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    posted a message on WoW Hobbs made Legendary!!!

    He’s a straight baller. His way, and that’s it. Unique and interesting decks. The way the game ought to be played. 

    Posted in: Streams and Videos
  • 0

    posted a message on What is the least interesting mechanic in hearthstone?
    Quote from Star_Forge >>

    Discover.

     This. The worst. 

    Posted in: General Discussion
  • 0

    posted a message on Hearthstone's MM is *NOT* rigged and is *NOT* keeping everyone at 50% win rate
    Quote from SinAscendant >>
    Quote from MProdigy >>
    Quote from Shadowrisen >>

     Ok, so I'm sorry for the double post, but I actually think it's worth spending a moment on the wg15 post, and it's not to make him feel bad in particular.  A lot of folks post and think like this.

    So he describes a story where a guy plays a Fist of Ra-den and burns 3 of the charges on 1 mana spells.  He comments that it must be a one-in-a-million chance that the opponent got 3 Reliquary of Souls off of these 1 mana charges.  Furthermore, he remarks that his opponent misplayed by using the one-mana charges, because it was a control matchup, and thus somehow this was a particularly bad play.

    Now, as some have pointed out, instead of it being a 0.0000003% chance that the Ra-den player got 3 Reliquaries, it was actually a 100.0% chance, because Ra-den only generates legendary creatures and Reliquary is the only 1 mana legendary in standard right now.  So right away, we are in one of these situations I mentioned earlier in the thread where a person has decided that the game's RNG is rigged against him with no information to back this up, and in this particular case, an actual PROVABLE situation where RNG had nothing to do with it.  But nevertheless, wg15 is totally convinced that something has prevented the proper game function from working as intended.

    However, the threads insisting that Blizzard manipulates RNG are only my second favorite type of thread.  My favorite type goes like, "I played perfectly, but RNG fucked me and this is why I can't win!"  Now in this post, wg15 wasn't commenting on his own play, but on the faultiness of his opponent's play.  In reality, however, not only is it not a misplay to use Ra-den charges on 1 mana spells, but the ability to generate Reliquary of Souls is the SOLE ("soul", get it?) reason that Ra-den is included in that deck.  So you have a player certain his opponent is misplaying when in reality, that player is missing the entire intention of his opponent's deck and failing to realize what a devastating play generating 3 Reliquaries can be in a control v control match.  3 extra cards for fatigue and each one being an untargetable, life-stealing, taunting, big creature.  That sounds like a pretty good anti-control measure to me.

    So everyone take note when you see stuff like this.  I'm sure all of us picked up on this particular set of errors in this post, but I wonder how many of us (definitely including me) have made such a blatant, 100% objectively wrong judgment in the past.  Take serious notice when you see stuff like this, because these sorts of faulty assumptions run rampant all over this forum.

     

    EDIT:  @MProdigy

    I followed most of that, but why would we randomly assign "scrub", "pro", etc. and not actually assign criteria to each?  I didn't get that part.

    Sometimes I’m my head the idea makes sense but I write it down wrong.

    I meant if we can somehow know if the player is a pro, streamer, new player, veteran, etc, we could see if the metrics are consistent across all player types. A lot of people here claim that streamers have better luck or new players get screwed and so forth.  It’s really just a mother variable to capture and control for. 
    I’d love to see how they use numbers to decide nerfs because that would be more interesting to me. I wonder if it’s advanced or basic. Just because it’s a big company doesn’t automatically mean they have a seasoned statistician running the numbers. 

     That makes even less sense than the conspiracy theory does.

    How do you think the game would know that a player is a streamer and magically give them better luck?

    And in what world would it make sense to give new players WORSE luck? It would give them better luck, because that would make them more likely to keep playing.

    You guys sound like my grandparents talking about how they don't trust computers and touching them is gonna give them cancer or whatever. It has to be literally anything but you causing you to lose because you can't take responsibility.

     I said people in this site have these beliefs, not myself. 

    Posted in: General Discussion
  • 0

    posted a message on Hearthstone's MM is *NOT* rigged and is *NOT* keeping everyone at 50% win rate
    Quote from Shadowrisen >>

     Ok, so I'm sorry for the double post, but I actually think it's worth spending a moment on the wg15 post, and it's not to make him feel bad in particular.  A lot of folks post and think like this.

