Just quit the game already will ya?
Looking at cards like Zilliax Deluxe 3000 they came up with something completely new.
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Feb 15, 2024M1ch43l posted a message on Whizbang's Workshop: Card List, Release Date, & Expansion DetailsPosted in: Guides
Just quit the game already will ya?
Feb 12, 2024Posted in: General Discussion
I don't think they want to give Priest more strong late-game values besides copy/discover more values, or else, the class will be on top of other classes and always drag long games, which is against their current game philosophy. Maybe they start giving more Control stuffs after the rotation once the current tools are rotated to Wild...
Other than Control decks, they have the Automation Priest, Overheal Priest, and Shadow Aggro Priest, which are all currently failing because they are Midrange Tempo decks and Priest Tempo cards suck or don't exist compared to the tempo tools of other classes (Rogue, DK, Paladin, Shaman, Mage, etc.) they were not even given the class-owned Excavate cards to get tempo cards. Priest just sucks at early and mid games.
I dont think most Priest players want to rope... their turns always take long rather because they always have to discover over and over again to make sure they are not screwed over the next few turns.. Like the OP said, they need 3x times the amount of skills and luck compared to other classes. So they rely a lot on the discovered cards...
Do you understand that one of the most important aspects of the Hero (the Hero power) dont favored midrange at all? People often dont understand why aggresive Priest strategiest dont last long but is usually because the Hero at core is not design to be fast is design to be SLOW. If they want to shift the class them rework the freaking class because just throw a bunch of random direct damage that wont last one rotation DONT WORK AT ALL. You are just taking space that can be use on more SLOW cards that actually WORK.
Now that that is off the topic i will procede with the other part. If as you said give it more late game stuff was against the game design...them why we have right now classes that can just generate cards over 30 turns until they get enough burst? Like DK or Rogue or Warrior are not actually fast wincons on a slow deck. If you perfect drawing yes but usually it takes time to set-up. I am not asking for stuff to draw the games to 60 turns consistenly but stuff to win the late game which is what Priest lacks right now. I feel like Priest is just suffering from Shaman syndrome but worse because atleast Shaman was a class design with a very shifty nature from the start that "kinda" makes sense as long as they keep bringing the spell school consistenly and the elementals. Because both are constants that just works. While Shadow Priest and the direct damage package dont really do something in other decks because priest is doing anything but being aggresive in literally any other approach.
Shadow priest excists you know, which makes the shadow power very attractive for aggressive gameplay.
Jan 31, 2024Posted in: General Discussion
Although I do agree that Reno should be nerfed a bit I don't agree on auto-losses when Reno is played.
When you know that card might be played, you should keep something in your hand that can be played after the opponent does so.
Like a 10 mana weapon for example.
I find it funny how you complain about control decks and then also mention some changes needed to aggro Pally. Make up your mind buddy.
Jan 31, 2024Posted in: (Standard) Optimized Reno Warrior
I run a similar deck but with some slight changes.
I don't run Odyn, Prime Designate , as I feel he's not needed for this deck. At control games, the 2x or even 4x last form of Astalor finished the game usually.
I swapped out Odyn, Prime Designate for Badlands Brawler .
Badlands Brawler combined with Dirty Rat does huge damage for the opponents pressure.
As I have a second Dirty Rat and Badlands Brawler in my E.T.C., Band Manager , I can disrupt the opponent hand twice with this combo.
Blademaster Okani is not in my deck, as he's very easily played around IMO.
Nov 30, 2023Posted in: General Discussion
I'm not playing hearthstone a lot these days due to time management but I just lost against this card which the opponent did 39 damage from hand with.
I had 3 minions on board and my opponent had a buffed Hollow Hound in hand. He played it, together with more buffs and then Always a Bigger Jormungar . As my minions were very low HP, he did 39 damage in 1 go.
Maybe that's extremely rare, I don't know. But it felt overpowered.
Aug 3, 2023M1ch43l posted a message on Hearthstone TITANS Decks - The Best New Decks for the Expansion!Posted in: News
I was looking in the reactions if this expansion is worth buying but thanks. I'll go back to D4 and when I'm done in season 1, I'll just play my prior hearthstone decks. Saves a lot of money.
May 21, 2023M1ch43l posted a message on Patch 26.2.2 Balance Changes Across Hearthstone - Bug FixesPosted in: News
Right. They are not in the number 1 spot at all. Palm face...
May 20, 2023M1ch43l posted a message on Patch 26.2.2 Balance Changes Across Hearthstone - Bug FixesPosted in: News
The Dev comment for demolition renovator is placed under rotten applebaum and the Dev comment for rotten applebaum is missing.
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