Why do people play dragon paladin? This deck is exactly what I was looking for when I wanted a dragon deck.
A) Its not slow with Turn 1 Priestess/Welp then PWS or Velens. (Mulligan for these beauties)
B) SO much tempo. Spell power holy nova, corrupter, Sorcerer + PWS/ Velens, Velens in general, amazing card
C) Late game, you win against most matchups. Mind control, ysera, hard removal, sylvanas and buffed minions.
Against cancer it seems to do pretty well for me as long as I have something to play by turn 2 as we have nice recovery with holy nova, our heals and a buffed sludge belcher (at 5/9 its pretty much a ancient of war). Against control we are a bit weaker as this deck is most definitely midrange and we rely on board heavily so if we get cleared we cry as legendary after legendary is painful. But funnily enough this deck has a 100% win rate against dragon pali out of my 6 games with them. Their deck is just too slow and we have very powerful removal (lightbomb and MC).
I was doubtful at first about Faerie Dragon but it feels so natural. T1 welp/priestess, T2 dragon. Forces the opponent to trade and give you some nice tempo because now you have 2 annoying things to deal with by turn 2. It also helps with the consistency of the deck, lowering the curve and giving us more dragons.
Also Sylvanas Windrunner is MVP. Don't play her on an empty board, play her when your opponent has some stuff. If she gets silenced, that' one silence away from your buffed minions if they haven't already used it. Most common scenario is that they either ignore her and go face or suicide everything into her, forcing bad trades. Also, if they ignore her you can play Lightbomb to kill all the weenies and steal the big guy.
The modifications I have made are:
-1 Chromaggus +1 Dr. Boom cos he's balanced as hell and Chromaggus doesn't impact the board instantly. This is pretty much a midrange deck, not a control deck with powerful late game although the late game is still strong.
-1 Hungry Dragon +1 Lightbomb. Personal preference, hungry dragon is bad without a board and Lightbomb Name is perfect against "everyone get in here" and other control decks like handlock. Lightbomb also works amazingly well against Zoo as their minions often have more than 2HP. Also Lightbomb gets buffed by spellpower so it can actually kill most boards.
-2 Blackwing Technician +2 Dark Cultist. So many times its turn 3 and no dragon. Also late game the body isn't that great while Dark Cultist's deathrattle is still powerful late game as well as early, +3 Health is not a joke. Cultist forces the opponent to kill your other stuff while Technician just sits there.
-1
really? i have a very got chance against mech mage with this deck.
but ctrl-warri destroys me every time. x)
3
Nice deck. But i changed the 2 argent squire for 2 clockwork gnomes. Sometimes the square parts are pretty useful. And if not.. just keep them in hand and waste them for doomguard.
2
Really nice deck. ;)
I just replaced tracking for a second freezing trap.
4
I would say for carddraw. => Loot Hoarder or Gnomish Inventor.
If you need spellpower. => Kobold Geomancer.
I run it with Gnomish Inventor. ;)
5
Destroyer of Worlds
6
pretty op.
if you don`t got him.. you can play war golem and 2 whisps!