I've been playing aggressive decks, treedruid and hunters, so if they get the early embiggen I just go as hard as possible. Its possible to build a great board and clear the "early game" they have and end it with them only getting 1 big taunt out. Getting soul of the Forrest onto 3 or 4 minions is a big deal, but a lot of these druids will let you build wide boards for some reason.
If only Dire Mole was still in standard it would have been very good, however there is no sticky 1 mana beast available for hunter, which negate the value you can get from this
This is right. It's not bad in fact it's a good card, but since it's in Hunter beast specific and Hunter doesn't have the healing or Mana cheating priest had, this isn't as powerful as extra arms. It could be good if we get another good turn one beast, but it doesn't cut it in the current meta.
The Dragonqueen nerf isn't hitting a broken deck or card, just a RNG outcome that is so much more optimal and powerful then any other result in any situation and that can repeat itself. The random cards should have varying payouts from bad to great, not bad to hahahaha infinite free dragons.
They did better then I thought they could, they stopped galashaman from being unfairly strong while still keeping the same deck powerful enough to be viable. That is the ideal thing for a nerf to do. It's also why people dislike the nerfs. I think people wanted to see galashaman, and decks they dislike in general, disappear rather then be balanced, which is silly but kinda how the brain works.
I think people tend to over analysis the whole aggro vs control argument. Every vs card game has quick aggressive decks and slow control decks. The people who strongly prefer one style typically dislike the other style. This is nothing new, and it just gets amplified because its the internet and thats what happens with everything. Worry less about it, it won't change.
That's a neat take on face Hunter, I've always liked the death rattle part of Hunter. Having said that, Nine live is really slow and Mana inefficient for face decks. It's 3 for 2 damage, add a 2-3 delay damage minion to your hand. I see the idea with Necro, but it's just a bit to slow for face Hunter.
If your really into misdirection playing one isn't bad, but get a single snake trap in there as well. Snake trap gets you a beast for skill command. Phase stalker can also pull misdirection at the worst times, where snakes are always fine.
Not having 2 unleash the hounds is silly, it's core in aggressive Hunter decks. It punishes greed, can combo into so much damage with skill command and can clear, usually taunts, if it must.
I'd drop flare, nine lives, one or both misdirections, and maybe a freezing trap to get snake trap, and unleash the hounds in. You don't need two tracking since you only typically need one per game, but it is always good for finding lethal. Also rapid fire is amazing for face Hunter, trying to find another slot for the second copy is a good idea.
You're making a mistake by cutting tracking. Face Hunter is all aggro. You don't wanna draw the game out as face Hunter, so you don't use all 30 cards ideally, so being able to pick which of the 3 you draw is no different then picking which is on the bottom of your deck. It gets your ideal draw at turn 4/5/6 when you need specific cards.
I dislike the secret package in face Hunter, but if your using it explosive and snake are the way to go. Misdirection is to slow for me, and it gets played around alot even if they are expecting freezing or explosive. Not improving your board state or dealing face damage is also bad.
Silence isn't a bad tech right now, but Flare is really bad compared to tracking, more so with secrets not being that relevant right now. If your gonna play face Hunter, you can't give up 2 mana for an unknown draw. I know discarding seems bad, but tracking is the right option. Check how many cards are left in your deck at the end of your next game if you don't believe me.
Looking forward to the Rogue shadowstep nonsense with this. 2 mana Ysera.
The crazy 2-mana dragon combo highroll deck that eventually gets built will be garbage, but it'll be a meme/put on YouTube and that's something. I dunno if they run Ysera, I assume it will try to cheat out a crazy out of class dragon, clone it a whole bunch, reduce its cost, then draw a shit load of them.
It's very good but I dunno if the 2 mana discount is as powerful as people think, aside from being played on curve with the right follow up draw, or as a combo enabler. For sure a must craft for dragon decks, but I wonder if people are overestimating it's value. On curve it's great, but the more you miss that the worse it and the deck it's in becomes, since it doesn't discount your hand and I assume this will be in expensive dragon decks, since it's not that good if it only hits one or two smallish dragons.
It's neat tech against highlander decks and it's got value for cost, but the three mana slot is very competitive in general. This getting played outside of decks designed around it really depends on how dangerous highlander decks end up being.
0
This was me as well. I only had Hunter cards then and enjoyed hand buffing my first pack legendary King Krush. Good times, but a bad card.
