higher than 20.  Would you check to see how often someone concedes on turn 1?  That could work, but then it wouldn't be all that annoying that concede on turn 2. 

    I can't really see a system that would actually handle this correctly and not penalize players that really are not trying to farm.  Also at what point would they "earn" the rite to gain wins toward 500 again?

    As a last minute addition, you suggest that players shouldn't be able to get to 500 unless they reach rank 5.  I don't think that's a good idea.  Rank 5 really is only the top few % of players and most people that play this game (not most people on here) don't play enough to be able to get to rank 5 in the first place and golden heroes are that carrot at the end of the tunnel for a lot of people.  

    Posted in: General Discussion
  • 0

    posted a message on A new Type of Board clear.

    Even the more powerful version is such a minor buff that it's still very bad.  This completely changes the idea you had, but I think a more interesting mechanic would be to have a spell that is a fixed cost (say 6) and it deals (X) AOE damage too all enemy minions where X = the number of minions the opponent has.  I'm not sure how hearthstone would choose to word that, but you get the idea.  I don't know what class would get that spell (not mage obviously since they have Flamestrike).

    Posted in: Fan Creations
  • 6

    posted a message on Bought 40 classic packs

    Lord Bolton has a point

    Posted in: General Discussion
  • 0

    posted a message on Best Class for Dragons?

     Priest definitely, but Paladin and Warrior are probably the next two best options.

    Posted in: General Discussion
  • 0

    posted a message on Tips for Going Second

    How you use the coin also depends on what class you are using.  Obviously for Rogue it can be used to enable a combo (most notably SI:7 Agent on turn 2), but for other classes it's not as obvious so it really depends on what class you are playing the most right now.

    Posted in: General Discussion
  • 0

    posted a message on Justicar Trueheart nerf is needed

    I really don't think it's a problem.  I mained CW for a long time and you only get up to huge armor totals against other control decks and just like any control matchup, the game really comes down to life totals.

    Posted in: Card Discussion
  • 1

    posted a message on What is your strat on the brawl today!

    The Fireball Ice Barrier combo is completely broken.  Unless the other player is running an insane amount healing to be able to survive 15 fireballs then they simply have 0 chance.  The above poster with Forbidden Healing would be able to beat this strategy...but it would take forever!

    Posted in: Tavern Brawl
  • 0

    posted a message on New Pity Timers

    No, by pure math.

    Posted in: General Discussion
  • 1

    posted a message on New Pity Timers
    Quote from Kakosch >>

    Why is everyone so certain about these pity timers? I mean, even if you buy a huge amount of packs and get atleast one legendary every 40 packs it could still all be rng, right? So, only because large tests suggest pity timers, doesn't mean they actually exist.

     Why is everyone so certain about gravity? I mean, even if you drop a huge amount of objects and they all fall down, it could still be something else, right? So, only because large tests suggest gravity, doesn't mean it actually exists.
     This is one of the most uneducated analogies I've ever seen.  Universal Gravitation, which basically says that all objects are attracted to each other, is what we call gravity.  And mass in a large enough scale (so the earth) will pull objects toward it.  This is all completely proven and is scientific law.  How strong the pull is...that is affected by a host of different things, some of which is theory, some law and some still unknown.
    Even if I look past your analogy and look at what you are trying say, you are comparing something that is a natural phenomenon to a man-made algorithm.  Anyway, I personally believe there is a pity timer, at least for packs bought with real money.  Every time I have purchased 40 packs I have gotten at least 1 legendary, and many times I have gotten more than 1.  How that is calculated is impossible to tell without Blizzard telling us or having a huge amount of accurate data from thousands of different people.  It could be that there are separate timers for packs bought with money and the other types of packs and that the purchased pack's timers are shorter, or it could be that the system slowly raises the chance to get a legendary with each pack you open.  We can't really know for sure.
    Posted in: General Discussion
  • 0

    posted a message on Filter for Wild Decks.

    I don't see the need for a favorites feature, especially since you can use Innkeeper in conjunction with the existing filters to find decks that don't require cards you don't have.

    Posted in: Site Feedback & Support
  • 0

    posted a message on Filter for Wild Decks.

    Awesome, thank you for getting that out there.  I tried it out quickly and it appears to be exactly what I was looking for!

    Posted in: Site Feedback & Support
  • 0

    posted a message on Polymorph, Cthun & Twin Emperor + Buffs
    Quote from Tylorcb >>

    buffing cthun and cthun is dead are 2 different things

     Well the problem is that in the case of C'Thun being polymorphed it would make sense that it no longer has 10 attack because it currently exists as a 1/1 sheep.
    Posted in: General Discussion
  • 0

    posted a message on How to beat Zoo decks?

    Zoo has always been tough for control warriors because later in the game they can still draw 2 cards per turn.  The main thing is that you shouldn't be afraid to use your removal.  Do everything you can to clear the board.  With all the tapping they will be doing, you can easily set up a lethal in the late game.

    Posted in: General Discussion
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