Paladin has seen success with many archetypes over the years. Midrange, aggro, secret, N'Zoth and Anyfin all play really differently. I don't think the existence of a goon deck will affect the viability of any of the currently decent control alternatives. I think it's good to have options.
Rogue is screwed and always has been, with Miracle being their only good deck since forever. No argument there, but it's not exactly a Gadgetzan issue.
The hold mechanic seems okay to me. It's certainly more interesting than face/burn and zoo-style decks where the most interesting card is just a big ball of stats. Simple mechanics aren't bad, there are still people who are beginners at HS, and they should have simple decks to start out with.
Jade Idol is not an autowin against decks that go to fatigue. It's good, yes, but not broken in that sense. When you reach fatigue and enter topdeck mode, you will be doing one turn shuffle 3 idols, two turns play a big guy, repeat. That is not going to cut it when the opponent still has removal and can out-tempo your single big dudes, or overwhelm you with N'Zoth, or OTK you with Anyfin, etc. The decks this card counters is fatigue/mill decks, not control in general. Also, I have a feeling that your other Jade cards will be enough to outvalue most control decks, with or without the idol.
The problem with not having class OP rotations is that instead you may get classes that are stuck being mediocre. People may be worried that Priest is becoming overcompensated now, but there would be an even bigger outcry if they got just okay cards. It takes a big boost for a never-played class to become good again, and it's easy to overshoot, but more importantly it would be a disaster if the buffs weren't enough and the class still sees no play. Hitting that sweet spot is hard, really hard.
Jade Idol makes it nearly impossible to play anyother Control besides RenoLock. What you don;t get is that people keep pumping out huge minions which you must use removal on with your limited deck slots because you had to tech in weapon removal (Pirate Warrior) you have to be able to beat Dragon Priest and Renolock. Control Warlock and Priests have always had highly favourable matchup against Control Warrior. This Makes Control Warrior impossible to beat 3/4 top decks rn and still have about a 55% chance to win against Pirate warrior. The meta has become matchup roulette and it's impossible to play certain Classes (Paladin, Hunter) and this is a fundemental flaw in the game. You shouldn't be unable to play a class because no matter what deck you make all top tier classes can beat you ez. Blizzard needs to stop adding more cards and start fixing Hearthstone fundemental problems and actually take a look at probaly the most cancerous meta of HS history.
I just don't get why the Kabal push Reno style decks (1 of) and then rotate Reno out. I understand the standard rotation and I know that this must happen but it is a little strange. I think it will benefit Wild and Standard Reno Decks but once Standard rotates will these decks still be playable without Reno?
Faceless Shambler is anything but a win More card it's a stay alive card. I've been playing lots of DragonLock pre MSG and I can't tell you the amount of time Faceless Shambler has saved or won me the game. I would reccomend to craft it
dirty rat is really unique, you can't replace that. faceless shambler is just a "win more"-card, you can replace it with cabal courier or maybe defender of argus
Bloodmage Thalnos is probaly the most underrated card in HS. Offers so much value in a veriety of archetypes and really can't be replaced by a loot hoarder or kobold geomancer. I'd Say Bloodmage Thalnos would be a priority card over Inkmaster.
Try to slowly minimize the amount of cigarettes used per today. For example if you usually smoke 2 packs a day the next day smoke 1 and a half packs and so on. 1 less cigarette each day or so will make it easier to quit as your consumption rate goes down. Also have your wife/friends/family help you quit smoking because you can't do it alone!!
Now its not that I hate the whole expansion, I do think some very cool cards and concepts where released but I feel like this expansion has been very underwhelming. I'm going to start with classes, mechanics, and everything else.
**Note these are all personal opinions if you don't agree that's fine but please leave constructive comments
1) Paladin
Maybe this is just personal but I'm really not a fan of the direction this class is going. The whole buff zoo thing just doesn't cut it for me. As a player who loves to think every turn Zoo paladin just has never been an archetype I've been proud of.
2) Rogue
I'm seriously confused about what Team 5 is doing here. I understand they don't like combo and don't want to buff Miracle but can they at least make a good archetype for Rogue. They've tried to push Burgle, and Stealth, with a bit of pirate but they don't work. The card designs have been piss poor with a fucking worse huckster as legendary, lazy ass brewmaster, Stanglehorn v2, Stealthed Magma Rager (That was like a personal insult). Ik there are tons of threads talking about this but I'm so done.
3) Hold Mechanic
Although we have seen a few in hand/deck minion buff cards before they haven't been on the scale and velocity that Gadgetzan brought them to. I simply just think it's a boring mechanic to have a whole theme of. The mechanic resulted in a lot of boring looking cards and I feel like this will bring out a type of deck that is really skilless to play.
