• 5

    posted a message on Arena Reward Changes

    I wish we could choose which card pack to earn.

    I don't mind winning common cards, so long as it's not a card I already have.  That's the real feelsbadman.

    The chance at winning a free run would be welcomed.

    Not exactly a "reward", but I really wish Arena victories counted towards the "3 wins for 10 gold" counter.

    Posted in: The Arena
  • 0

    posted a message on All-Star Squad Tavern Brawl #107
    Quote from BeardedBaldo >>

    Quote from KillTheCow >>

    Honestly, i'm seeing so maney Patches complaints. Simple solution, Maelstrom Portal, insta win against Pacthes and even reasonable against other decks....

     I've been running Patches the Pirate, and it beats Maelstrom Portal.

    Patches turn 1: 7 Patches, 7 damage (23)
    Portal turn 1: Coin, portal
    Patches turn 2: 7 Patches, 7 damage (16)
    Portal turn 2: Portal
    Patches turn 2: 7 Patches, 7 damage, hunter hero power (7)
    Portal turn 3: Portal
    Not taking the 8 random cards into consideration, Patches wins at turn 7.
     
     There are 23 Patches in the deck.  Turn 4 is 4 dmg (last 2 Patches + Steady Shot), putting the opponent at 3 HP.  (30 - 7 - 7 - 9 - 4 = 3)
    Patches Hunter wins on Turn 6, barring other variables.
    It's stupid.  Blizzard should be smart enough to ban the obviously dumb sh*t before release.
    Posted in: Tavern Brawl
  • 0

    posted a message on The Rogue Quest, The Caverns Below, is OP. Nerf it already.

    The Caverns Below is the epitome and embodiment of "DrawStone" and (IMO) all that is wrong with HearthStone.

    That's all I have to say about that.

     

    Posted in: Card Discussion
  • 0

    posted a message on How do you F2P?

    For those of you who F2P it up:

    • How F2P is HearthStone to you; is it F2P enough?
    • How do you do it; how are you getting the most out of this game F2P?
    • How many decks/cards/arenas/ranks/whatever are you able to play?
    • (For reference)  How long have you been playing?
    Posted in: General Discussion
  • 0

    posted a message on Be aware of 80 gold quest scammers!
    Quote from AnonSpartan >>

    ... real life friends.

     What are those, and how do I get them!?
    Posted in: General Discussion
  • 12

    posted a message on Blizzard: "Journey to Un'Goro Card Distribution is Working Properly"

    "Working properly" only means it's functioning as they've designed its; it does not indicate how they've actually designed it.

    jusayin

    Posted in: News
  • 0

    posted a message on New Mage Quest - Open the Waygate

    What if Babbling Book and co generate a card for you that is in your deck?  Since the quest is to cast spells not in your deck, those should not count, right?

    Posted in: Card Discussion
  • 4

    posted a message on Year of the mammoth - Rip f2p?

    365 days / 3 expansions = 121.6 days cycle

    121.6 / 3 days * 2 packs = 81.06 packs per cycle "casually"

    121.6 / 3 days * 5 packs = 202.6 packs per cycle "grinding"

    100 packs is roughly 75% of an expansion

    --------

    The moral of the story is that a f2p casual player who periodically grinds can reasonably expect to acquire most of an expansion at the time of its release.

    Posted in: General Discussion
  • 0

    posted a message on How many free packs is enough?

    Blizzard is a for-profit company, but they've also said they want HearthStone to be legitimately F2P and will be gifting packs/dust/etc.

    With that in mind, how many free packs per expansion (or their dust equivalent) is enough without being so many players stop spending real money?

    FOOD FOR THOUGHT:

    • Opening 100 packs from an expansion set is roughly equivalent to obtaining 75% of the cards in that set: (98/98) Commons, (64/72) Rares, (20/54) Epics, and (4.5/20) Legendaries.
    • With absolute perfect luck, 260 Packs is the fewest number of packs needed to complete an expansion set.
    • Due to the "Pity Timer", an Epic card will be opened within 10 packs of the last opened Epic, for that set.
    • Due to the "Pity Timer", a Legendary card will be opened within 40 packs of the last opened Legendary, for that set.
    • Statistically speaking, a Legendary card is opened every 20 packs (on average), for that set.

    • A player who logs in every day to only reroll/complete quests gains an average of ~60 gold per day.
    Posted in: General Discussion
  • 1

    posted a message on New Hunter Quest Card - The Marsh Queen

    So many people talking about "Turn 10" ... as if games even last that long anymore.

    If you have to make your deck completely around a quest with that quest as your only win condition, that deck is going to suck.

    Posted in: Card Discussion
  • 4

    posted a message on New Priest Card - Curious Glimmerroot
    Quote from Nellast >>

     whats with priests doing more stealing than rouges? lol

     That was Priest's original flavor.  Rogues are the ones doing all the impersonation lately.
    Posted in: Card Discussion
  • 6

    posted a message on New Hunter Quest Card - The Marsh Queen

    Too bad Renounce Darkness isn't a Hunter card.

    Posted in: Card Discussion
  • 4

    posted a message on New Hunter Quest Card - The Marsh Queen

    PLAY seven 1-cost minions.

    So not only do you have to have [at least] seven 1-cost minions in your deck, but you also have to draw into and play them ... all while starting with 1 less card in your opening hand.

    WTF am I missing that so many people think this card is meta-defining.  It has anti-synergy even with itself.

    When Kripp reviewed this card today, he said the quest is to "just play the game".  Well, when Hunter does that right now, it loses.  So imagine now making your deck even worse by filling it with even more 1-mana minions and then trying to play it (and win).

    Yes, the reward is batsh*t crazy, but I think the setup to actually get there is going to be a little harder than we think.

    Posted in: Card Discussion
  • 1

    posted a message on New Hunter Card - Tol'Vir Warden

    Maybe if it was a beast, and maybe if they later reveal something with synergy here.

    Otherwise it's just bad.

    Posted in: Card Discussion
  • 1

    posted a message on New Rogue Legendary Card - Sherazin, Corpse Flower

    How often does a Miracle Rogue perform a "Miracle Turn"?  Not often enough to make this viable.

    If the revived Sherazin, Corpse Flower had Charge, this could make for a sick combo.  Too bad Blizzard doesn't approve of either.  :(

    Posted in: Card Discussion
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