First 12 win run that happened yesterday. Th gist of it was to overwhelm the opponent by having lots and lots of tokens from deathrattles and inspire effects, and the follow-up of buffs from spells and minions. Sen'jin Shieldmasta and Emperor Cobra proved to be quite useful along with Solemn Vigil.
I will definitely be running at least one copy on my dragon priest and control, midrange and midrange secret paladin is a tough nut to crack with Dr.6 and Dr.Boom already depleting my removals, a shadow word death just isn't going to cut it for a Tirion as his ashbringer is highly punishing in itself, I'll gladly dump 10 mana to remove Tirion along with his deathrattle, and with 6 mana I get to remove him just the way I wanted and maybe later play it for myself? That is sheer value right there.
A card that greatly enhances control and midrange matchup is going to outweigh the slight decrease against aggro (if that even happens). Even if the card is a 6 mana used on a 6 mana card, the enemy played his minion for nothing, while I get to keep his card for later on, if it removes their big threats especially the sticky ones, I'll be one happy person. Entomb just allows a different style of play in itself, and as any cards goes, play it only when it is most necessary. It is like for deathwing, people are like "Omg, I lost my whole hand", but no one is forcing you to play deathwing at turn 10, it is more of a card that points the gun at the enemy and says "Now, can you counter this?", a card that can completely turn the tide, just one card can do all this! I see entomb in the same light, just in a more subtle way.
While I am far away from a Control Warrior expert, secret paladin is one of the worst match up if not the very worst. -1 Shield Block and +1 Bash would fit in quite well against a Piloted Shredder, in which allows you to hit two separate targets when accompanied with a Shield Slam. You could also -1 Shieldmaiden and +1 Unstable Ghoul for more early game answers, and -1 Cruel Taskmaster also works but can backfire when you need it to proc an Execute out. In a way, taking out an Acolyte of Pain for a Slam could be much more versatile card in your arsenal . I would hard mulligan for Fiery War Axe , as Death's Bite isn't nearly as good, as there aren't any 4 health minions and only combined with the deathrattle or another card can it be able to kill the 5 hp ones, and the deathrattle itself is often too slow already against such fearsome tempo secret paladins have to offer. I personally don't run Revenge.
Pretty nice deck, at rank 8, going 4-1 with it. Only lost to a Control Warrior on my first game, when he had already used his two brawl, but had Ysera Awaken saved up. Managed to beat a control warrior (no contest, though maybe due to the fact he got his Justicar too late), a priest that utilizes the healing power of the circle, a hybrid hunter (close game), and a midrange shaman.
I remember this one time in arena, the enemy had a 8/3 fel reaver, instead of hiting face first, he played Hungry Dragon, and gave me the 1/2 taunt. He conceded after from the rage, and as I could kill it next turn. Also, he had no more draws left. Man, that was hilarious.
I fought against one in rank... thought it was a patron warrior, and before he lost, he managed to play an angry chicken. Seems like a fun deck, though.
I'm actually interested on how this would fare against variations of Handlock. I will test this out and see for myself (as I am just huge fan of Ysera). Looks like a great deck!
2
My first was Deathwing. It was quite fun with naxxramus using the Feugen and Stalagg combo, having a 11/11 and a 12/12 on board was simply awesome.
3
Getting two of these in arena, the times it generated Edwin VanCleef in an aggro rogue deck were just glorious.
0
First 12 win run that happened yesterday. Th gist of it was to overwhelm the opponent by having lots and lots of tokens from deathrattles and inspire effects, and the follow-up of buffs from spells and minions. Sen'jin Shieldmasta and Emperor Cobra proved to be quite useful along with Solemn Vigil.
2
I will definitely be running at least one copy on my dragon priest and control, midrange and midrange secret paladin is a tough nut to crack with Dr.6 and Dr.Boom already depleting my removals, a shadow word death just isn't going to cut it for a Tirion as his ashbringer is highly punishing in itself, I'll gladly dump 10 mana to remove Tirion along with his deathrattle, and with 6 mana I get to remove him just the way I wanted and maybe later play it for myself? That is sheer value right there.
A card that greatly enhances control and midrange matchup is going to outweigh the slight decrease against aggro (if that even happens). Even if the card is a 6 mana used on a 6 mana card, the enemy played his minion for nothing, while I get to keep his card for later on, if it removes their big threats especially the sticky ones, I'll be one happy person. Entomb just allows a different style of play in itself, and as any cards goes, play it only when it is most necessary. It is like for deathwing, people are like "Omg, I lost my whole hand", but no one is forcing you to play deathwing at turn 10, it is more of a card that points the gun at the enemy and says "Now, can you counter this?", a card that can completely turn the tide, just one card can do all this! I see entomb in the same light, just in a more subtle way.
0
While I am far away from a Control Warrior expert, secret paladin is one of the worst match up if not the very worst. -1 Shield Block and +1 Bash would fit in quite well against a Piloted Shredder, in which allows you to hit two separate targets when accompanied with a Shield Slam. You could also -1 Shieldmaiden and +1 Unstable Ghoul for more early game answers, and -1 Cruel Taskmaster also works but can backfire when you need it to proc an Execute out. In a way, taking out an Acolyte of Pain for a Slam could be much more versatile card in your arsenal . I would hard mulligan for Fiery War Axe , as Death's Bite isn't nearly as good, as there aren't any 4 health minions and only combined with the deathrattle or another card can it be able to kill the 5 hp ones, and the deathrattle itself is often too slow already against such fearsome tempo secret paladins have to offer. I personally don't run Revenge.
Hope this helps in a way.
0
Nice deck, was trying to find a midrange deck to play Eadric.
Made two changes, -1 Sylvanas Windrunner for +1 Justicar Trueheart and -1 Quartermaster for +1 Equality as I lacked a second Quartermaster.
0
Pretty nice deck, at rank 8, going 4-1 with it. Only lost to a Control Warrior on my first game, when he had already used his two brawl, but had Ysera Awaken saved up. Managed to beat a control warrior (no contest, though maybe due to the fact he got his Justicar too late), a priest that utilizes the healing power of the circle, a hybrid hunter (close game), and a midrange shaman.
0
Good deck indeed, enemy conceded after I placed doomsayer with frost nova.
3
Even if the deck is a normal demon handlock, as long as they give a pretty decent guide, I'm game.
5
The heart of a Zoolock!
0
Any spot for Eadric the Pure? But I guess it would just depend on the meta.
0
Opened 50 packs, got 3 legendaries with one being golden
Normal Acidmaw (came on 2nd pack), normal Anub'arak, and golden Earic the Pure.
Goldens: Saboteur, warhorse, wrathguard, Seal of Champ, King's Ellek.
Around 600 dust from duplicate (only rare and common)
2
I remember this one time in arena, the enemy had a 8/3 fel reaver, instead of hiting face first, he played Hungry Dragon, and gave me the 1/2 taunt. He conceded after from the rage, and as I could kill it next turn. Also, he had no more draws left. Man, that was hilarious.
2
I fought against one in rank... thought it was a patron warrior, and before he lost, he managed to play an angry chicken. Seems like a fun deck, though.
3
I'm actually interested on how this would fare against variations of Handlock. I will test this out and see for myself (as I am just huge fan of Ysera). Looks like a great deck!