• 0

    posted a message on Whizbang's Workshop event is a scam

    You know you can very easily complete this event while not completing the challenges right? It's not that hard to do.

    Posted in: General Discussion
  • 0

    posted a message on Zarimi Dragon Preast (Legend #441) By Marv

    I don't really see the need for Alexstrasza in this deck honestly.
    Your end game combo is creating Several Playhouse Giant .

    Most games Alexstrasza will be a dead card in your hand.

    Posted in: Zarimi Dragon Preast (Legend #441) By Marv
  • 1

    posted a message on This game is dead
    Quote from Sableflame >>
    Quote from pumpkinescobar2 >>

     didnt you make a ragequit thread yesterday? lmao

     He did... bragged about how he totally uninstalled battle net... but, somehow, he's keeping up his account on a website/message board that exclusively services a game he's allegedly not capable of playing anymore...

    Something's kinda fishy... and it ain't all the Murlocs in the bot decks.

     Haha yeah that's him. How sad do you have to be to have uninstalled battlenet but you keep coming to a forum for that game specifically.
    I think he's in denial ;)

    Posted in: General Discussion
  • 0

    posted a message on This game is dead

    His statement about the opponents are not wrong though. I meet mostly Deathknights myself and quit playing after days full of the same matches. It get's boring very, very quickly.

    I'll be back after the expansion. Hope things will be a bit different then.

    Posted in: General Discussion
  • 3

    posted a message on New Rogue Legendary Card Revealed - Sonya Waterdancer

    This card is going to be so annoying. 
    Waiting for Rogue to finish the turn until the end of the rope every turn, just watching combo's happen.

    Posted in: News
  • 4

    posted a message on Rainbow Death Knight is a killer right now
    Quote from BlueTwo >>

    Booo Michael, booooo

     Thank you for your very valuable input.

    Posted in: Standard Format
  • 0

    posted a message on Gone 6 months, 2 packs to welcome me back

    @ Op, just leave the game will ya? You get 2 free packs for doing nothing, just logging in. Be happy you got something for free.

    Posted in: General Discussion
  • 1

    posted a message on Rainbow Death Knight is a killer right now

    All I'm facing is Deathknight, like 90% of my matches. 
    Your post is just another prove that the class needs a huge nerf throughout multiple deck styles.

    When you face the same class nearly 10 times in a row the fun get's out of the game real quick.

    Posted in: Standard Format
  • 2

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Am I the only one facing Death Knights in 95% of my matches? It's driving me nuts. So much, That I stopped playing until the next expension.

    Posted in: General Discussion
  • 0

    posted a message on New Neutral Rare Card Revealed - Origami Crane

    First packed in a legendary card, now it's a neutral common. Sad to see...

    Posted in: News
  • 4

    posted a message on New Warlock Legendary Card Revealed - Wheel of Death

    I hate this card already

    Posted in: News
  • 0

    posted a message on New Mage Legendary Card Revealed - Puzzlemaster Khadgar

    This will get hit hard by the nerfbat very quickly.

    Posted in: News
  • 12

    posted a message on Whizbang's Workshop: Card List, Release Date, & Expansion Details

    Just quit the game already will ya?

    Looking at cards like Zilliax Deluxe 3000 they came up with something completely new.

    Posted in: Guides
  • 0

    posted a message on Priest weak late game has to end
    Quote from HeilKise >>
    Quote from Legend_Entomber >>

    I don't think they want to give Priest more strong late-game values besides copy/discover more values, or else, the class will be on top of other classes and always drag long games, which is against their current game philosophy. Maybe they start giving more Control stuffs after the rotation once the current tools are rotated to Wild...

    Other than Control decks, they have the Automation Priest, Overheal Priest, and Shadow Aggro Priest, which are all currently failing because they are Midrange Tempo decks and Priest Tempo cards suck or don't exist compared to the tempo tools of other classes (Rogue, DK, Paladin, Shaman, Mage, etc.) they were not even given the class-owned Excavate cards to get tempo cards. Priest just sucks at early and mid games. 

    I dont think most Priest players want to rope... their turns always take long rather because they always have to discover over and over again to make sure they are not screwed over the next few turns.. Like the OP said, they need 3x times the amount of skills and luck compared to other classes. So they rely a lot on the discovered cards...

     

     Do you understand that one of the most important aspects of the Hero (the Hero power) dont favored midrange at all? People often dont understand why aggresive Priest strategiest dont last long but is usually because the Hero at core is not design to be fast is design to be SLOW. If they want to shift the class them rework the freaking class because just throw a bunch of random direct damage that wont last one rotation DONT WORK AT ALL. You are just taking space that can be use on more SLOW cards that actually WORK.

    Now that that is off the topic i will procede with the other part. If as you said give it more late game stuff was against the game design...them why we have right now classes that can just generate cards over 30 turns until they get enough burst? Like DK or Rogue or Warrior are not actually fast wincons on a slow deck. If you perfect drawing yes but usually it takes time to set-up. I am not asking for stuff to draw the games to 60 turns consistenly but stuff to win the late game which is what Priest lacks right now. I feel like Priest is just suffering from Shaman syndrome but worse because atleast Shaman was a class design with a very shifty nature from the start that "kinda" makes sense as long as they keep bringing the spell school consistenly and the elementals. Because both are constants that just works. While Shadow Priest and the direct damage package dont really do something in other decks because priest is doing anything but being aggresive in literally any other approach.

     Shadow priest excists you know, which makes the shadow power very attractive for aggressive gameplay.

    Posted in: General Discussion
  • 0

    posted a message on Check this replay,

    Yes that deck is very oppressive and I haven't found a way of dealing with it either.

    Posted in: Standard Format
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