4) Shitty Cards/Worst Legendaries
I know there are shitty cards in every expansion but I'm seriously thinking bout quitting hearthstone after this. They continually pump out half ass cards that will never see play in any format. I know filler cards do have some purpose (Mainly because they do appear frequently in arena) but what really urkes me are the legendaries. Only 1 neutral legendary in the whole set is 8+ and it's a fucking 5/4. I seriously don't get the idea behind the Legendaries in Gadgetzan. Like wtf are cards like Genzo, the Shark, Auctionmaster Beardo and Mayor Noggenfogger Legendary cards. Does putting an interesting effect (That's shit) on a card with piss poor stats now make it a legendary. I know not all Gadgetzan Legendaries were bad (In fact a lot were pretty cool but it's when Blizzard releases cards like these in the Legendary spot when there are Common and Rare cards that could be better. For some really wierd feeling it seems like Team 5 doesn't really give a shit about improving the game when they release these sort of cards.
5) Jade Idol
This is probaly the best Hearthstone card ever released. The bliz devs must be high when they were making this card because it is so insane. The Problem with this card is that it makes it so you never lose the fatigue battle and that's a serious problem. Adding one card in your deck shouldn't allow you to counter a whole archetype. With one card you can never worry about losing a match against a Control deck and that's a serious problem. Blizzard needs to nerf this card because cards like these break Hearthstone.
6) "Shaman Treatment"
When I say Shaman Treatment I mean class rotation. The format Blizzard uses to decide which classes are OP and which suck dick. What happens is they add a bunch of insane cards to a class and then the next expansion they add OP cards to another class...etc.. The problem with this is that never are the 9 classes 'meta'. There is always a few shitty classes and people that play those classes feel like smoldering ass. Now this wouldn't be nearly as much of a problem if Blizzard made these OP classes hard to play but that's not the case. What happens is you get Ez curve shaman being a Top deck (A very low skilled deck that can be piloted by newbs) and people who actually spend time and effort working and harnessing their HS skills get punished for playing and trying out skilled decks. Blizzard either needs to make it so the OP classes take skill to play, or make every class lIke Warrior (Can play Control, Midrange, Tempo, Aggro etc..(Multiple Archetypes). I think Patron Warrior (Pre 2nd warsong nerf) is a great example. The deck was incredibly strong but it took a ton of skill to play. Anyone could pilot it but only the most skilled players would find great success in the deck. Hearthstone will become a much better game if skill is actually rewarded in deck building and in the meta.
That's pretty much all I have to say as of now, please comment below to let me hear your opinions.
Deck KInda makes no sense. It's like you took a regular aggro paly then decided to add all the new Gadgtzan cards to it. It doesn't seem bad just obviously needs a lot of refining.
Prince Malchezar just doesnt add anything to the deck that you will need. You already have your win conditions and such and most of the time Malchezar gives u shit you don't need. It also screws with your draw and offers no healing. I really don't see how this is a replacement for Hallazeal in any way
Why the Fuck would you replace Hallazeal with Prince Malchezar Not only does Malhezarr fuck with your early game it completely ruins your draws. If you want to replace Hallazeal Refreshment Vendor would probaly be the best option
0
0
I just don't get why the Kabal push Reno style decks (1 of) and then rotate Reno out. I understand the standard rotation and I know that this must happen but it is a little strange. I think it will benefit Wild and Standard Reno Decks but once Standard rotates will these decks still be playable without Reno?
6
WTF did u do that
0
Don't craft Jaraxxus yet.
4
Faceless Shambler is anything but a win More card it's a stay alive card. I've been playing lots of DragonLock pre MSG and I can't tell you the amount of time Faceless Shambler has saved or won me the game. I would reccomend to craft it
0
Bloodmage Thalnos is probaly the most underrated card in HS. Offers so much value in a veriety of archetypes and really can't be replaced by a loot hoarder or kobold geomancer. I'd Say Bloodmage Thalnos would be a priority card over Inkmaster.
4
It's been fucking 12 hours since release hold ur titties boy
0
Try to slowly minimize the amount of cigarettes used per today. For example if you usually smoke 2 packs a day the next day smoke 1 and a half packs and so on. 1 less cigarette each day or so will make it easier to quit as your consumption rate goes down. Also have your wife/friends/family help you quit smoking because you can't do it alone!!
