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    posted a message on Hunter ice trap secret

    Maybe one of them was the enhanced version created by the hero card Tarvish? 

    Posted in: General Discussion
  • 3

    posted a message on people that autorope should be ip banned

    I'll never get why people get mad at others when they are just using the time that the game is legitimately giving them.

    Back to OP, I always thought that implementing a system that allows you to 'bank' some time if you are playing fast during turns might help solve this. For example, for each turn finished before the rope appears you get 5 secs, and then you can choose to use all the secs banked in a given turn. This way:

    1) the game can engage players more, so that they do not alt tab at the end of the turn

    2) overall, players' frustration might be reduced when a match is not progressing as fast as they want

    3) an additional layer of strategy is added (that's never bad), and it might help in planning and executing better particularly hard turns.

    4) giving a flat amount of time as a reward for finishing a turn early avoid the possibility of many short turns and just one, infinite turn. 

    Posted in: General Discussion
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    posted a message on Did Neptulon break the wild format? (mainly when used in priest)

    Just played a game in which a priest just played two essences in a row (t5 and t6), and even though I managed to clear all but one Neptulon they played the 3 mana spell that summon a copy of a minion and the whole circus started again. Also, that all hands attack when any Neptulon attacks is a very badly coded and senseless interaction.

    @xCeptional, while I see your point, any deck is a pile of garbage when you draw poorly. Same in mtg if you flood or don't draw lands during your first turns. The issue is that hs is a 30 card-deck game and now priest has a critical mass of tutor spells that make a t6 Neptulon a fairly common occurrence. And the fact that aggro decks are beating priest is fine, the issue is that a early Neptulon can outrush an aggro deck which is nonsense.

    There were decks nerfed for way less. 

    Posted in: Wild Format
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    posted a message on Did Neptulon break the wild format? (mainly when used in priest)

    Hi folks, 

    Long time no see. After a six months break I started playing HS again. Being a player since March 2014, I often climbed the ladder in wild rather than in standard.

    I mostly play homebrew, not refined deck so the key point of this discussion might be here. Nonetheless, this month I climbed until d5 and I decided to try reaching legend.

    Well, it didn't go so well as I was stuck between d5 and d2, facing mostly big priests which were able to summon Neptulon on turn 3-6. And here's where my trouble began: I truly cannot answer to a such early Neptulon, even adding tech cards (that virtually reduce my win rate against other decks but w/). I do believe that Neptulon within this context is truly overturned, and here's why:

    If you play a fast, aggressive deck, an early Neptulon just obliterate your board and I did not find a reliable way to recover. 

    If you play a control deck, the issue is that if you kill Neptulon's body, the priest can resurrect it the turn after (and you have to face 4 arms). If you kill the arms, the priest can easily summon a copy of Neptulon's body and you take tons of damage giving that all the arms attack when any Neptulon attacks, not just the one that summoned them.

    On top of that, priest has many spells that can search through the deck (illuminate among all the others) so that cheating Neptulon early is a reliable strategy. 

    Priests have always cheated big minions, however I do believe that one that is so versatile (that can decimate the board and almost threat for lethal the turn after by itself) is significantly ruining the wild format. 

    But these are just my 2 cents. What do you think? Do you have issues facing an early Neptulon? Or are you having success against it? Any help appreciated, obviously.

    Cheers! 

    Posted in: Wild Format
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    posted a message on Imagine a hearthstone without so much aggro

    Ok ,I'm taking the long road to make my point.


    These are just my 2 cents, but I think we should stop pretending that HS is a skill-based card game. There are no differences whether you are playing an aggro, midrange, control or combo deck: the amount of thinking required to play this game was reduced to the minimum years ago, since nowadays even the more controllish list play cards with mindless effect such as Yogg, puzzle box, etc.

    Is this a bad thing? Not at all, if you are taking HS for what it is: a casual game that people play during pauses at work, on public transportation, or when they are taking a dump. It's more a mobile game than a pc game (sadly), and this is why in the past few years the design team pushed towards a more aggro-oriented development. 
    You want HS games to be quick, flashy, and not completely satisfying (heavy rng is there for a reason), since people often don't have time to play a 20 minutes game.
    This obviously is also supported by the fact that, as others already stated, aggro decks are more efficient when ranking in terms of rank/time played, so it is no surprise that aggro is so dominant in this game when playing ranked mode.

    Would it be wonderful if games were slower? Hell yeah (at least for me). Will it happen? Not a chance.

    In conclusion, OP, if you want to have fun in HS (in your own subjective way) and you don't like to play or face aggro decks, your best bet is to find a group of friends that also like to play fun decks - so that you can casually challenge each other. Otherwise, I fear that this game is no longer suitable for yourself, and never will be again.


    Posted in: General Discussion
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    posted a message on Reforestation Druid - 84% FunRate!

    Very nice changes on the list! And I'm happy you had fun with this deck, even though is not truly a competitive one!

    Posted in: Reforestation Druid - 84% FunRate!
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    posted a message on Reforestation Druid - 84% FunRate!

    Yep, that's exactly my first reaction when I saw all those trees! Glad you enjoy the deck! :) 

    Posted in: Reforestation Druid - 84% FunRate!
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    posted a message on Reforestation Druid - 84% FunRate!

    I don't have Guess the Weight, but I agree with you that that card is a more efficient solution to cycle into your deck. I deided to put Rising Winds in this list because, even though I draw a card 90% of the time with it, sometimes I prefer a 3/2 body that is a potential target for Greybough (i.e., when facing fast decks, since in those cases you will not be able to pull your Hadronoxcombo anyway as you win or you lose before).

    You can swap cards though, and if you do so let me know if you think the deck is performing better that way! 

    Posted in: Reforestation Druid - 84% FunRate!
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    posted a message on Reforestation Druid - 84% FunRate!

    Definitely a good idea if you are facing lots of ress priest and you want to mess up their ress pool.

    Now that I think about it, even when summoned via Oaken Summons Terrorscape Escapee is better so I will defintely swap them (I initially put all the tree-like minions in the deck for flavor purposes, but this improvement is too good to pass up.
    Thanks for the precious insight! 

    Edit: I commented convinced that Terrorguard Escapee had Taunt. The problem is that you can summon it via Oaken Summons, loosing a wall that could be truly helpful against fast decks.
    I think that this deck can compete with ress priest in terms of value if you play accordingly (ofc, the priest player probably will have more forgiving misplay than you so you'll have to manage your resource very carefully). But this is just my point of view, indeed this card was a truly interesting suggestion and I will try it for sure in the list (maybe I'll add just one as a tech options, I'll let you know!).
    And again, thanks for the precious insight! 

     

    Posted in: Reforestation Druid - 84% FunRate!
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    posted a message on Reforestation Druid - 84% FunRate!

    I am glad you liked the deck and that you are bulding a similar one! It's indeed a very fun deck.

    I personally think that the value that Archspore Msshi'fn brings is too much to pass, considering how many times you can resurrect him during the game. Kiri, Chosen of Elune can speed up your gameplan, but you will have less tools to contrast heavy control decks. Unfortunately I don't have it and I didn't think about adding it in the list when I first theorized it. 
    Let me know how it performs, I am truly curious about that!


    Posted in: Reforestation Druid - 84% FunRate!
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