Mana reduction has a significantly higher impact than a total of 4 stats - especially when we are talking about the late game. 8 mana is lot better than 9 mana.
- ManThighs
- Registered User
-
Member for 8 years, 1 month, and 1 day
Last active Thu, Apr, 18 2024 19:09:09 -
- 8
- 32
- 99
- 2 Followers
- 1,237 Total Posts
- 1248 Thanks
-
9
thazud posted a message on Archmage Williow nerf? No dust refund?Posted in: General Discussion -
25
1xbenx1 posted a message on Archmage Williow nerf? No dust refund?Posted in: General DiscussionQuote from aposteljoe >>4yi: I'm posting this, but I even don't own this card.
The absolute epitome of a person who just wants to complain for the sake of complaining.
-
12
SnapDragon9627 posted a message on Archmage Williow nerf? No dust refund?Posted in: General DiscussionHow dafaq it got nerfed if she got a mana discount
-
4
melowd posted a message on The Cupcake Card Back Is Now Available In The In-Game ShopPosted in: NewsI collect everything Hearthstone related and I´ve been waiting a long time for Blizz to make some of the old cardbacks available again <3<3<3
-
10
Warnerve75 posted a message on The Cupcake Card Back Is Now Available In The In-Game ShopPosted in: NewsQuote from BigDdecksonly >>$3 JPEG of wich you'll see only half, the bottom one being inside the table. if i had a kid and they asked for this i'd beat them
you would make a horrible father......do yourself a favor and don't be one. $2.99 is worth more to you than making your kid happy and to hear them say thanks dad is just...puke.
-
18
Shagwagon posted a message on The Cupcake Card Back Is Now Available In The In-Game ShopPosted in: NewsToo many calories, I'll pass.
-
1
pepej_hs posted a message on Secret passage is perfectly balancedPosted in: General Discussion -
12
pacaholic posted a message on Galactic Pack - Odds?Posted in: General Discussion20 years ago the probability that a person matching your description would open a pack to a card game called Hearthstone on that specific date at time and would also receive those exact 5 cards Is so astronomically low that we can’t even comprehend it. It’s better to just say it can’t happen and therefore didn’t happen. Only explanation I can figure out is God.
-
3
Dorrian posted a message on 18.0.1 Hotfix - Discover Cards & Random Generating Cards Can No Longer Discover ThemselvesPosted in: NewsThat would be a massive buff. I don't want to see mage consistently discovering their Prime off of that new Spell Damage studies card.
Or Paladin consistently discovering Tirion, tarim and that new divine shield taunt.
The class bonus needs to stay gone.
-
4
Dunscot posted a message on 18.0.1 Hotfix - Discover Cards & Random Generating Cards Can No Longer Discover ThemselvesPosted in: NewsThe issue about the class bonus wasn't so much that cards could discover themselves, but generally that the class bonus made some outcomes too likely, and the effect overall became a bit too consistent. Discovers have become more specific, which meant that in some cases, there were only a few class cards you'd frequently discover.
Official reasoning was: "As Discover pools have gotten more specific, some are too narrow and repetitive. This change will increase the variety of cards from random Discover pools."
Frightened Flunky was one such case, but not the first one. Another infamous example was Stonehill Defender in (Odd) Paladin, almost guaranteed to discover Sunkeeper Tarim or Tirion Fordring, just because Paladin had almost no other class minions with taunt. Likewise, at the time of Spiteful Priest, Netherspite Historian would very frequently discover either Duskbreaker or Drakonid Operative.
If they reintroduced the class bonus now, Emerald Explorer would frequently offer Ysera, Unleashed, and Azure Explorer would almost always get you Kalecgos or Malygos, Aspect of Magic. Also, Carrion Studies and Primordial Studies would be more likely to generate Prime legendaries.
The class bonus somewhat limits how specific the Discover mechanic can be without becoming too reliable.
- To post a comment, please login or register a new account.
6
WTF did u do that
4
Faceless Shambler is anything but a win More card it's a stay alive card. I've been playing lots of DragonLock pre MSG and I can't tell you the amount of time Faceless Shambler has saved or won me the game. I would reccomend to craft it
4
It's been fucking 12 hours since release hold ur titties boy
28
Now its not that I hate the whole expansion, I do think some very cool cards and concepts where released but I feel like this expansion has been very underwhelming. I'm going to start with classes, mechanics, and everything else.
