What I think is a good idea for the HS Classic mode, is the rotation of classes. For example every week three classes can be played with, out of nine. And then the following week another three. This could be a class that was also playable the week before, but it doesn't have to be. These should then be chosen randomly each week.
In this way the Classic meta stays 'new' every week, because of the select availability of classes each week. Thus, the powercreep decks not being continuously playable.
If you're planning on adding N'Zoth, God of the Deep, be sure to to swap the Infested Goblin for something else. As otherwise you probably will be summoning the 1/1/ beast tokens from it.
The deck is not mainly build around token generation cards, and only includes a couple. It's therefore not really a deck to include Savage Roar. And as I mentioned guide above; it's not the most competitive deck to play, but surely is fun!
Good one's! I'm not a big fan of Mana Addict, as the health is quite low. And most of the time it works as a soft-taunt for your opponent. Questing Adventurer on the other hand would be a great addiction. Added one copy instead of Swipe.
Would like to see a nerf to Dr. Boom, Mad Genius. But I would like to keep the flavor of the card overall.
What I would suggest is to make it a more 'all in' kinda card. You sacrifice your gain armor HP, to generate board and try to gain and keep control of it. I would therefore only remove the 'gain 7 armor' HP from the available HP's of Dr. Boom. Removing this HP makes it harder to keep control of your health, but you can compensate that trough your Mechs with rush. And this change would make it feel more like once you've completed the Fire Plume's Heart quest, and go 'all in' swapping your original hero power.
Love the design. But does anyone know how this would interact with cards like Doomsayer? Is it like the first card placed on the board will trigger it's effect first?
So on turn 6 I would first play Conjured Mirage and next Doomsayer. If both survive till the start of my next turn (in original state), would Conjured shuffle in my deck first, before triggering Doomsayer?
Cool topic. I made a dragon/healing paladin deck the last couple of days and it's rather competitive. Got a decent winrate, and the most important thing.. It's really fun to play if I can say so myself! Some cards are not final, yes, but I do must say I love the deck. If you like it, give it a try!
Great thread and thanks for sharing :). Was a fun read indeed and I do agree with you that I to am optimistic as where Hearthstone is going at the moment. Not everything is where it was, but I feel they are taking steps in the right direction again.
The re-usage of older mechanics (which I'm quite happy with to be honest), and the more information from Blizzard about everything they do/ are planning to do with Hearthstone.
Hope they say something about Hearthstation soon, quite curious to be honest. But if Hearthstation becomes the new Hearthpwn, I would like to see a feature where I can take my Hearthpwn account with me (because of all the already gotten achievements and such). Although that won't be easy to implement I think...
Thanks for the feedback. Your idea could potentially work great with the deck. The only thing that worries me is Stampeding Roar with Astral Tiger. Hadronox is a great fit indeed.
-6
What I think is a good idea for the HS Classic mode, is the rotation of classes. For example every week three classes can be played with, out of nine. And then the following week another three. This could be a class that was also playable the week before, but it doesn't have to be. These should then be chosen randomly each week.
In this way the Classic meta stays 'new' every week, because of the select availability of classes each week. Thus, the powercreep decks not being continuously playable.
3
If you're planning on adding N'Zoth, God of the Deep, be sure to to swap the Infested Goblin for something else. As otherwise you probably will be summoning the 1/1/ beast tokens from it.
9
Could you guys please update the tier list?
0
The deck is not mainly build around token generation cards, and only includes a couple. It's therefore not really a deck to include Savage Roar. And as I mentioned guide above; it's not the most competitive deck to play, but surely is fun!
0
Fair point. Although I feel it's slower then mech-bear-cat in this specific deck. And honestly, I wouldn't know what to swap for it either.
0
Good one's! I'm not a big fan of Mana Addict, as the health is quite low. And most of the time it works as a soft-taunt for your opponent. Questing Adventurer on the other hand would be a great addiction. Added one copy instead of Swipe.
0
Would like to see a nerf to Dr. Boom, Mad Genius. But I would like to keep the flavor of the card overall.
What I would suggest is to make it a more 'all in' kinda card. You sacrifice your gain armor HP, to generate board and try to gain and keep control of it. I would therefore only remove the 'gain 7 armor' HP from the available HP's of Dr. Boom. Removing this HP makes it harder to keep control of your health, but you can compensate that trough your Mechs with rush. And this change would make it feel more like once you've completed the Fire Plume's Heart quest, and go 'all in' swapping your original hero power.
2
Love the design. But does anyone know how this would interact with cards like Doomsayer? Is it like the first card placed on the board will trigger it's effect first?
So on turn 6 I would first play Conjured Mirage and next Doomsayer. If both survive till the start of my next turn (in original state), would Conjured shuffle in my deck first, before triggering Doomsayer?
1
This card has some potential, but that is largely depend on the viability of the druid quest. Without the hero power the card seems to weak to play.
8
HearthPwn team, THANK YOU for the past 6 years! It was a wild ride and I'm happy I hopped on the rollercoaster in 2013.
Eventhough you're all going to continue your work on an other website, this will be missed.. Didn't post much, but the site was a near daily check.
With love, a HearthPwn and Hearthstone enthusiast
0
Cool topic. I made a dragon/healing paladin deck the last couple of days and it's rather competitive. Got a decent winrate, and the most important thing.. It's really fun to play if I can say so myself! Some cards are not final, yes, but I do must say I love the deck. If you like it, give it a try!
0
Stolen Steel ;).
Edit] Oops, just saw it costs two mana....
0
Great thread and thanks for sharing :). Was a fun read indeed and I do agree with you that I to am optimistic as where Hearthstone is going at the moment. Not everything is where it was, but I feel they are taking steps in the right direction again.
The re-usage of older mechanics (which I'm quite happy with to be honest), and the more information from Blizzard about everything they do/ are planning to do with Hearthstone.
1
Hope they say something about Hearthstation soon, quite curious to be honest. But if Hearthstation becomes the new Hearthpwn, I would like to see a feature where I can take my Hearthpwn account with me (because of all the already gotten achievements and such). Although that won't be easy to implement I think...
0
Thanks for the feedback. Your idea could potentially work great with the deck. The only thing that worries me is Stampeding Roar with Astral Tiger. Hadronox is a great fit indeed.
Would remove 1x Greedy Sprite, 1x Charged Devilsaur and Giant Anaconda for this.
Unfortunately i'm missing both legendary's, so I can't try your idea.