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    posted a message on Rotation 2019 : Who will lose what
    Quote from yellowngreen >>

    with cb being 2 mana and vilespine, firefly gone comboing will be hard. i wouldnt say rogue will enter new year smoothly.

    I agree.  I think people underestimate how good Vilespine is for Odd Rouge.  Playing Odd Rouge without it is ruuuuuuuuf.

    Posted in: General Discussion
  • 0

    posted a message on Any Way to Drop Below Rank 20?
    Quote from FreeMorgl >>
    Quote from MadLogarithm602 >>

    You may want to create a new/additional F2P account and start from rank 50 again for a fresh look at some different cards.  You may get a different Death Knight by playing the Frozen Throne mission again in your new account.  There are a lot of free card opportunities in place now when you get to key ranks.

     If I did this I would lose all the cards I have worked to get in my collection now, so this kind of defeats the purpose ...

     I don’t mean get rid of the old one.  Just start another one to play, too.  You will get different cards and have a chance to create a different path going forward with that account.

    Posted in: General Discussion
  • 0

    posted a message on Any Way to Drop Below Rank 20?

    You may want to create a new/additional F2P account and start from rank 50 again for a fresh look at some different cards.  You may get a different Death Knight by playing the Frozen Throne mission again in your new account.  There are a lot of free card opportunities in place now when you get to key ranks.

    Posted in: General Discussion
  • 0

    posted a message on Make the Card

    Next: Make a card that gives armor to Warlock...  kind of a get ready for Jaraxxus card.

    Posted in: Fan Creations
  • 0

    posted a message on Make the Card

    Next: Make an even cost card for Recruit Warrior.

    Posted in: Fan Creations
  • 0

    posted a message on Odd/Even Priest - so much potential
    Quote from C_A_W >>
    Quote from MadLogarithm602 >>

    This card would make lifesteal hero power exclusive  to Even Priest.  It goes along with the control theme of Even cards.  Any thoughts?

    I like the idea but not the implementation. The minion might be reasonable but the spell and weapon is a powercreep over current and old priest cards. You might need to adjust the cost of those.

    I agree the spell, and especially weapon, could be a little overpowered for the cost, but Priest needs some OP power creep right now.   Compared to some of the OP stuff other classes have right now, it doesn’t appear to be getting the support it needs.  That’s one of the reasons I wanted to start this forum.  Good feedback.  Thanks!

    Posted in: Standard Format
  • 2

    posted a message on Odd/Even Priest - so much potential

    This card would make lifesteal hero power exclusive  to Even Priest.  It goes along with the control theme of Even cards.  Any thoughts?

    Posted in: Standard Format
  • 0

    posted a message on Odd/Even Priest - so much potential
    Quote from RavenSunHP >>

    Even Priest:

    The t1 contest the board argument is certainly relevant, but far from a final sentence: what about a (0) 1/1 Dragon?

    Also, in Wild, you cand build various versions of Even Druid, that do nothing on board on t1, which still have an advantage against the other Tempo top dogs of the meta, including Even Shaman.

    Ofc, that doesn't mean that Even Priest is a good deck, but it can be.

    Btw, DK Anduin is (8) (but i don't have it...).

    I like the idea of the 0 cost 1/1 dragon because Priest has so much Dragon synergy.  If you have it in your hand late game, it could be counted as that “dragon in your hand.”

    Posted in: Standard Format
  • 1

    posted a message on Odd/Even Priest - so much potential

    I made another card today.  Please let me know what you think.  It provides turn one hero power use, and puts something on the board.

    Posted in: Standard Format
  • 0

    posted a message on Sticky Aggression - Odd

    Well, at least you owned up to downvoting it, and you say you played it.  But, I did state that it was not going to be great right now because we are probably in one of the toughest metas ever at this moment.

    Posted in: Sticky Aggression - Odd
  • 2

    posted a message on Make the Card

    Say goodbye to your Lesser Emerald Spellstone.  I will always have this in my starting hand.   Just like you always have your Spellstone in your starting hand.

    Next: Make a card to support Even Priest.

    Posted in: Fan Creations
  • 2

    posted a message on Odd/Even Priest - so much potential

    This is my first card idea for even Priest.  It has synergy with the Auchenai cards already in Even Priest and provides turn 1 activity and control.  Please let me know what you think.

    Posted in: Standard Format
  • 0

    posted a message on Odd/Even Priest - so much potential
    Quote from C_A_W >>
    Quote from MadLogarithm602 >>
    Quote from MadLogarithm602 >>
    Quote from Mackie264 >>

    Priest is never gonna make a good even deck for sure and it will hardly make a good odd deck, let me explain myself so you understand what I'm saying. First of all the reasoning behind choosing to make your deck even or odd is pretty simple and obviouse, the upgrade on the hero power, either making it 1 mana or giving ir the Justicar treatment every game at the start... Which this means is that the pay-off you get in form of the hero power has to be good enough for you to choose to hinder yourself and locking a bunch of cards out of your decbuildin process. 

