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    posted a message on Why is there still no blue post about a balance patch?
    Quote from Tikku82 >>

    Why you play the mode? There is no rewards. Just casual gameplay. Play and focus on ranked and have a chance to win money. Merx is like playing super mario 

     Wow imagine playing a game just cause it's fun. And it's even funnier that you compare it with mario games, something that a lot of people absolutely love and is one of the most played franchises of all time. Love it when dumbasses kill their own stupid atguments with even a dumber argument that they think are clever.

    Posted in: Mercenaries
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    posted a message on Hearthstone Mercenaries: Best Mercenaries Teams Tier List in PvP - Official Blizzard List!

    Yeah, Tavish is crazy good rn. With his task 7 equipment that gives him a bit more health while also making his traps last until triggered. That makes him crazy good if you have any casters on board. He does 32 to casters if you touch him and if you don't he can still take down any 1 caster you want in like 2-3 turns.

    Posted in: News
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    posted a message on Hearthstone Mercenaries Launch Guide - With Tips and Frequently Asked Questions!

    I mean yes and now. Of course constructed is more money intensive now, it's been out for 7 years. Even if you only play standard that's still 2 years of content that you 'need' to buy. But I do believe that in the long run Mercs will be more expensive.

    Posted in: News
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    posted a message on Half & Half - Tavern Brawl #329

    Play rogue with a lot of weapon synergy and your opponent has a bunch of useless cards.

    Posted in: Tavern Brawl
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    posted a message on Lead Designer Alec Dawson Leaves Hearthstone Team
    Quote from Tarious >>

    Maybe this is for the best. I think a question blizzard stopped asking over the last year is "Is this card fun to play against?" Sure it's fun killing your opponent by turn 6 with quests or dumping a board full of carnival clowns, but it's not fun to have that done to you. I remember in FitB, the only deck that felt fair to play against was rush warrior.

     I think old guys leaving is more concerning than relieving for your argument. As you say the game has come down to a point where it overall feels less fun. The last set of nerfs made the meta a lot better but still there are games where you lose and you feel miserable. And that trend started to happen as more pro players and general hs personalities like Cora, Galon, Chakki and BoarControl joined the team.

    Posted in: News
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    posted a message on Questlines and deck building.

    That's how it works for every single archetype Blizzard tries to push into the game with a 1 card move. Same with stuff like odd-even decks and highlander decks. They just print one (or a couple) super powerful cards that push a deck that didn't exist and was not close to existing into solid status.

    Posted in: General Discussion
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    posted a message on Meta predictions after nerfs?

    This is only a theorycraft section. No I'm not looking to solve the meta before the patch even hits. Yes I know we have to play on the actual meta for a couple days to figure out what's good and what's bad but hey, prediction non-sense is always fun.

    I think Questlock is now kinda too slow now, I think it'll be like Tickatus Warlock last expansion but a bit better. Just a deck that obliterates any form of control it might find but it's just slow enough to not be an actual good good deck. It's better cause it's overall more solid but it still has the same niche pretty much. 

    Shaman should be ok. Quest is slower and Flame is more expensive but with Warlock getting hammered it probably stays relevant. It still shits on aggro with 2 mana flame and control has a hard time dealing with double spells. 

    With mage idk. The 2 good match-ups for quest (quest shaman and questlock) got nerfed but it's now slighty better against Quest DH and Shadow Priest so it might stay like an ok tier 2 deck. We'll have to see if with the meta slowing down HP Mage is good enough. I mean maybe with a fire spell engine to draw cards and clear boards it can work. Wildfire at 1 feels really good and Mortresh at 8 feels like an actual finisher (Specially with Alex on 9 on top). We'll have to see but I'm excited for a Mage with minions.

    Taunt Aggro Druid will be the best deck in the game. It has like 2 unfavored match-ups and 1 bad one. The bad one is Quest Shaman which I think is still great against it cause flame. One of the slightly unfavored ones is Handlock and that deck should go down in playrate by a lot. The other kinda bad match-up is Fel DH but that deck has a lot of bad match-ups so I don't think it'll bother Druid too much. We'll probably see a rise in control decks with Warlock getting nerfed so it makes life for Aggro Druid harded but that also means Mage gets better so it's a vicious circle.

    Paladin is happy. Both Handbuff and Secrets are really solid decks and they got left untouched. Unless Paladin is busted it gets heavily disrespected but both decks have very good winrates at all levels.

    Hopefully Quest Rogue gets better. I mean it should.Quest Rogue is happy to see all those nerfs. It still has a bad match-up against Aggro Druid but everything else looks like it'll be at least at 50% now. It's also favored against all Paladins, Quest Priest and Garrote Rogue which might rise now so that's good. This one is more of a personal preference cause I'm a sucker for Rogue.

    Beast Hunter still sucks, not really worth building that when you can just kill your opponent on turn 5 by going face. Quest Hunter tho... The unfavorables got nerfed and it has 50% at least against everything but Paladin. It's not going to be the tyrant everyone feared pre-expansion but it looks like it could become a meta player now.

    Aggro Priest is still a better Face Hunter but it can't blow opponents out the game with Illucia anymore, but it still looks like the best aggro deck still. Quest Priest look fine. With less Warlock it probably go a little bit more defensive and get better match-ups against aggro but and it's currently an ok decks anyways.

    Warrior is honesly just a blank for me. No clue if all those buffs are good enough. I mean they are well received but I don't think the issue was 
    Pirates not having enough health. You just need too many pirates to complete the quest so it makes it slow and while the final reward is technically infinite resource and damage generation it still feels like it gets beaten by everything else tbh. 

    Quest DH is still ok but it doesn't get the busted Brute early turns. Fel DH gets better probably.

