Honestly, i'm seeing so maney Patches complaints. Simple solution, Maelstrom Portal, insta win against Pacthes and even reasonable against other decks....
What if Babbling Book and co generate a card for you that is in your deck? Since the quest is to cast spells not in your deck, those should not count, right?
121.6 / 3 days * 2 packs = 81.06 packs per cycle "casually"
121.6 / 3 days * 5 packs = 202.6 packs per cycle "grinding"
100 packs is roughly 75% of an expansion
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The moral of the story is that a f2p casual player who periodically grinds can reasonably expect to acquire most of an expansion at the time of its release.
Blizzard is a for-profit company, but they've also said they want HearthStone to be legitimately F2P and will be gifting packs/dust/etc.
With that in mind, how many free packs per expansion (or their dust equivalent) is enough without being so many players stop spending real money?
FOOD FOR THOUGHT:
Opening 100 packs from an expansion set is roughly equivalent to obtaining 75% of the cards in that set: (98/98) Commons, (64/72) Rares, (20/54) Epics, and (4.5/20) Legendaries.
With absolute perfect luck, 260 Packs is the fewest number of packs needed to complete an expansion set.
Due to the "Pity Timer", an Epic card will be opened within 10 packs of the last opened Epic, for that set.
Due to the "Pity Timer", a Legendary card will be opened within 40 packs of the last opened Legendary, for that set.
Statistically speaking, a Legendary card is opened every 20 packs (on average), for that set.
A player who logs in every day to only reroll/complete quests gains an average of ~60 gold per day.
So not only do you have to have [at least] seven 1-cost minions in your deck, but you also have to draw into and play them ... all while starting with 1 less card in your opening hand.
WTF am I missing that so many people think this card is meta-defining. It has anti-synergy even with itself.
When Kripp reviewed this card today, he said the quest is to "just play the game". Well, when Hunter does that right now, it loses. So imagine now making your deck even worse by filling it with even more 1-mana minions and then trying to play it (and win).
Yes, the reward is batsh*t crazy, but I think the setup to actually get there is going to be a little harder than we think.
5
I wish we could choose which card pack to earn.
I don't mind winning common cards, so long as it's not a card I already have. That's the real feelsbadman.
The chance at winning a free run would be welcomed.
Not exactly a "reward", but I really wish Arena victories counted towards the "3 wins for 10 gold" counter.
0
0
The Caverns Below is the epitome and embodiment of "DrawStone" and (IMO) all that is wrong with HearthStone.
That's all I have to say about that.
0
For those of you who F2P it up:
0
12
"Working properly" only means it's functioning as they've designed its; it does not indicate how they've actually designed it.
jusayin
0
What if Babbling Book and co generate a card for you that is in your deck? Since the quest is to cast spells not in your deck, those should not count, right?
4
365 days / 3 expansions = 121.6 days cycle
121.6 / 3 days * 2 packs = 81.06 packs per cycle "casually"
121.6 / 3 days * 5 packs = 202.6 packs per cycle "grinding"
100 packs is roughly 75% of an expansion
--------
The moral of the story is that a f2p casual player who periodically grinds can reasonably expect to acquire most of an expansion at the time of its release.
0
Blizzard is a for-profit company, but they've also said they want HearthStone to be legitimately F2P and will be gifting packs/dust/etc.
With that in mind, how many free packs per expansion (or their dust equivalent) is enough without being so many players stop spending real money?
FOOD FOR THOUGHT:
1
So many people talking about "Turn 10" ... as if games even last that long anymore.
If you have to make your deck completely around a quest with that quest as your only win condition, that deck is going to suck.
4
6
Too bad Renounce Darkness isn't a Hunter card.
4
PLAY seven 1-cost minions.
So not only do you have to have [at least] seven 1-cost minions in your deck, but you also have to draw into and play them ... all while starting with 1 less card in your opening hand.
WTF am I missing that so many people think this card is meta-defining. It has anti-synergy even with itself.
When Kripp reviewed this card today, he said the quest is to "just play the game". Well, when Hunter does that right now, it loses. So imagine now making your deck even worse by filling it with even more 1-mana minions and then trying to play it (and win).
Yes, the reward is batsh*t crazy, but I think the setup to actually get there is going to be a little harder than we think.
1
Maybe if it was a beast, and maybe if they later reveal something with synergy here.
Otherwise it's just bad.
1
How often does a Miracle Rogue perform a "Miracle Turn"? Not often enough to make this viable.
If the revived Sherazin, Corpse Flower had Charge, this could make for a sick combo. Too bad Blizzard doesn't approve of either. :(