    Having said that let's start with EVEN PRIEST, if you look at sucessful even archetypes they all have something in common: The 1-mana hero power has to be good enough to justify playin only even cards, and then obviously comes the question of are the even cards that I have available solid enough to also justify it but in reality it all comes down to the hero power, cause if it isn't good enough why wouldn'0t you just take this good even cards and play some odd ones and make a good deck right? But to more important than anything is the fact that al good even decks have the ability to do something on turn 1, that is the entire cornerstne of the even archetype. I'm not saying that heaing 2 hp for 1 mana isn't good but it does absolutely nothing for you on turn 1 leaving you to just pass, you can't heal if you are already on 30 and you obviously wouldn't have anything to heal on board, just look at succesful even archetypes, Paladin gets a dude on turn 1 every time, Shaman a totem, Warlock draws a card, even not so good ones like Rogue get solid enough turn 1s to justify the archetype and priest's 1-mana heal is just a do nothing on turn 1 and hope to get a 2-drop on time or keep doing nothing and so on.

    Now Odd is a bit more intersting cause being able to heal for 4 is very good on paper and there's a card that supports the archetype and everything. But on practice it's still a 2-mana do nothing for a big portion of the game cause again, you can't heal for more than 30 and in the early game there's just nothing that's gonna need to be healed for 4, rarely something will need to get healed for 3 and at that point, again, it's not worth to not play any even cards to effectively not do much. Then it comes the fact that all succesful odd decks also heavily really on the quality of their cards, cards like Hench-Clan Thug , Cold Blood and Vilespine Slayer are too good and that can be said for every odd deck, the cards that they play may not always be the best in a vacuum but they serve an specific purpose that makes sense inside of this deck, Odd Priest has very few things that could make this kind of sense.

    TL;DR: Both upgraded priest hero powers are way too passive which means they do absolutely nothing early into the game and that makes it impossible to justify making a deck that meets this criteria that's good enough to be seriosly competitive.

     

    You have great/valid points.  Hero power is the biggest deciding factor for choosing Odd/Even.  I don’t believe it’s the only.  For example, Black Cat was a pretty decent Odd card for mage.  Also, two mana hero power for two damage to anything is insane for Odd mage.  Yet, very few people were playing Odd Mage until the release of Rhastakan Rumble gave it several support cards to make it pretty decent.  I’m not saying it will happen, but I could see a set of powerful zero cost cards and some others support cards over the next several expansions giving people a reason to play Even Priest.  Others classes have very playable zero cost cards, namely Shaman, Paladin and Rouge.  Never say never.  ;-)

    Also, why does Even Priest have to play something on turn one?  Evenlock never wants to play on turn one and two if they have a Mountain Giant for turn three.  What if Blizzard released more even cards for an Even Hand Priest acrchetype that gave a benefit for the number of cards in your hand, similar to Astromancer, along with some “0” and “2” cost cards that put cards back in your hand?  Mountain Giant and Twilight Drake are both even and not going anywhere.

    Evenlock plays even cards and 1 is an odd number, so it doesn't have any cards to play on T1. That's the point of even decks, you want to spam your hero power on odd turns to benefit by making big plays on even turns. Evenlock benefits from hero powering because it reduces the cost of giants and increases the health of drakes. Even Shaman spams hero power to get a big board to play giants and buff minions with flametongue totem and dire wolf alpha. What benefit does Even Priest gets from spamming hero power ? yeah it's nothing, and by going even you miss out on Hysteria and Scream. 

    These are all great reasons why Blizzard needs to give us a reason to play Even Priest!  Oh Blizzard, please help!!!!   :-D

    Posted in: Standard Format
  • 0

    posted a message on Odd/Even Priest - so much potential
    Quote from MadLogarithm602 >>
    Quote from Mackie264 >>

    Priest is never gonna make a good even deck for sure and it will hardly make a good odd deck, let me explain myself so you understand what I'm saying. First of all the reasoning behind choosing to make your deck even or odd is pretty simple and obviouse, the upgrade on the hero power, either making it 1 mana or giving ir the Justicar treatment every game at the start... Which this means is that the pay-off you get in form of the hero power has to be good enough for you to choose to hinder yourself and locking a bunch of cards out of your decbuildin process. 

    Having said that let's start with EVEN PRIEST, if you look at sucessful even archetypes they all have something in common: The 1-mana hero power has to be good enough to justify playin only even cards, and then obviously comes the question of are the even cards that I have available solid enough to also justify it but in reality it all comes down to the hero power, cause if it isn't good enough why wouldn'0t you just take this good even cards and play some odd ones and make a good deck right? But to more important than anything is the fact that al good even decks have the ability to do something on turn 1, that is the entire cornerstne of the even archetype. I'm not saying that heaing 2 hp for 1 mana isn't good but it does absolutely nothing for you on turn 1 leaving you to just pass, you can't heal if you are already on 30 and you obviously wouldn't have anything to heal on board, just look at succesful even archetypes, Paladin gets a dude on turn 1 every time, Shaman a totem, Warlock draws a card, even not so good ones like Rogue get solid enough turn 1s to justify the archetype and priest's 1-mana heal is just a do nothing on turn 1 and hope to get a 2-drop on time or keep doing nothing and so on.

