Out of curiosity, why are you playing strategy games for speed? You don’t play chess expecting to cram in a game during a commercial, do you? What does it matter if you play four games an hour or 8? Is it because you want to grind as quickly as possible?
It’s weird to me when people complain that Hearthstone games last for too long, as if it’s a given that they shouldn’t.
There’s a lot of wrong things with HS and they could use a better design team asap. But I personally don’t find the argument of: « Why are you playing chess when you play five games of Marvel Snap? » Like, so what? Who cares if you’re playing 20 games or 1 as long as you’re having fun.
Must be a generation thing where everything needs to be shortened now for consumption, the Twitter Effect. Same thing with Marvel, THE AVENGERS ASSEMBLE OMG 2 KEWL!
As for the comparison, it’s incredibly faulty and illogical and the reasons have already been stated. Hearthstone can be extremely frustrating but providing unfair and faulty arguments doesn’t do much apart as exposing flaws in one’s character.
3
Rake is going to make that a lot less good.
0
Benedictus being in Core is all I've ever wanted. Lothraxion and Hanar are also welcome sights, they support three of my favorite archetypes.
3
The flavor for these cards is out of control and I love it.
3
They confirmed that it won't show up in discover pools, so that will not be the case.
1
I'm glad to see other people rocking Reno DK; I've had a lot of success with a BBU variant myself, though I've really been feeling the Renathal nerf.
1
I think a lot of issues would be solved if Illusionist didn't summon a COPY of the minion and just pulled out the original minion, limiting their reload a lot more. The deck is a lot more manageable if you only have to clear their board 1-2 times.
I've had some success against it with Reno BBU DK, and the games I've won have been mostly determined by me stalling out their objective, having all the Infectious Ghoul deathrattles land on an undead minion so I can hit it with Dark Transformation (which also helps deal with minions hit by Invincible's buff), and silencing Illusionist to prevent refill. Sylvanas stealing one of their key minions also goes a long way if I can infuse it in time. I've also been toying with throwing Okani in since turn 4 is typically around when they like to pop off.
2
Glad that shadow priest is getting a new shadow spell to work with. Just a few more and it can be a real deck again.
1
While being able to get Hooktusk, Edwin, or Smite off of Nellie in Rogue feels amazing (particularly to complete the Hooktusk requirement), with it generally being a game over it can be pretty dumb. That being said, I don't mind being rewarded for playing Faelin.
1
I've been focusing a lot on pirate and burgle rogue builds as well as shadow priest. Regarding rogue, Faelin + Tess replaying colossals is sick. I had a lot of success with Reno pirate burgle rogue as a result, as I ended up just running a lot of single copies of cards anyway and, with Reno to restore health after stabilizing, the deck can hold its own against most decks.
Priest has been interesting. We got one shadow spell this expansion and it works very well with some of the deathrattle shadow spells we've gotten in prior expansions. With 4 different minions that can generate spells, working around the shadow spell restriction is easier and allows for a solid midrange deck that can beat most control decks as well as stabilize against aggro. I think it still needs just a little more support to be super consistent (or, you know, a 2 mana importer so that I can actually have a play on turn two), but it's quite fun.
7
Well this is going to help Pogo Rogue a lot.