I played 9 games and ended with a 50% win rate, but in all of those games I've barely even played the spell stones. I feel like if you don't draw those spell stones early you're kind of screwed. I think we're just gonna have to wait for better overload cards if this deck is going to work well, but try adding a Spirit Echo in there.
You did not play 9 games ending up with a 50% win rate.
I played 9 games and ended with a 50% win rate, but in all of those games I've barely even played the spell stones. I feel like if you don't draw those spell stones early you're kind of screwed. I think we're just gonna have to wait for better overload cards if this deck is going to work well, but try adding a Spirit Echo in there.
You did not play 9 games ending up with a 50% win rate.
I use that combo to steal valuable minions like a Voidlord for instance or to pressure by making Twilight Acolyte a beefy attacker - good targets are for example: Edwin VanCleef, Frothing Berserker early on and any huge attacker later on.
Shadow Visions does not really fit perfectly though. Sure, you can copy more removals, but is it really worth it or needed? You might want to try Corridor Creeper, put in more controllish stuff, a tech like Spellbreaker, something that smoothens your curve or even Elise the Trailblazer and one copy of Shadow Visions *kappa*
Interesting deck, will try it (might swap lich King with ysera as it helps trigger dragon based card and synergies with dragonfire potion. (plus, since there are a lot of priests out there, they 'll struggle much more in removing ysera than lk
Your way of arguing makes perfect sense - but as dumb as it might sound, I don't own Ysera. I can't get myself to craft her, as there are always other cards I need more, also Netherspite Historian gives me Ysera pretty often...
Still, I would really think that idea through. I mostly face Warlock, Mage and Rogue players and against Warlock for instance, the Lich King really saved me a couple of times. He, being a taunt, is more protective as well, which for example can help you against Rogues. The chance of you getting a damaging card for that finishing blow or a board clear is higher when using him than when using Ysera. I also stole Antonidas from a Mage once, which was hilarious.
Moreover, I really did not have too much difficulties triggering the Dragon synergies.
But sure, against Priests, Ysera is clearly better. Also, it has a higher chance to survive obviously to net you more cards.
Would you say the doomsayers in this deck are absolutely necessary?
Yes.
I found myself getting meh results with Dragon Priest at first, which was mostly due to the fact that my health was drained too much in the first few turns while my opponent got some huge tempo going. When I had Duskbreaker, it was alright. but each time I did not, it was ugly. I first tried to play cards like Greater Healing Potion to mitigate that, but I did not like the results either. Same happened with another early game builld-up consisting of Shadow Ascendant and others early game cards, which tried to combat the mulligans of faster decks like Tempo Rogue. As one could expect, the results were mixed.
So I went with another approach. In order to make my mid-game/late-game minions as threatening as possible, I would use the first few turns to set them up as good as possible. So, I started using Tar Creeper and Doomsayer, which really do help get you safely and most importantly with no tempo disadvantage into the mid-game.
Although cards like Drakonid Operative and Cobalt Scalebane are very good, they are kinda mediocre when played while you trail behind, because then "just" their naked bodies matter, which might not be enough to turn the game around.
I played with this personal Dragon Priest build to climb all the way up from Rank 13 to Rank 5 and therefore felt the need to share this with you.
With cards like Doomsayer, Tar Creeper and Duskbreaker you ensure that you'll enter the mid-game with a tempo advantage or at least being on par with your opponent - that means your 4th turn is very crucial, luckily we got the needed tools to make sure we will achieve our goals. That aforementioned thing is vital, because your Dragons are best used when they can pressure your opponent during the mid stages of the game.
Against quicker decks, Duskbreaker and Co. ensure that your opponent won't have a board starting from turn 5 and against slower decks, Twilight Drake starts off your own variation of "Curvestone".
