If playing a priest deck, if the opponent silences your Elwynn boars before they die, they still seem to count towards the condition for getting the 15/3 weapon. How does this make sense? Also, the priest spell that resurrects deathrattle minons also raises minions who were silenced and then killed. This also doesn’t appear to make sense; it seems like an arbitrary decision that goes against what you’d expect based on the rest of the rules of the game.
Druid could ramp quickly before and drop a big board. They also could gain a ton of armor. A number of armor-gaining cards got cycled out, so they put in Earthen Scales for Druid to be able to gain some armor.
The actual problem now is that it is much harder to clear a big board than before. Druid could drop just as much on the board before and gain just as much armor too. And with overgrowth at 4 mana, and nature’s studies and guidance to discover, they could ramp just as fast if not faster.
There are still ways to take out big minions, but not as easily as at the end of the last expansion, where you could build a board every turn and it would be completely wiped the next.
The last few games I’ve played with Kazakusan, I noticed that “Book of the Dead” didn’t appear as a treasure. Am I unlucky or did they remove it from the treasure pool like they did with “Plague of Locusts”??
I have been trying Kazakusan with the updated 5-mana nourish instead of overgrowth. It’s just plain better. Goodbye overgrowth, and welcome old-school nourish!
90% of my games are against Rogue in D5-legend. 90%. Whenever I see something other than rogue, I assume they are just playing with the masquerade. The numbers don’t lie. This deck is broken and needs to be fixed. Was the point of the gnoll + masquerade to be 2 4/5s with rush on turn 2? If so, mission accomplished design team.
Add in the weapon shenanigans, 2x 3/3 for 3 mana, and the broken hero card, and you’ve got a class that, if you want to win, should be the only class you bother playing. That is terrible design, and their idea of nerfing is to take 1 health off of razormane battleguard? Haha they are killing it.
It was the only Druid deck with a decent chance to win. There are so many cheap ways for many classes to clear the board, that faster druid decks are very weak now. Druid will probably be the worst class until the next expansion after this nerf.
No need for one. This deck will lose most games no matter what your mulligan is. With the rush minions, it’s worthless against mage. It is too slow and doesn’t generate enough value for any other matchups either.
0
Brann + 2x talented arcanist with 1 guild trader as a backup to get through a bit more armor. Also 2x living roots maybe?
1
If playing a priest deck, if the opponent silences your Elwynn boars before they die, they still seem to count towards the condition for getting the 15/3 weapon. How does this make sense? Also, the priest spell that resurrects deathrattle minons also raises minions who were silenced and then killed. This also doesn’t appear to make sense; it seems like an arbitrary decision that goes against what you’d expect based on the rest of the rules of the game.
0
Druid could ramp quickly before and drop a big board. They also could gain a ton of armor. A number of armor-gaining cards got cycled out, so they put in Earthen Scales for Druid to be able to gain some armor.
The actual problem now is that it is much harder to clear a big board than before. Druid could drop just as much on the board before and gain just as much armor too. And with overgrowth at 4 mana, and nature’s studies and guidance to discover, they could ramp just as fast if not faster.
There are still ways to take out big minions, but not as easily as at the end of the last expansion, where you could build a board every turn and it would be completely wiped the next.
0
The last few games I’ve played with Kazakusan, I noticed that “Book of the Dead” didn’t appear as a treasure. Am I unlucky or did they remove it from the treasure pool like they did with “Plague of Locusts”??
0
78 packs. 3 legendaries. :-(
3
I have been trying Kazakusan with the updated 5-mana nourish instead of overgrowth. It’s just plain better. Goodbye overgrowth, and welcome old-school nourish!
0
True enough… 🙂
10
Why does everybody hate playing against Priest? Oh yeah… this kind of card.
0
The Lion card back doesn’t show up on iPad after you quit and re-start the game, even if selected as favorite.
0
90% of my games are against Rogue in D5-legend. 90%. Whenever I see something other than rogue, I assume they are just playing with the masquerade. The numbers don’t lie. This deck is broken and needs to be fixed. Was the point of the gnoll + masquerade to be 2 4/5s with rush on turn 2? If so, mission accomplished design team.
Add in the weapon shenanigans, 2x 3/3 for 3 mana, and the broken hero card, and you’ve got a class that, if you want to win, should be the only class you bother playing. That is terrible design, and their idea of nerfing is to take 1 health off of razormane battleguard? Haha they are killing it.
0
It was the only Druid deck with a decent chance to win. There are so many cheap ways for many classes to clear the board, that faster druid decks are very weak now. Druid will probably be the worst class until the next expansion after this nerf.
2
I’m not seeing any dust refund increases for nerfed cards like Trogg or Celestial Alignment.
4
Irondeep Trogg went from great to garbage, just like that.
0
Why no Ivus, the Forest Lord? Pretty decent with 20 mana…
0
No need for one. This deck will lose most games no matter what your mulligan is. With the rush minions, it’s worthless against mage. It is too slow and doesn’t generate enough value for any other matchups either.