0
Run a Corrupted Seer in control decks and use entomb/hex on Warleaders.0
Fuckin Mayor Noggensworth. Bliz devs must be brain dead to make such a brainless card
28
Now its not that I hate the whole expansion, I do think some very cool cards and concepts where released but I feel like this expansion has been very underwhelming. I'm going to start with classes, mechanics, and everything else.
**Note these are all personal opinions if you don't agree that's fine but please leave constructive comments
1) Paladin
Maybe this is just personal but I'm really not a fan of the direction this class is going. The whole buff zoo thing just doesn't cut it for me. As a player who loves to think every turn Zoo paladin just has never been an archetype I've been proud of.
2) Rogue
I'm seriously confused about what Team 5 is doing here. I understand they don't like combo and don't want to buff Miracle but can they at least make a good archetype for Rogue. They've tried to push Burgle, and Stealth, with a bit of pirate but they don't work. The card designs have been piss poor with a fucking worse huckster as legendary, lazy ass brewmaster, Stanglehorn v2, Stealthed Magma Rager (That was like a personal insult). Ik there are tons of threads talking about this but I'm so done.
3) Hold Mechanic
Although we have seen a few in hand/deck minion buff cards before they haven't been on the scale and velocity that Gadgetzan brought them to. I simply just think it's a boring mechanic to have a whole theme of. The mechanic resulted in a lot of boring looking cards and I feel like this will bring out a type of deck that is really skilless to play.
4) Shitty Cards/Worst Legendaries
I know there are shitty cards in every expansion but I'm seriously thinking bout quitting hearthstone after this. They continually pump out half ass cards that will never see play in any format. I know filler cards do have some purpose (Mainly because they do appear frequently in arena) but what really urkes me are the legendaries. Only 1 neutral legendary in the whole set is 8+ and it's a fucking 5/4. I seriously don't get the idea behind the Legendaries in Gadgetzan. Like wtf are cards like Genzo, the Shark, Auctionmaster Beardo and Mayor Noggenfogger Legendary cards. Does putting an interesting effect (That's shit) on a card with piss poor stats now make it a legendary. I know not all Gadgetzan Legendaries were bad (In fact a lot were pretty cool but it's when Blizzard releases cards like these in the Legendary spot when there are Common and Rare cards that could be better. For some really wierd feeling it seems like Team 5 doesn't really give a shit about improving the game when they release these sort of cards.
5) Jade Idol
This is probaly the best Hearthstone card ever released. The bliz devs must be high when they were making this card because it is so insane. The Problem with this card is that it makes it so you never lose the fatigue battle and that's a serious problem. Adding one card in your deck shouldn't allow you to counter a whole archetype. With one card you can never worry about losing a match against a Control deck and that's a serious problem. Blizzard needs to nerf this card because cards like these break Hearthstone.
6) "Shaman Treatment"
When I say Shaman Treatment I mean class rotation. The format Blizzard uses to decide which classes are OP and which suck dick. What happens is they add a bunch of insane cards to a class and then the next expansion they add OP cards to another class...etc.. The problem with this is that never are the 9 classes 'meta'. There is always a few shitty classes and people that play those classes feel like smoldering ass. Now this wouldn't be nearly as much of a problem if Blizzard made these OP classes hard to play but that's not the case. What happens is you get Ez curve shaman being a Top deck (A very low skilled deck that can be piloted by newbs) and people who actually spend time and effort working and harnessing their HS skills get punished for playing and trying out skilled decks. Blizzard either needs to make it so the OP classes take skill to play, or make every class lIke Warrior (Can play Control, Midrange, Tempo, Aggro etc..(Multiple Archetypes). I think Patron Warrior (Pre 2nd warsong nerf) is a great example. The deck was incredibly strong but it took a ton of skill to play. Anyone could pilot it but only the most skilled players would find great success in the deck. Hearthstone will become a much better game if skill is actually rewarded in deck building and in the meta.
That's pretty much all I have to say as of now, please comment below to let me hear your opinions.
2
Aha love this deck can't wait to craft it!!!
0
Deck KInda makes no sense. It's like you took a regular aggro paly then decided to add all the new Gadgtzan cards to it. It doesn't seem bad just obviously needs a lot of refining.
0
Prince Malchezar just doesnt add anything to the deck that you will need. You already have your win conditions and such and most of the time Malchezar gives u shit you don't need. It also screws with your draw and offers no healing. I really don't see how this is a replacement for Hallazeal in any way
-2
Why the Fuck would you replace Hallazeal with Prince Malchezar Not only does Malhezarr fuck with your early game it completely ruins your draws. If you want to replace Hallazeal Refreshment Vendor would probaly be the best option