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I've been playing aggressive decks, treedruid and hunters, so if they get the early embiggen I just go as hard as possible. Its possible to build a great board and clear the "early game" they have and end it with them only getting 1 big taunt out. Getting soul of the Forrest onto 3 or 4 minions is a big deal, but a lot of these druids will let you build wide boards for some reason.
0
This is right. It's not bad in fact it's a good card, but since it's in Hunter beast specific and Hunter doesn't have the healing or Mana cheating priest had, this isn't as powerful as extra arms. It could be good if we get another good turn one beast, but it doesn't cut it in the current meta.
0
Battletag: ptc#11910
Region: US
Trade only?: Yes, you go first
1
The Dragonqueen nerf isn't hitting a broken deck or card, just a RNG outcome that is so much more optimal and powerful then any other result in any situation and that can repeat itself. The random cards should have varying payouts from bad to great, not bad to hahahaha infinite free dragons.
1
They did better then I thought they could, they stopped galashaman from being unfairly strong while still keeping the same deck powerful enough to be viable. That is the ideal thing for a nerf to do. It's also why people dislike the nerfs. I think people wanted to see galashaman, and decks they dislike in general, disappear rather then be balanced, which is silly but kinda how the brain works.
0
I think people tend to over analysis the whole aggro vs control argument. Every vs card game has quick aggressive decks and slow control decks. The people who strongly prefer one style typically dislike the other style. This is nothing new, and it just gets amplified because its the internet and thats what happens with everything. Worry less about it, it won't change.
0
Looking again, timber wolf isn't doing much for you, if you don't have unleash the hounds and snake trap that is.
0
No problem, Hunter is my main class.
That's a neat take on face Hunter, I've always liked the death rattle part of Hunter. Having said that, Nine live is really slow and Mana inefficient for face decks. It's 3 for 2 damage, add a 2-3 delay damage minion to your hand. I see the idea with Necro, but it's just a bit to slow for face Hunter.
If your really into misdirection playing one isn't bad, but get a single snake trap in there as well. Snake trap gets you a beast for skill command. Phase stalker can also pull misdirection at the worst times, where snakes are always fine.
Not having 2 unleash the hounds is silly, it's core in aggressive Hunter decks. It punishes greed, can combo into so much damage with skill command and can clear, usually taunts, if it must.
I'd drop flare, nine lives, one or both misdirections, and maybe a freezing trap to get snake trap, and unleash the hounds in. You don't need two tracking since you only typically need one per game, but it is always good for finding lethal. Also rapid fire is amazing for face Hunter, trying to find another slot for the second copy is a good idea.
2
You're making a mistake by cutting tracking. Face Hunter is all aggro. You don't wanna draw the game out as face Hunter, so you don't use all 30 cards ideally, so being able to pick which of the 3 you draw is no different then picking which is on the bottom of your deck. It gets your ideal draw at turn 4/5/6 when you need specific cards.
I dislike the secret package in face Hunter, but if your using it explosive and snake are the way to go. Misdirection is to slow for me, and it gets played around alot even if they are expecting freezing or explosive. Not improving your board state or dealing face damage is also bad.
Silence isn't a bad tech right now, but Flare is really bad compared to tracking, more so with secrets not being that relevant right now. If your gonna play face Hunter, you can't give up 2 mana for an unknown draw. I know discarding seems bad, but tracking is the right option. Check how many cards are left in your deck at the end of your next game if you don't believe me.
0
The crazy 2-mana dragon combo highroll deck that eventually gets built will be garbage, but it'll be a meme/put on YouTube and that's something. I dunno if they run Ysera, I assume it will try to cheat out a crazy out of class dragon, clone it a whole bunch, reduce its cost, then draw a shit load of them.
0
It's very good but I dunno if the 2 mana discount is as powerful as people think, aside from being played on curve with the right follow up draw, or as a combo enabler. For sure a must craft for dragon decks, but I wonder if people are overestimating it's value. On curve it's great, but the more you miss that the worse it and the deck it's in becomes, since it doesn't discount your hand and I assume this will be in expensive dragon decks, since it's not that good if it only hits one or two smallish dragons.
0
It's neat tech against highlander decks and it's got value for cost, but the three mana slot is very competitive in general. This getting played outside of decks designed around it really depends on how dangerous highlander decks end up being.
1
Yeah, this with clear the way is gonna make the Hunter quest deck crazy aggressive. Turn 7 Hunter could be back.
1
Jade's, Pirate's, and Baku/Grenn were all worse, but its about Cubelock or Raza levels of bullshit right now.