I hit Legend in Standard last month (10x star bonus) and I only got Bronze 7 in Standard this month and I started this season with a 9x star bonus in Standard.
Granted, I did hit Rank 5 in wild (which I had also hit last season), so I'm not sure if that came into play.
Wild is a good place if you wanna play "home brews" as you can go quite far without facing a lot of the op wild meta decks and as for standard, I have had some success with my home brew decks even against the op top tier decks and the current meta isn't that aggressive anymore since rogue isn't as dominant as it was let's say a month or two ago.
Bro I just hit rank 5 with a homebrew libram pally in wild and I could push legend if I dedicated the time. It's definently possible to have success with homebrews.
Paladin is actually in a decent spot right now, and if they get a libram with draw, I predict they'll be quite strong next expansion. It would be nice to Paladin get some more lategame tools, but they're actually not to bad right now.
The matchmaking does not know which deck you queue up with.
How do you know that? Been at Blizzards design team and mechanics and have insiders knowledge? You saw with your own eyes the inner workings of the matchmaking? I seriously doubt that. Blizzard has reasons enough to exactly know which decks ae queued.
And what evidence do you have to prove that the matchmaking sets you up against a counter when you're winning to much. Oh, wait, you have absolutley no evidence beyond your feelings. If you want to be taken seriously record data, actually analyze what's going on and recording it, so you have some legs to stand on. You can't state something as a fact without having evidence to back it up.
Youre a priest player, you should get utterly destroyed for shamelessly playing unnerfed class. Apart from that, your statement is correct, when you start winning a lot youll get extremely hard matchups followed by bad mulligans and draws. In my case its usually when im about to reach higher rank on max stars, its almost 90% loss due to reasons stated above.
I'd agree to a fault. I think this is true in arena, but in Standard I wouldn't say RNG is killing the game. It's true lackeys are annoying and probably should never ever be printed again in the future (or anything remotley similar), but there still is enough counterplay that I think it's borderline acceptable.
Was gonna ask about Cho but I guess you want to fill your opponent's hand with 2 mana librams.
Not sure it's worth it or that the deck can afford it, but a fun idea for sure.
Yah that's the main purpose. It's really, really good against druid, because they aren't really playing any minions. Clouding their hand is really useful to force mills/prevent big draw play.s Against Jade you pretty much lock out there win condition by just spamming librams. It's also nice against Priest as well, and it's fairly formidable once you stick some buffs on it.
Yah I agree. It's kind of a fuck fest right now. Just a lot of non-interactive, extremely busted interactions and cards, that amount to an experience that feels like nothing you do really matters. The speed and survivability of combo decks is actually ridiculous. Control pretty much has no place in the meta, which is a shame. Speaking of Libram Paladin, here's the deck I've been using and I think you'd like it: https://www.hearthpwn.com/decks/1346663-libram-paladin-17-2-edition.
Honestly I wouldn’t recommend coming back to this game regardless of what mode you you play. Especially since you enjoyed control decks.
If you try control in wild, prepare to hate this game. So many of the popular “meta decks” in wild ruin the game for anyone who liked playing a control or value oriented deck. Res priest is unwinnable, Jade Druid is unwinnable without teching geist, can’t outvalue cubelock, raza priest doesn’t care what you do because you’ll be dead from 30 life or more anyway, and I hope you iré ready for secret mages constantly spamming all their cards to the face and not interacting with your deck at all. Better run Reno and zephrys or get demolished by that or the Baku cancer demon hunters. If you survive those, good luck surviving quest mage who can take three straight turns or spam a board full of 8/8s for 0 mana
Standard is about as bad on control decks too. It’s devolved into card generator spam like lackeys or other discover mechanics. Now the rogue you are playing against can play a fast tempo deck with almost no late game and drop legendary dragons and other powerful late game cards just by playing lackeys. Don’t like that? Too bad because your next opponent is a res priest! Remember that mechanic that’s been around for years that people constantly complain about? Don’t worry it’s not unhealthy at all it’s fair and balanced.
Control is pretty much dead in either mode. The game you are coming back to is in a horrible state if you played during the launch and Naxx. Don’t let this community tell you any different. I’m sure I’ll get replies talking about how I’m salty or how I’m not playing correctly or not using the right deck, even though I’ve played since launch. The community here is dismissive of any kind of criticism towards anything and just talk down to you for it. As far as they are concerned they can play a deck like face hunter and emote spam without interacting with any of the cards in your deck while roping you every turn and then say that you are the problem and laugh at you. People in hearthstone will play these decks just to laugh at other people despite the detriment to the playerbase
I highly suggest checking out another card game like Magic or Legends of Runeterra.
Control certainly isn't dead in wild. Highlander decks still work and you can still beat combo decks.
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I hit Legend in Standard last month (10x star bonus) and I only got Bronze 7 in Standard this month and I started this season with a 9x star bonus in Standard.
Granted, I did hit Rank 5 in wild (which I had also hit last season), so I'm not sure if that came into play.
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It's a percentage not a set value.
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Way cheaper then Standard.
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Bro I just hit rank 5 with a homebrew libram pally in wild and I could push legend if I dedicated the time. It's definently possible to have success with homebrews.
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Paladin is actually in a decent spot right now, and if they get a libram with draw, I predict they'll be quite strong next expansion. It would be nice to Paladin get some more lategame tools, but they're actually not to bad right now.
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And what evidence do you have to prove that the matchmaking sets you up against a counter when you're winning to much. Oh, wait, you have absolutley no evidence beyond your feelings. If you want to be taken seriously record data, actually analyze what's going on and recording it, so you have some legs to stand on. You can't state something as a fact without having evidence to back it up.
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Priest isn't good right now though. Salty much
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Made a few huge changes to the deck.
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RNG only carries you so far. There is actually a fair amount of skill in RNG as counter-intuitive as that may sound.
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I'd agree to a fault. I think this is true in arena, but in Standard I wouldn't say RNG is killing the game. It's true lackeys are annoying and probably should never ever be printed again in the future (or anything remotley similar), but there still is enough counterplay that I think it's borderline acceptable.
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Highlander Shaman, that runs Loatheb, Oozes, Reno, Boompistol Bully, Sandstorm Elemental, and Saboteur.
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Yah that's the main purpose. It's really, really good against druid, because they aren't really playing any minions. Clouding their hand is really useful to force mills/prevent big draw play.s Against Jade you pretty much lock out there win condition by just spamming librams. It's also nice against Priest as well, and it's fairly formidable once you stick some buffs on it.
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Yah I agree. It's kind of a fuck fest right now. Just a lot of non-interactive, extremely busted interactions and cards, that amount to an experience that feels like nothing you do really matters. The speed and survivability of combo decks is actually ridiculous. Control pretty much has no place in the meta, which is a shame. Speaking of Libram Paladin, here's the deck I've been using and I think you'd like it: https://www.hearthpwn.com/decks/1346663-libram-paladin-17-2-edition.
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Control certainly isn't dead in wild. Highlander decks still work and you can still beat combo decks.
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I've been experimenting with a number of different draw engines and I'll post my findings here.