• 1

    posted a message on New Hunter Spell - The Beast Within

    This has a chance to bypass taunts I suppose.  Probably too random though for more than 1 enemy minion.  I'm not sure why I would run this with Stubborn Gastropod when Deadly Shot does the same thing in one card.

    There is value here via a Zombeast with Lifesteal on a turn when you must have immediate healing.

    Posted in: Card Discussion
  • 5

    posted a message on New Priest Spell - Mass Hysteria

    This is like the Swiss Army Knife of Board clears.  It can be compared to almost any board clear in the game, but it all depends on the board state.  It could be a cheaper Twisting Nether or a more expensive Unwilling Sacrifice.  It could end up like Enter the Coliseum with 2 damaged minions or a Brawl that leaves 1 minion damaged.   Obviously you want a controlled outcome, but you might not have that luxury in every game.

    Posted in: Card Discussion
  • 0

    posted a message on New Hunter Hero Card - Zul'jin

    I guess I need to applaud team 5.  This hero power is so boring and unoriginal, I am actually considering running Dinomancy in my deck so I can pretend the original one does not exist.  I never thought I would consider Dinomancy in a deck!  Seriously though, is there a reason why all hero powers have to cost 2 mana besides Hagatha and Vallera the Hallow?  There are 9 other digits you have access to so you can come up with something creative.  Plus there are already 5 Hero Powers that deal 2 damage for 2 mana in the game.

    I do look forward to running Lock and Load in wild with this hero for the memes!

     

    Posted in: Card Discussion
  • 0

    posted a message on New Neutral Minion - Snapjaw Shellfighter
    Quote from Kaladin >>

    Hard countered by Supercollider lol

    edit: I guess one of the few scenarios this is really strong is to put it in between/next to a taunt minion.  I kind of hope they keep printing more cards that rely on positioning. 

     It could be a nerf to Supercollider depending on the board set up.  Generally you would need to have 4 or more minions in that case.  I agree with you on more positioning cards being good for the game.  I will probably try cheating this out with Oakheart.

    Posted in: Card Discussion
  • 0

    posted a message on New Neutral Minion - Mosh'Ogg Announcer

    We are 1 card closer to an all 50% cards deck in wild!  You just know this card is going to get summoned in a big tournament and decide the series!  Esports FTW!

    Posted in: Card Discussion
  • 1

    posted a message on New Druid Legendary - Gonk, the Raptor

    This card seems really bad on the surface, however, there is one thing that cannot be ignored.  Druid has become just as good if not better at gaining armor than warrior.  Warrrior's new weapon Sul'thraze requires Overkill for extra attacks on the same turn.  Druid's new cards do not!  Druid will be using Twig to go with cards such as this for some crazy turns.  Everything that seemed positive about with Overkill now looks rather negative when Team 5 puts cards like this in the same expansion.  Way to take a huge steaming pile of crap on your new keyword Team 5! Well played!

    Posted in: Card Discussion
  • 5

    posted a message on New Priest Spell - Seance

    Infinite Lyras!  Oh joy!

    Posted in: Card Discussion
  • 0

    posted a message on What Do You Think About Overkill?

    In a vacuum Overkill has the potential to be almost as good as Lifesteal and Rush.  Overkill basically gives the player an incentive to trade inefficiently into minions on the board with spells, weapons, or minions for some added immediate or future value as opposed to just maximizing short term face damage.  Lifesteal and Rush were great as mini-comeback mechanics that allowed the player to stabilize their position in the game and on the board.  

    I would rate Rush, Lifesteal, Discover, and Battlecry as a 9/10 or 10/10.  They are continually supported across many expansions.  Overkill could become an 8/10, however, if Blizzard doesn't support it past this expansion it will only be a 5/10 maybe a 6/10. 

    Posted in: General Discussion
  • 0

    posted a message on Quality of life changes you'd like to see

    A random card back option for decks and pack openings.  Also a mixed card back option would be cool too!

    Posted in: General Discussion
  • 0

    posted a message on New Mage Spell - Elemental Evocation

    I'm voting bad.  Giving up card advantage to go all in early game, doesn't seem that viable to me.  There are still a lot of removal tools.  This card might be better later in the game for combos and for playing more than 10 mana worth of cards.

    Posted in: Card Discussion
  • 1

    posted a message on New Card - Sightless Ranger

    Another bad Overkill minion. Really Team 5?  You are better than this.

    Posted in: Card Discussion
  • 0

    posted a message on What do you think about this expansion?

    I like it so far.  It seems that blizzard is learning from some of their past mistakes.  They are creating cards that appear more situational and not completely busted like we got in KAC and MSOG.  My biggest gripe right now is the Overkill cards being too much on the weak side.  I am very exited to try the endless combinations in wild!

    Posted in: General Discussion
  • 0

    posted a message on New Druid Legendary - Wardruid Loti

    Now that Team 5 has set a new precedent again, they should change the word 'both' to 'All' on Fandral Staghelm for consistency.

    Posted in: Card Discussion
  • 0

    posted a message on New Druid Spell - Predatory Instincts

    Team 5 is trying really hard to find a home for The Beast.  

    Posted in: Card Discussion
  • 0

    posted a message on New Neutral Minion - Murloc Tastyfin

    This is the type of murloc you want to pull out Finja, the Flying Star.  If we can some more deathrattle/on board murloc effects then we might eventually have a new murloc archetype.  Right now murlocs are mostly feature Battlecry though.

    Posted in: Card Discussion
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