    So he describes a story where a guy plays a Fist of Ra-den and burns 3 of the charges on 1 mana spells.  He comments that it must be a one-in-a-million chance that the opponent got 3 Reliquary of Souls off of these 1 mana charges.  Furthermore, he remarks that his opponent misplayed by using the one-mana charges, because it was a control matchup, and thus somehow this was a particularly bad play.

    Now, as some have pointed out, instead of it being a 0.0000003% chance that the Ra-den player got 3 Reliquaries, it was actually a 100.0% chance, because Ra-den only generates legendary creatures and Reliquary is the only 1 mana legendary in standard right now.  So right away, we are in one of these situations I mentioned earlier in the thread where a person has decided that the game's RNG is rigged against him with no information to back this up, and in this particular case, an actual PROVABLE situation where RNG had nothing to do with it.  But nevertheless, wg15 is totally convinced that something has prevented the proper game function from working as intended.

    However, the threads insisting that Blizzard manipulates RNG are only my second favorite type of thread.  My favorite type goes like, "I played perfectly, but RNG fucked me and this is why I can't win!"  Now in this post, wg15 wasn't commenting on his own play, but on the faultiness of his opponent's play.  In reality, however, not only is it not a misplay to use Ra-den charges on 1 mana spells, but the ability to generate Reliquary of Souls is the SOLE ("soul", get it?) reason that Ra-den is included in that deck.  So you have a player certain his opponent is misplaying when in reality, that player is missing the entire intention of his opponent's deck and failing to realize what a devastating play generating 3 Reliquaries can be in a control v control match.  3 extra cards for fatigue and each one being an untargetable, life-stealing, taunting, big creature.  That sounds like a pretty good anti-control measure to me.

    So everyone take note when you see stuff like this.  I'm sure all of us picked up on this particular set of errors in this post, but I wonder how many of us (definitely including me) have made such a blatant, 100% objectively wrong judgment in the past.  Take serious notice when you see stuff like this, because these sorts of faulty assumptions run rampant all over this forum.

     

    EDIT:  @MProdigy

    I followed most of that, but why would we randomly assign "scrub", "pro", etc. and not actually assign criteria to each?  I didn't get that part.

    Sometimes I’m my head the idea makes sense but I write it down wrong.

    I meant if we can somehow know if the player is a pro, streamer, new player, veteran, etc, we could see if the metrics are consistent across all player types. A lot of people here claim that streamers have better luck or new players get screwed and so forth.  It’s really just a mother variable to capture and control for. 
    I’d love to see how they use numbers to decide nerfs because that would be more interesting to me. I wonder if it’s advanced or basic. Just because it’s a big company doesn’t automatically mean they have a seasoned statistician running the numbers. 

    Posted in: General Discussion
  • 0

    posted a message on Hearthstone's MM is *NOT* rigged and is *NOT* keeping everyone at 50% win rate
    As a psychometrician I would love to get my hands on actually data. A binary logistic regression would be sick to predict outcomes based on strength of the deck, but then we’d need an agreed upon metrics for that. Or even an ordinal regression to evaluate decks by tier to see if there’s a pattern of % WR.

    Better yet, if I had Blizzards data we could randomly pick “pros” “regular legends” and “scrubs” and compare WRs and decks played to see if a hidden MMR emerges.  

    But alas, that’s wishful thinking I suppose. never will happen in this lifetime.

     

    Posted in: General Discussion
  • 6

    posted a message on I finally did it...
    Quote from Bee >>

    Your legend rank is the equivalent of old rank 2.

    So you didn't really get better since old rank 3 and 5 stars was the equivalent of rank 2 and 0 star anyway.


    So think about it before you think it's some kind of great accomplishment.

     Jesus, this guy again. It’s the “I’m always legend so eat nuts!” guy. He did something well. Be happy or move on. 

    Anyway, congrats my man! I stopped trying a long time ago as I have to dip out all the time so it doesn’t make sense to tryhard. Well done

    Posted in: General Discussion
  • 0

    posted a message on Introduce chat between opponents
    Quote from FuckTwitch >>

    They can't even figure out Auto-Squelch.  You think they can do this?

     This

    Posted in: General Discussion
  • 0

    posted a message on Hottest Decks for Ashes of Outland - Community Favorites - Standard and Wild!

    People say wild is cheaper but my god look how many legendaries those decks have! 

    Posted in: News
  • 0

    posted a message on RNG has ruined this game

    Again... RNG is the name of the game. Skill hasn’t been an issue for years, so the sooner people accept that the better. 

    enjoy casino mage and rogue. That’s the point... to enjoy playing. 