Following up the Drake with Cobalt Scalebane just to play Bonemare applies huge pressure for your Control playing opponent. Playing Drakonid Operative on an empty board applies pressure and allows you to take full control of the game by choosing the fitting card with his effect. Netherspite Historian also gives you some variety choices to adapt to your opponent. Ysera or Onyxia can be very handy against Control, while you might want another Operative or Duskbreaker against other matchups...
The Lich King is also a huge beneficiary to the fact that my deck is built to set up its plays by clearing the board beforehand, as the chance of him surviving longer than a turn is increased a lot by that - moreover he is a taunt, which is handy.
Dragonfire Potion makes sure that your minions will be the only ones and also helps you mow down a huge board of him, in case something bad happens. Psychic Scream is in here as a last resort or a huge value clean. You can also treat the card as a way to set up your tempo plays. For example playing the clear followed by a Scalebane + Drake turn is super good. The amount of clears in this deck is big enough to outlast even Control decks.
Let's say: Your opponent is a Warlock who played the DK Gul'dan last turn and you used your Duskbreaker + Dragonfire Potion combo to clear his board as well as possible. A little later on he takes you by surprise and drops N'Zoth. Well, Psychic Scream helps removing that board quite well, so you can juuust win with a Bonemare + Tar Creeper or a Scalebane + Drakonid Operative follow-up, because your opponent could not recover anymore.
If you liked this deck profile, feel free to try it out yourself and to give me an upvote!
I pushed out this random species of a deck while mashing cards together that synergize in a board-centric/token type of deck - starting with 1-offs of every card...
And I had LOTS of fun so far playing this RNG-creation, because it delivered surprisingly...
I just needed to run Shrieking Shroom somewhere, because of cuteness overflow errors appearing all the time. You know how in Yu-Gi-Oh every superb duelist runs a few cards that plain suck for no apparent reason? I guess I have to do so as well...
After winning three games on ladder convincingly, I started tinkering juuust a little bit. It obviously can still be made way better, cards like Grim Necromancer can really be replaced easily, I mean Priest class cards are not shabby either etc...
But I did not continue - tinkering that is, because parting with my winning ways was no issue so far.
Result: I am 9-1 so far on ladder with this, albeit on low ranks.
Take me by my word when I say that this deck is really fun to play and might even have potential! Feel free to try it out and improve it - I sadly won't have too much time these days...
"TURN AROUND MORTAL! You are testing powers you do not understand."
Jokes aside, I want to present my own Temporus deck creation to you all and would really appreciate it if you took some of your time to check it out and maybe even try it out. For a detailed description of the deck, check the deck page itself:
Another 'The darkness will keep Priests in check'-point. The Darkness only works if you manage to draw him before the priest draws Raza, and since it is a legendary you will not play him on curve in the majority of your games. If the Priest plays Raza and maybe Kazakus before you manage to play The Darkness he will be a 4 mana 20/20 battlecry: "Waste 4 mana".
That card will be used mainly to stall some time in order to get your needed cards for victory, because winning against a Razakus by overwhelming him with sheer value falls flat now due to Psychic Scream.
Sure, it won't be super consistent all the time, but it will happen to hinder your opponent.
Stipulating the best class based on winrates is a complete farce and something Blizzard falls back on quite often. When a deck surges in popularity, its win-rate falls exponentially since a lot of players that choose to play this 'new op deck' lack the knowledge of the basic fundamentals of Hearthstone.
Razandiun priest is still a tier 1 deck. The fact that people can't play it as well because people can include tech cards against it doesn't take away from its viability.
That is my point. Pros will be able to handle decks like Razakus quite well, because of knowledge and/or misplays due to lack of skill. I only consider decks to be clear tier 1, when the deck delivers very well while also being pretty "brain-dead" or, in fact, easy to use for everyone. An example for that was Secret Paladin back then. Tier 1.5 or 2 decks do not mean that said decks are worse than tier 1 decks, but that maximizing their potential is harder.
2
So he won 4.5 games?