     

    Posted in: General Discussion
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    posted a message on Elemental Shaman in the New No Minion Mage
    Quote from Red1 >>

    If this is the worst incarnation of shaman you’ve ever faced then you clearly weren’t around during tunnel trogg or powermace/whirling zippomatic…

    Oh my sweet summer child, green as the warm grass you were just delivered on.

     Yeah there are so many bad shaman metas. Those 2 you mentioned were probably the worst but I can also think of Galakrond Shaman and Evolve Shaman (the last one with weapon and dread corsair) being much much more disgusting than current eleshaman.

    Posted in: General Discussion
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    posted a message on Why there is so much hate on Mercenary mode or on Hearthstone in general?
    Quote from pichubanggia >>

    The amout of hate and rage on this platform is astonishing. I understand that people are forever complaining the meta as there are always hate for certain cards/decks/playstyle. However, with the announcement of mercenaries mode, things get crazy. People hate the mode that they haven't played yet! They are not forced to play and even can play it for free if they want to. Ofcourse Blizz wants to earn money, but who do not? Cross-sale is a very popular technique to sale more products to an existing set of customer. It is well-known that getting new customers is much harder to retain the same one. And as a customer, if you don't like the product, you can just ignore it. A game is not like food or other necessities. Not play this game does not cause any degradation in our life whatsoever (well, except if you are a pro).

    For people who love the game and complaining that the game has degraded in term of quality due to not focus on the core mode (well, the card game), I would say it is more complicated than that. Yes, the current meta kills any control decks, but in term of diversity it is definitely not too bad. Sometimes you have to be in the shoes of the people who create the game. You have to deliver 3 patches of release every year, and each of them must have special flavour. How can any teams achieve that without breaking things? Also, their internal testers can't be compare with the massive amount of players while many of them are either pros or very innovative in term of exploiting combos. With the range of few thousand cards in Standard and tens of thousand cards in Wild, it is impossible for any teams to play test everything before releasing. I can see that they release changes much more frequently in comparison to years before, which is a very good move to cope with the complicated meta. Yes, not everything they changed is good, but who is perfect? Also, since Mercenaries has its own monetary system, thus it is very likely to be manage by a different team. Then the losing of focus on the main card game seems to be just a speculation.

    And we also have complains regarding gold to be used in Mercenaries, which in turn forcing us to spend on Mercenary and having less for buying packs. Though the logic is correct, but the critics seem quite weird to me. If you don't like the mode then don't spend gold. If you like the mode, is it natural to pay something to the developers? In opinion, expecting something free with good quality is the definition of "cash grab" that everyone keeps using. I find that the shared resource between mode helps you to play the game more casual. Also, since Mercenaries uses gold, may be there will be plans to help players to get more gold (just speculating)? Hs nowadays gives you much more gold than when it was first release (yes, I understand the problem of "double" legendaries). But the cost of building a deck does not increase as much. Building an aggro deck is just marginally more expensive than before. If you want more decks or more diversified playstyles, you can play arena which has been the main mode for farming for ages, or just pay! Use amazon coin and buy the pre-purchase bundles (not the mega one) or bundles with legendaries (usually appear a bit after each expansion release). In overall, they have good values if you have cash to spare. But I must stress that Hs can be played for free, albeit quite challenging for new F2P players. 

    My last note is that creating a good product is hard no matter what it is. I still find Hs fun and very casual even though I played from the second released many years ago. I did stop playing it occasionally when I found the meta is bored or got busy with works. I play rank just to complete quest (climbing ladders are too stressful for enjoying the game, especially for rng involved),  or  play duels as a mean to use old cards and use crazy combos. I do not play battleground as one game is a bit too long for my own flexibility. But I know many people like it. Now we have a new mode coming, which looks actually okay in the teaser despite all the hate. Hs has evolved from just a card game to kind of a game hub. I see nothing wrong with it. In the old time, people played customed modes in Warcraft all the time. I know that it is always very easy to criticize and it sometimes even feel good as it kind of expressing our power over some matter. But it is toxic without trying to think about the positivity or the difficulty the people in charged has to overcome. Just try the mode, if it is not for you, skip it. If you just hate Blizz, then stop using Blizz products. Then you don't have to hold all the rage for just a trivial game. There are things much more important than this game or Blizz.

     1. The meta is problematic, many people don't like it and the powerlevel overall is really high. They could be using all those resources into constructed. Also people are mad cause all the negligence from the devs. They'd much rather push their giga whale game mode instead of making any nerfs that make sense.

    2. It's probably going to be impossible to keep up with both constructed and mercenaries unless you're a giga whale. You have to buy packs for mercernaries and spend gold in your village/town/whatever is called. People are mad cause you are probably going to have to choose between mercenaries or constructed formats cause they required high amounts of the same resources. And no, don't tell me that 'we don't know how much it'll cost', that's bullshit, does releasing 3 different pre-purchease bundles doesn't tell you that you'll realistically need a lot packs and heroes?

    3. No one is questioning if Mercernaries will be good or not, at least no one with half a brain cell. The issue is all in the economy. Is the game gonna be fun? Yeah probably. Is it gonna be good and entertaining? For sure, Hearthstone in general is pretty addictive, but that's not the issue, so it makes no sense that you're mentioning it tbh.

    Posted in: General Discussion
  • 1

    posted a message on Anyone miss control decks?

    I mean, I don't particularly miss control but I definitely don't like the fact that it's completely impossible to play control right now. I don't like r dislike control decks, they're whatever to me, I like some and I dislike some but I think overall it's unhealthy to not be able to play a control deck cause mage and warlock will just eventually kill you no matter what. The only one good thing is that Control Priest is gone, cause fuck all that random bs.

    Posted in: General Discussion
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