The game freezes all the time for me since weeks now. But what's also annoying is when I come out of a certain mode and want to open a pack or go into a different mode, It just doesn't open that menu and I have to restart the game.
This deck won't survive long against all those hyper aggro decks in Wild. I don't think this deck would stand chance against Shadow Priest for example.
I've been playing your deck from bronze and am now at D5. Will be reaching legend very soon, so great deck. I did change 1 card though. I swapped Undertaker for Cathedral of Atonement . Undertaker wasn't doing it for me and Cathedral of Atonement usually has direct value.
I'm even thinking of swapping out Lifedrinker for something cheaper, as most games are over by turn 4 or 5 and this is a dead card in the first 3 turns, which is deadly in games which often end early.
There is just 1 deck that is a hard counter against this deck, which is Pirate Shadow Priest. I have a 100% lose rate against it.
I have nearly always been playing priest decks. Needless to say, I like long and control archetype matches. well... that's unplayable now.
So I went to aggro shadow priest in Wild and matches are usually over by turn 4. Once I reach legend I just quit until the next month, as I don't really like those brain dead games. It's just impossible to play high level control decks currently. But that's just my opinion.
My deck would most likely kill your gf's deck in a matter of a few turns, as this deck doesn't require to do direct damage to hero's. I can just attack her minions and the deathrattle of my minions in combination with shadow spells will kill her.
I started playing Wild format this season and went from Bronze to currently D5 with ease. I haven't seen any Rogue playing Quasar just yet, so I have no experience playing against such a deck.
However, if a card causes this much disruption, I'm always in favor of a least nerfing it bigtime. In this case I feel like just destroying the card. Ban it, or nerf it to the ground. As the card is not easy to nerf without destroying it fully and it's disrupting the meta too much.
Everyone is only looking at maximum value for this card. You can also just see it as a value play on turn 4, or turn 3 with coin, summon a 3/3 minion + a random 3 cost minion on turn 3. Which is pretty decent for a turn 3 play.
No Need to build an entire deck around this card. Priest plays a good range of holy spells to begin with.
0
QQ
0
In my last 50 games I haven't been able to let a single game go past turn 8.
This card will only be a problem when control is actually a thing again.
0
up to diamond 10 says nothing. The real opponents are to be found from D5 to legend.
1
The game freezes all the time for me since weeks now.
But what's also annoying is when I come out of a certain mode and want to open a pack or go into a different mode, It just doesn't open that menu and I have to restart the game.
I only play on an iPhone 15.
1
Control is dead. So for every control loving player, sucks to be you.
2
This deck won't survive long against all those hyper aggro decks in Wild.
I don't think this deck would stand chance against Shadow Priest for example.
2
I've been playing your deck from bronze and am now at D5. Will be reaching legend very soon, so great deck.
I did change 1 card though. I swapped Undertaker for Cathedral of Atonement .
Undertaker wasn't doing it for me and Cathedral of Atonement usually has direct value.
Turn 1 Voidtouched Attendant into turn 2 Coin + Cathedral of Atonement is a huge powerplay.
I'm even thinking of swapping out Lifedrinker for something cheaper, as most games are over by turn 4 or 5 and this is a dead card in the first 3 turns, which is deadly in games which often end early.
There is just 1 deck that is a hard counter against this deck, which is Pirate Shadow Priest. I have a 100% lose rate against it.
0
I have nearly always been playing priest decks. Needless to say, I like long and control archetype matches.
well... that's unplayable now.
So I went to aggro shadow priest in Wild and matches are usually over by turn 4.
Once I reach legend I just quit until the next month, as I don't really like those brain dead games.
It's just impossible to play high level control decks currently. But that's just my opinion.
My deck would most likely kill your gf's deck in a matter of a few turns, as this deck doesn't require to do direct damage to hero's. I can just attack her minions and the deathrattle of my minions in combination with shadow spells will kill her.
0
I started playing Wild format this season and went from Bronze to currently D5 with ease. I haven't seen any Rogue playing Quasar just yet, so I have no experience playing against such a deck.
However, if a card causes this much disruption, I'm always in favor of a least nerfing it bigtime.
In this case I feel like just destroying the card. Ban it, or nerf it to the ground. As the card is not easy to nerf without destroying it fully and it's disrupting the meta too much.
2
They might as well just ban Death Knight from Arena. Very broken class.
0
Everyone is only looking at maximum value for this card.
You can also just see it as a value play on turn 4, or turn 3 with coin, summon a 3/3 minion + a random 3 cost minion on turn 3. Which is pretty decent for a turn 3 play.
No Need to build an entire deck around this card. Priest plays a good range of holy spells to begin with.
2
step 2.5 - pray that your opponent does not play taunt minions.
-2
Wild is exactly that, wild. That's the whole purpose of the game mode.
If you want to play another unbalanced format, play standard.
0
The good old announcement of the announcement.
1
Very fun deck and it works very consistently! nice find and a +1 from me.