4
0
Battletag: Macropod#2218
Region: EU
Trade Only?: Yes, you go first obviously ;)
1
boring choice, but it has to be Corridor Creeper due to it being splashable in so many decks. The best card on its own still is Psychic Scream or Duskbreaker.
0
1
1
1
1
Hey guys,
I played with this personal Dragon Priest build to climb all the way up from Rank 13 to Rank 5 and therefore felt the need to share this with you.
With cards like Doomsayer, Tar Creeper and Duskbreaker you ensure that you'll enter the mid-game with a tempo advantage or at least being on par with your opponent - that means your 4th turn is very crucial, luckily we got the needed tools to make sure we will achieve our goals. That aforementioned thing is vital, because your Dragons are best used when they can pressure your opponent during the mid stages of the game.
Against quicker decks, Duskbreaker and Co. ensure that your opponent won't have a board starting from turn 5 and against slower decks, Twilight Drake starts off your own variation of "Curvestone".
Following up the Drake with Cobalt Scalebane just to play Bonemare applies huge pressure for your Control playing opponent. Playing Drakonid Operative on an empty board applies pressure and allows you to take full control of the game by choosing the fitting card with his effect. Netherspite Historian also gives you some variety choices to adapt to your opponent. Ysera or Onyxia can be very handy against Control, while you might want another Operative or Duskbreaker against other matchups...
The Lich King is also a huge beneficiary to the fact that my deck is built to set up its plays by clearing the board beforehand, as the chance of him surviving longer than a turn is increased a lot by that - moreover he is a taunt, which is handy.
Dragonfire Potion makes sure that your minions will be the only ones and also helps you mow down a huge board of him, in case something bad happens. Psychic Scream is in here as a last resort or a huge value clean. You can also treat the card as a way to set up your tempo plays. For example playing the clear followed by a Scalebane + Drake turn is super good. The amount of clears in this deck is big enough to outlast even Control decks.
Let's say: Your opponent is a Warlock who played the DK Gul'dan last turn and you used your Duskbreaker + Dragonfire Potion combo to clear his board as well as possible. A little later on he takes you by surprise and drops N'Zoth. Well, Psychic Scream helps removing that board quite well, so you can juuust win with a Bonemare + Tar Creeper or a Scalebane + Drakonid Operative follow-up, because your opponent could not recover anymore.
If you liked this deck profile, feel free to try it out yourself and to give me an upvote!
Sincerely,
Macropod
0
I pushed out this random species of a deck while mashing cards together that synergize in a board-centric/token type of deck - starting with 1-offs of every card...
And I had LOTS of fun so far playing this RNG-creation, because it delivered surprisingly...
I just needed to run Shrieking Shroom somewhere, because of cuteness overflow errors appearing all the time. You know how in Yu-Gi-Oh every superb duelist runs a few cards that plain suck for no apparent reason? I guess I have to do so as well...
After winning three games on ladder convincingly, I started tinkering juuust a little bit. It obviously can still be made way better, cards like Grim Necromancer can really be replaced easily, I mean Priest class cards are not shabby either etc...
But I did not continue - tinkering that is, because parting with my winning ways was no issue so far.
Result: I am 9-1 so far on ladder with this, albeit on low ranks.
Corridor Creeper is busted, Fungalmancer, Sneaky Devil and every other card that modifies attack power is really helpful here. Tar Creeper is superb here.
Take me by my word when I say that this deck is really fun to play and might even have potential! Feel free to try it out and improve it - I sadly won't have too much time these days...
0
"TURN AROUND MORTAL! You are testing powers you do not understand."
Jokes aside, I want to present my own Temporus deck creation to you all and would really appreciate it if you took some of your time to check it out and maybe even try it out. For a detailed description of the deck, check the deck page itself:
0
I managed it yesterday.
As a Priest player.
He had only 2 cards left to burn in his deck though...
0
Sure, it won't be super consistent all the time, but it will happen to hinder your opponent.
0
0