• 9

    posted a message on Nerf pirates

    And today's most pointless salt thread award goes to...

    Posted in: General Discussion
  • 17

    posted a message on 24.0 Patch Notes - Content Updates For Game Modes, Expansion, New Features & More!

    Wooooah, so many Mercenaries changes! The three or so people who play it will be so happy!

    Posted in: News
  • 2

    posted a message on [NEW] KASAKUSAN Druid

    Been climbing on Standard with a similar deck that instead focuses on ramping to 8 as soon as possible and tutoring Kazakusan out with Capture Coldtooth Mine, would say that maybe tweaking your higher curve for something similar might work better even in Wild tbh...

    Posted in: [NEW] KASAKUSAN Druid
  • 1

    posted a message on Your first FiA impressions

    First impression? Quest Warrior and Warlock and Handbuff Pally still dominate the meta, and weirdly enough the simplest way to defeat them seems to be OTK decks...

    Been having a blast with Bol'nar OTK Freeze Shaman, at least...

    Posted in: General Discussion
  • 3

    posted a message on Snowed In

    I can already see this becoming one of the most hated cards of this year ngl...

    Posted in: Snowed In
  • 5

    posted a message on Questlines and deck building.

    Honestly, this may be personal bias, but I personally believe Quests to be the worst of the "unique" expansion mechanics we've gotten so far. They're way too restrictive and feel like they need to be borderline broken to even be worth running in most cases, resulting in games that get stale both from a deck variety perspective and a general lack of uninteractivity between the two players. 

    Like, I know this view may be extreme, but I genuinely believe quest decks generally need to be kept at an "underwhelming" power level for other decks to exist, else the game just turns into a solitaire with the only two types of decks able to play being either quest decks or decks that directly counter said strategies, either through hyper aggression or quick value ( like the current handbuff pally and other decks using Battlegrounds Battlemaster...

    Posted in: General Discussion
  • 1

    posted a message on nerfs are in

    Welp, they only made warlock's aggro matchups worse, it still obliterates control... guess that's another month of Battlegrounds for me...

    Posted in: General Discussion
  • 10

    posted a message on The massive Ignite issue in Standard

    Honestly, at this point I don't even care about the multitude of "salty much" comments this post will get, this is just a truth everyone knows at this point, which is honestly surprising considering how brief the card has been in the game for.

    So, lets address the issue already: Ignite is extremely oppressive in its current form and pretty much shields Quest Mage from the literal only weakness the archetype truly has besides a few fringe hyperaggro decks that lose to everything besides it, while ALSO managing to, alongside Quest Warlock, pretty much just shut down any other possible control-oriented archetype. It should not have been given the option to go face and that's just a fact.

    Now, the question I propose in this thread is simple: do you think this expansion will end up in another quick change like how Shudderwock received indirect nerfs back in Witchwood over being uninteractive, or will Blizzard let it slide due to how it is quite literally only a control killer and nothing else?

    Posted in: General Discussion
  • 2

    posted a message on Easy counter to Quest Mage for all: QUEST DRUID!

    I just want to be able to play minions again ffs...

    Posted in: General Discussion
  • 1

    posted a message on Quest Mage is unstoppable.

    Poison Rogue is definitely the way to go in killing Quest Mage, turns out its a pretty well favored deck against a LOT of the meta right now...

    Posted in: General Discussion
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