Man, I love this new format with the rotating expansions. I just wish there was more rewards for playing the mode more often. One pack just doesn't really make me want to play more afterwards.
What a ******** system. Matchmaking should only be based on rank. If you're in Gold, you only play against players in Gold and so on. That way, the good players will easily make it to higher divisions, and the bad players can work on their skills in the lower divisions. And for the Legend fellows, if they can't find a match, they can be paired with someone one division or two below them. Problem solved.
You are implying "gold" players are better than "silver" players. There are no "good" HS players; game is simple and not very deep ( not to mention the luck factor ) so there's not much skill involved.
Legend players just had more time at their disposal for grinding.
Not really true. If everyone starts at 0, the better players will climb the ladder faster. Once the good players are clogging up diamond and platinum, it'll become much more difficult for the meta-chasing netdeckers to climb any higher. Seems like it'd work as it should. The way it is now just makes it harder to climb the ladder for no reason. Gold players playing against people in Legend? What a joke.
What a retarded system. Matchmaking should only be based on rank. If you're in Gold, you only play against players in Gold and so on. That way, the good players will easily make it to higher divisions, and the bad players can work on their skills in the lower divisions. And for the Legend fellows, if they can't find a match, they can be paired with someone one division or two below them. Problem solved.
Why complain about how a card mechanic is too hard to work around while also believing it's not OP? It is rarely seen in any deck lists, so what is there to complain about anyway? It's not the only card with a "useless" mechanic, and it'll hardly be the last. I also don't see the issue with its mechanic either. If you need more than 15 seconds to think about your turn, then Nozdormu, a Legendary card, is doing its job.
I don't think Divine Favor should come back, it is an unfair card, but the awesome and balanced Crystology should be moved to classic set.
1. Paladin isn't an aggro class.
2. Divine Favor wouldn't make Paladin OP in Standard; however, it would definitely bring Paladin back to a respectable position. The way Paladin is now makes it borderline unplayable.
Title ^. Paladin is really having trouble keeping up with other classes. In my experience, card draw is a huge killer for it. Divine Favor needs to come back to Standard so you don't have to put 30 draw cards into your deck, killing the versatility of the class.
Sounds like a Wild problem, and not one I've ever encountered. It's not like she's in some type of OTK deck. She's even less useful in Standard, currently.
She's a card that'll always be a relevant choice in any meta. She might not be "meta", but she can almost always find a place in any expansion. In the end, the crafting is up to you.
How so, it is another collectable card game, how is that a Magic clone, but besides that, Blizz devs for this game should try not to make it like Magic.. like a lot of games that are card games and not magic clones..
it literally has the same mechanics as mtg besides the fact that you have to play lands to gain mana, minions cost mana to play,
And, y'know, a graveyard, totally different classes, 60 card decks, etc. Hearthstone's only relation to MTG is that it's a card game.
0
Got some free dust and a pack of free dust. That's about it.
1
Man, I love this new format with the rotating expansions. I just wish there was more rewards for playing the mode more often. One pack just doesn't really make me want to play more afterwards.
1
Not really true. If everyone starts at 0, the better players will climb the ladder faster. Once the good players are clogging up diamond and platinum, it'll become much more difficult for the meta-chasing netdeckers to climb any higher. Seems like it'd work as it should. The way it is now just makes it harder to climb the ladder for no reason. Gold players playing against people in Legend? What a joke.
5
What a retarded system. Matchmaking should only be based on rank. If you're in Gold, you only play against players in Gold and so on. That way, the good players will easily make it to higher divisions, and the bad players can work on their skills in the lower divisions. And for the Legend fellows, if they can't find a match, they can be paired with someone one division or two below them. Problem solved.
0
A card game? Lasting 20 minutes!? Whaaaat!? Unheard of!
3
Why complain about how a card mechanic is too hard to work around while also believing it's not OP? It is rarely seen in any deck lists, so what is there to complain about anyway? It's not the only card with a "useless" mechanic, and it'll hardly be the last. I also don't see the issue with its mechanic either. If you need more than 15 seconds to think about your turn, then Nozdormu, a Legendary card, is doing its job.
/thread, next please.
1
1. Paladin isn't an aggro class.
2. Divine Favor wouldn't make Paladin OP in Standard; however, it would definitely bring Paladin back to a respectable position. The way Paladin is now makes it borderline unplayable.
4
Title ^. Paladin is really having trouble keeping up with other classes. In my experience, card draw is a huge killer for it. Divine Favor needs to come back to Standard so you don't have to put 30 draw cards into your deck, killing the versatility of the class.
0
Sounds like a Wild problem, and not one I've ever encountered. It's not like she's in some type of OTK deck. She's even less useful in Standard, currently.
0
I'd dust him unless you're a F2P in Wild. If not, chuck him.
0
The active effect on Priestess of Fury should be a battlecry. I.E. no end of turn effect, and it only activates once. Problem solved.
2
At least Obsidian Statue had the decency of being 9 mana.
3
Why would you remove pre-ordering when it's the cheapest way to buy a lot of packs? The normal bundles Blizzard offers are rip-offs in comparison.
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She's a card that'll always be a relevant choice in any meta. She might not be "meta", but she can almost always find a place in any expansion. In the end, the crafting is up to you.
0
And, y'know, a graveyard, totally different classes, 60 card decks, etc. Hearthstone's only relation to MTG is that it's a card game.