**Note these are all personal opinions if you don't agree that's fine but please leave constructive comments
1) Paladin
Maybe this is just personal but I'm really not a fan of the direction this class is going. The whole buff zoo thing just doesn't cut it for me. As a player who loves to think every turn Zoo paladin just has never been an archetype I've been proud of.
2) Rogue
I'm seriously confused about what Team 5 is doing here. I understand they don't like combo and don't want to buff Miracle but can they at least make a good archetype for Rogue. They've tried to push Burgle, and Stealth, with a bit of pirate but they don't work. The card designs have been piss poor with a fucking worse huckster as legendary, lazy ass brewmaster, Stanglehorn v2, Stealthed Magma Rager (That was like a personal insult). Ik there are tons of threads talking about this but I'm so done.
3) Hold Mechanic
Although we have seen a few in hand/deck minion buff cards before they haven't been on the scale and velocity that Gadgetzan brought them to. I simply just think it's a boring mechanic to have a whole theme of. The mechanic resulted in a lot of boring looking cards and I feel like this will bring out a type of deck that is really skilless to play.
4) Shitty Cards/Worst Legendaries
I know there are shitty cards in every expansion but I'm seriously thinking bout quitting hearthstone after this. They continually pump out half ass cards that will never see play in any format. I know filler cards do have some purpose (Mainly because they do appear frequently in arena) but what really urkes me are the legendaries. Only 1 neutral legendary in the whole set is 8+ and it's a fucking 5/4. I seriously don't get the idea behind the Legendaries in Gadgetzan. Like wtf are cards like Genzo, the Shark, Auctionmaster Beardo and Mayor Noggenfogger Legendary cards. Does putting an interesting effect (That's shit) on a card with piss poor stats now make it a legendary. I know not all Gadgetzan Legendaries were bad (In fact a lot were pretty cool but it's when Blizzard releases cards like these in the Legendary spot when there are Common and Rare cards that could be better. For some really wierd feeling it seems like Team 5 doesn't really give a shit about improving the game when they release these sort of cards.
5) Jade Idol
This is probaly the best Hearthstone card ever released. The bliz devs must be high when they were making this card because it is so insane. The Problem with this card is that it makes it so you never lose the fatigue battle and that's a serious problem. Adding one card in your deck shouldn't allow you to counter a whole archetype. With one card you can never worry about losing a match against a Control deck and that's a serious problem. Blizzard needs to nerf this card because cards like these break Hearthstone.
6) "Shaman Treatment"
When I say Shaman Treatment I mean class rotation. The format Blizzard uses to decide which classes are OP and which suck dick. What happens is they add a bunch of insane cards to a class and then the next expansion they add OP cards to another class...etc.. The problem with this is that never are the 9 classes 'meta'. There is always a few shitty classes and people that play those classes feel like smoldering ass. Now this wouldn't be nearly as much of a problem if Blizzard made these OP classes hard to play but that's not the case. What happens is you get Ez curve shaman being a Top deck (A very low skilled deck that can be piloted by newbs) and people who actually spend time and effort working and harnessing their HS skills get punished for playing and trying out skilled decks. Blizzard either needs to make it so the OP classes take skill to play, or make every class lIke Warrior (Can play Control, Midrange, Tempo, Aggro etc..(Multiple Archetypes). I think Patron Warrior (Pre 2nd warsong nerf) is a great example. The deck was incredibly strong but it took a ton of skill to play. Anyone could pilot it but only the most skilled players would find great success in the deck. Hearthstone will become a much better game if skill is actually rewarded in deck building and in the meta.
That's pretty much all I have to say as of now, please comment below to let me hear your opinions.
2
Aha love this deck can't wait to craft it!!!
-2
Why the Fuck would you replace Hallazeal with Prince Malchezar Not only does Malhezarr fuck with your early game it completely ruins your draws. If you want to replace Hallazeal Refreshment Vendor would probaly be the best option
1
Made a legendary which I think is balanced and could see some play and maybe even more in the future of hs
http://www.hearthcards.net/mycards/?cards=7557
10
Your joking right...
1
Who else hear is crafting 2x Golden Purify?
2
hmm Violet Illusionist might work pretty well. I wouldn't replace reno with it but maybe might replace barnes or a Farseeer. Thanks for the suggestion.