    Now Odd is a bit more intersting cause being able to heal for 4 is very good on paper and there's a card that supports the archetype and everything. But on practice it's still a 2-mana do nothing for a big portion of the game cause again, you can't heal for more than 30 and in the early game there's just nothing that's gonna need to be healed for 4, rarely something will need to get healed for 3 and at that point, again, it's not worth to not play any even cards to effectively not do much. Then it comes the fact that all succesful odd decks also heavily really on the quality of their cards, cards like Hench-Clan Thug , Cold Blood and Vilespine Slayer are too good and that can be said for every odd deck, the cards that they play may not always be the best in a vacuum but they serve an specific purpose that makes sense inside of this deck, Odd Priest has very few things that could make this kind of sense.

    TL;DR: Both upgraded priest hero powers are way too passive which means they do absolutely nothing early into the game and that makes it impossible to justify making a deck that meets this criteria that's good enough to be seriosly competitive.

     

    You have great/valid points.  Hero power is the biggest deciding factor for choosing Odd/Even.  I don’t believe it’s the only.  For example, Black Cat was a pretty decent Odd card for mage.  Also, two mana hero power for two damage to anything is insane for Odd mage.  Yet, very few people were playing Odd Mage until the release of Rhastakan Rumble gave it several support cards to make it pretty decent.  I’m not saying it will happen, but I could see a set of powerful zero cost cards and some others support cards over the next several expansions giving people a reason to play Even Priest.  Others classes have very playable zero cost cards, namely Shaman, Paladin and Rouge.  Never say never.  ;-)

    Also, why does Even Priest have to play something on turn one?  Evenlock never wants to play on turn one and two if they have a Mountain Giant for turn three.  What if Blizzard released more even cards for an Even Hand Priest acrchetype that gave a benefit for the number of cards in your hand, similar to Astromancer, along with some “0” and “2” cost cards that put cards back in your hand?  Mountain Giant and Twilight Drake are both even and not going anywhere.

    Posted in: Standard Format
  • 1

    posted a message on Odd/Even Priest - so much potential
    Quote from Mackie264 >>

    Priest is never gonna make a good even deck for sure and it will hardly make a good odd deck, let me explain myself so you understand what I'm saying. First of all the reasoning behind choosing to make your deck even or odd is pretty simple and obviouse, the upgrade on the hero power, either making it 1 mana or giving ir the Justicar treatment every game at the start... Which this means is that the pay-off you get in form of the hero power has to be good enough for you to choose to hinder yourself and locking a bunch of cards out of your decbuildin process. 

    Having said that let's start with EVEN PRIEST, if you look at sucessful even archetypes they all have something in common: The 1-mana hero power has to be good enough to justify playin only even cards, and then obviously comes the question of are the even cards that I have available solid enough to also justify it but in reality it all comes down to the hero power, cause if it isn't good enough why wouldn'0t you just take this good even cards and play some odd ones and make a good deck right? But to more important than anything is the fact that al good even decks have the ability to do something on turn 1, that is the entire cornerstne of the even archetype. I'm not saying that heaing 2 hp for 1 mana isn't good but it does absolutely nothing for you on turn 1 leaving you to just pass, you can't heal if you are already on 30 and you obviously wouldn't have anything to heal on board, just look at succesful even archetypes, Paladin gets a dude on turn 1 every time, Shaman a totem, Warlock draws a card, even not so good ones like Rogue get solid enough turn 1s to justify the archetype and priest's 1-mana heal is just a do nothing on turn 1 and hope to get a 2-drop on time or keep doing nothing and so on.

    Now Odd is a bit more intersting cause being able to heal for 4 is very good on paper and there's a card that supports the archetype and everything. But on practice it's still a 2-mana do nothing for a big portion of the game cause again, you can't heal for more than 30 and in the early game there's just nothing that's gonna need to be healed for 4, rarely something will need to get healed for 3 and at that point, again, it's not worth to not play any even cards to effectively not do much. Then it comes the fact that all succesful odd decks also heavily really on the quality of their cards, cards like Hench-Clan Thug , Cold Blood and Vilespine Slayer are too good and that can be said for every odd deck, the cards that they play may not always be the best in a vacuum but they serve an specific purpose that makes sense inside of this deck, Odd Priest has very few things that could make this kind of sense.

    TL;DR: Both upgraded priest hero powers are way too passive which means they do absolutely nothing early into the game and that makes it impossible to justify making a deck that meets this criteria that's good enough to be seriosly competitive.

     

    You have great/valid points.  Hero power is the biggest deciding factor for choosing Odd/Even.  I don’t believe it’s the only.  For example, Black Cat was a pretty decent Odd card for mage.  Also, two mana hero power for two damage to anything is insane for Odd mage.  Yet, very few people were playing Odd Mage until the release of Rhastakan Rumble gave it several support cards to make it pretty decent.  I’m not saying it will happen, but I could see a set of powerful zero cost cards and some others support cards over the next several expansions giving people a reason to play Even Priest.  Others classes have very playable zero cost cards, namely Shaman, Paladin and Rouge.  Never say never.  ;-)

    Posted in: Standard Format
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