    Posted in: General Discussion
  • 1

    posted a message on RNG makes this game a total waste of time

    This is an RNG game. Seriously, that’s the game. It’s a clown fiesta. Embrace, or move on. It’s as simple as that. 

    Those desperately clinging on to the concept of skill being important need to take a serious look at reality. 

    I love it. Casino mage and spell shaman ftw. Everything else... f it!!!

    Posted in: Standard Format
  • 0

    posted a message on Remove gold and quest completion from casual mode

    I agree about the gold (10g per 3 wins) but people can’t get over being able to play overturned decks against memes so won’t happen. Such a shame. 

    Posted in: General Discussion
  • 2

    posted a message on What's Hearthstone still missing?

    Balance 

    Posted in: General Discussion
  • 2

    posted a message on board vs AoE freeze

    Someone lost to RNG mage lol. Only real problem is discovering that freeze twin spell over and over again. But it destroys DH so I’m all for it. 

    Posted in: General Discussion
  • 4

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2
    Quote from Solarsurge >>
    Quote from RushingMonkey >>

    I'm sure that if the match history (and/or the text under the cards as they're played) showed the "created by" FULL CHAIN under some of the generated cards, people would fucking stop crying about DH and start raging about the true enemy of the game - fucking generation RNG especially in Rogue and Mage

    Yeah, because when you lose yet another game to High Priest fucking Amet IN ROGUE you might think "heh, shit happens. But sure this guy Amet shows up often in Rogue huh. Oh well"

    But if the game actually showed you the entire fucking BS chain of events like High Priest Amet generated by Dragon's Hoard generated by Ethereal Lackey generated by I don't know whatever fucking invoking card did it, you'd be fucking THANKING those DH players for crushing you on turn 6 in a 5-minutes game, at least they're not wasting your fucking time like those Mages and Rogues pretending to play Hearthstone while they're actually just flipping a series of coins for 20 minutes

    Yeah I'm salty af. Also just lost to a Mage that cleared 3 full boards (one DQ Alex, one Nagrand Slam and one Zixor Prime + some other shit), all threatening like 10 damage over lethal, respectively with:

    1) Puzzlebox-generated Brawl

    2) idk-generated Flamestrike

    3) Reno hero power fucking BRAWL NUMBER 2

    And negating me the last lethal chance with a Power-of-Creation-generated taunts (Hogger to add insult to injury, but any taunt would have done it). Fuck Mages. I used to like the class ffs.

     

    This. 100%. The ENTIRE Mage/Priest/Druid/Rogue "meta" right now is stall for as long as you can while you wait for some really broken RNG that destroys your opponent's will to play Hearthstone anymore.

    No Health left? Don't worry, bro! Here's a 0 Mana Nozari from DQ Alex!

    You are out of board clears and freezes but your opponent just put lethal on board? Don't worry, bro! Have a Reno Twisting Nether!

    Opponent played cards the first 5 turns and you're about to die? Don't worry, bro! Dragoncaster Puzzle Box clear + heal + full board!

    Out of cards? Don't worry, bro! Galakrond off the top for a 5 attack weapon, and FOUR 0 cost cards that discover MORE cards!

    What's that? You have no board? Don't worry, bro! Just play Mountseller and 6 0 mana cards for 6 copies of King Fucking Mukla!

    5/8 Mountseller not strong enough? Hmm. You're right. We should make TWO of those 0 mana cards give her +1/+3 and taunt!

    I 100% don't blame Demon Hunters, Face Hunters, Zoo Warlocks, Murloc Paladins, or any other hyper aggro deck out there for trying to rush down these bullshit decks. At least they play cards and "risk it" on every turn knowing they're one RNG board wipe away from an instant loss and at least they're not wasting my fucking time like the 40 minute Priest games that literally just go to fatigue every single time. It's hard to beat a 50+ card deck with 30 cards. 

     This bro is sick awesome!!! Love the rant. Not poking fun, genuinely feel your pain man. 

    Posted in: General Discussion
  • 0

    posted a message on Is GSync needed nowadays?

    I only play single player games for the most part, with the occasional online game from time to time. 

    for me a laptop is much more practical than a desktop. But oh do I wish I could get a desktop, but I take it back and forth to the office so a laptop is more value for me. 

    Posted in: General Chat
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