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    posted a message on The statistical unlikelihood of my current predicament is frustrating me to no end.

    I hit Legend this month with a custom Tempo Rogue and it was such a fucking grind. I rode down to Rank surprisingly quickly and easily but I hit a barrier. For 4 days straight I was stuck between Ranks 1 and 2, even touching the glorious Rank 1 5 stars, before falling all the way back down. Sure, some games my opponents got the nuts, but I had to self reflect and see how I could improve and tech against certain matchups. I made some adjustments to my deck and adapted with the meta, and was able to hit Legend. A great player can fluxuate with the meta, that's what you need to learn to do.

    Posted in: General Discussion
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    posted a message on RIP Warrior and Mage

    Warrior doesn't even need boom to smush aggro. They have the most broken 1 drop in the game and insane board clears and removal.

    Posted in: General Discussion
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    posted a message on Card Nerfs Aug 26th - Including Wild
    Quote from FABy >>

    Only accounting Standard nerfs because I don’t play wild.

    I’m happy about all nerfs, but I’m not sure if the Dr.Boom nerf be enough to bring control warrior down. Yes 2 mana is a veeeery high nerf and before it would kill the cards, but Dr.Boom value is still there. It will certainly drop the winrate but how much? Either it will be low tier 1 or tier 2 depending on if the 2 mana nerf is enough.

    If so, then Murloc Paladin will dominate the meta. F2P player here that has no cards or synergies to beat Murloc Paladin. The only decks that are currently in the meta that I have are Mech Hunter and Zoo Warlock. Neither can beat Murloc Paladin (at least for now). That is very unsatisfying. Priest isn’t that big of a problem, but Paladin is. Murloc Paladin actually has a bigger winrate than Control Warrior (according to hsreplay). The only deck that countered it (from my knowledge) is Control Warrior which is getting nerfed.

    I’m not a pro player, I’m currently rank 7 and my highest is rank 5, I don’t know if I said something stupid so don’t reply with “ur dumb”.

     Tempo Rogue slaughters Murloc pally.

    Posted in: News
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    posted a message on Card Nerfs Aug 26th - Including Wild
    Quote from Fyrfytr998 >>

    Wow, how they let Prismatic Lens escape the noose is beyond me. They must love their Murlocs.

     The deck isn't that great though. It's inconsistent and gets beaten by faster paced decks.

    Posted in: News
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    posted a message on Card Nerfs Aug 26th - Including Wild
    Quote from Shiny >>

    Blizzard's response to Big Priest after years of data collection is increasing Barnes' cost by one mana? It's a joke.

     Unpopular opinion, but this is actually a good and balanced nerf. Barnes on 5 is a huge difference, in an already slow deck. Big Priest will be less polarizing and they didn't have to trash the res mechanic.

    Posted in: News
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    posted a message on Card Nerfs Aug 26th - Including Wild

    I just don't understand the logic here. Lunas and Extra Arms were unplayable in their previous forms, and they just everted them back. Why not make Lunas 6 mana? And they should have just rotated boom to the HOF. Instead they've fucked with wild. On the positive side, the nerf to CC was fair and expected, and the Barnes nerf is also balanced. In retrospect extra arms would be hard to balance. Perhaps make it 3 mana but give it +2 +3. All in all some good nerds and some very poor nerfs.

     

    Posted in: News
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    posted a message on Nerfs Confimed - Coming this Week probably
    Quote from Psy_Kik >>
    Quote from TianBao >>

    Finally the Barnes nerf

     Vargoth somehow needs to nerfed along with him or there is really no point.

     Barnes is still a stronger card than vargoth in the early game. Nerfing Barnes hurts a lot.

    Posted in: General Discussion
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    posted a message on Nerfs Confimed - Coming this Week probably
    Quote from Remus88Romulus >>

    Gonna nerf BIG PRIEST????? Increase mana cost on ALL spells by 1

    Resurrect from 2 to 3

    Eternal Servitude from 4 to 5

    Shadow Essence from 6 to 7

    Diamond spellstone from 7 to 8

     This is some of the dumbest shit I've read. None of these nerfs make sense imo.

    Posted in: General Discussion
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    posted a message on Tombs of Terror Opens in 5 Weeks? New Saviors of Uldum Adventure Release Info!
    Quote from Tarious >>

    When's the Tomb of Luna's Pocket Galaxy getting plundered with a nerf?

     Card is balanced wdym.

    Posted in: News
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    posted a message on Tombs of Terror Opens in 5 Weeks? New Saviors of Uldum Adventure Release Info!
    Quote from BibouKevy >>

    Well I kind of agree, but 20€ is not that cheap either.
    Compared to hearthstone economic system, OK.
    Compared to a lot of other games that you buy less than 20€, gets a lot of support and update, and the full game directly as you buy it (no need to wait 5 weeks...). And fun, yes, but for how long ? Adventures are short and also is about a lot of RNG and try hard

     Fair. However, the adventures will be totally purchasable via gold, and most people will have no need to spend the money out of pocket.

    Posted in: News
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    posted a message on Does anyone think Zephrys is a little OP?

    It's an amazingly balanced card. It rewards good decision making and knowledge of the game. When  used by great players the card is insane. When used by your average Joe it's just a strong, fair card.

    Posted in: General Discussion
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    posted a message on Aggro is dead...and its a bad thing. Change my mind...

    You obviously haven't dipped your feet in Tempo Rogue, Zoolock, or Murloc pally. I just hit legend with my custom tempo rogue build and I have an 80% wr against mage and warrior.

    Posted in: General Discussion
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    posted a message on What Buffs do you want to see?
    Quote from felipehrdz >>

    Lord Jaraxxus.

    There was a tread recently adressing this and I wholeheartly support it, maybe eliminating the interaction with Sacrificial Pact and lowering the mana cost, or removing the health penalty or something like that, I don't know, truth is a buffed Jaraxxus would be a great addition to the Control Warlock archetype that has struggled a lot since the heydays of CubeLock.

      They should make him 8 mana, so you can hp on the same turn (if played on 10). 

    Posted in: Card Discussion
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    posted a message on What Buffs do you want to see?

    I like most of yours except lightning storm, Dread Infernal, and Vicious Scraphound. They should not be buffed.

    Posted in: Card Discussion
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    posted a message on Nerf Warrior suggestions?

    People saying nerf Brawl are some of the stupidest fucks ever.

    Posted in: General Discussion
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